mirror of https://github.com/AxioDL/metaforce.git
99 lines
4.4 KiB
C++
99 lines
4.4 KiB
C++
#include "CParticleSwooshShaders.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CSwooshDescription.hpp"
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#include "hecl/Pipeline.hpp"
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namespace urde {
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texNoZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texAdditiveZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_texAdditiveNoZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexNoZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveZWrite;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CParticleSwooshShaders::m_noTexAdditiveNoZWrite;
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static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
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void CParticleSwooshShaders::Initialize() {
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m_texZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderTexZWriteAWrite{})};
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m_texNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderTexNoZWriteAWrite{})};
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m_texAdditiveZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveZWriteAWrite{})};
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m_texAdditiveNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderTexAdditiveNoZWriteAWrite{})};
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m_noTexZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderNoTexZWriteAWrite{})};
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m_noTexNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderNoTexNoZWriteAWrite{})};
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m_noTexAdditiveZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveZWriteAWrite{})};
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m_noTexAdditiveNoZWrite = {hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWrite{}),
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hecl::conv->convert(Shader_CParticleSwooshShaderNoTexAdditiveNoZWriteAWrite{})};
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}
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void CParticleSwooshShaders::Shutdown() {
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for (auto& s : m_texZWrite) s.reset();
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for (auto& s : m_texNoZWrite) s.reset();
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for (auto& s : m_texAdditiveZWrite) s.reset();
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for (auto& s : m_texAdditiveNoZWrite) s.reset();
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for (auto& s : m_noTexZWrite) s.reset();
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for (auto& s : m_noTexNoZWrite) s.reset();
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for (auto& s : m_noTexAdditiveZWrite) s.reset();
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for (auto& s : m_noTexAdditiveNoZWrite) s.reset();
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}
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CParticleSwooshShaders::EShaderClass CParticleSwooshShaders::GetShaderClass(CParticleSwoosh& gen) {
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CSwooshDescription* desc = gen.GetDesc();
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if (desc->x3c_TEXR)
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return EShaderClass::Tex;
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else
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return EShaderClass::NoTex;
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}
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void CParticleSwooshShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CParticleSwoosh& gen) {
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CSwooshDescription* desc = gen.GetDesc();
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
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if (desc->x3c_TEXR) {
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if (desc->x44_31_AALP) {
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if (desc->x45_24_ZBUF)
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pipeline = &m_texAdditiveZWrite;
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else
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pipeline = &m_texAdditiveNoZWrite;
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} else {
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if (desc->x45_24_ZBUF)
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pipeline = &m_texZWrite;
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else
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pipeline = &m_texNoZWrite;
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}
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} else {
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if (desc->x44_31_AALP) {
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if (desc->x45_24_ZBUF)
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pipeline = &m_noTexAdditiveZWrite;
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else
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pipeline = &m_noTexAdditiveNoZWrite;
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} else {
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if (desc->x45_24_ZBUF)
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pipeline = &m_noTexZWrite;
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else
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pipeline = &m_noTexNoZWrite;
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}
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}
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CUVElement* texr = desc->x3c_TEXR.get();
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boo::ObjToken<boo::ITexture> textures[] = {texr ? texr->GetValueTexture(0).GetObj()->GetBooTexture() : nullptr};
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {gen.m_uniformBuf.get()};
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for (int i = 0; i < 2; ++i)
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gen.m_dataBind[i] = ctx.newShaderDataBinding((*pipeline)[i], gen.m_vertBuf.get(), nullptr, nullptr, 1, uniforms,
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nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
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}
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} // namespace urde
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