mirror of https://github.com/AxioDL/metaforce.git
92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
#pragma once
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#include "Runtime/World/CPhysicsActor.hpp"
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#include "Runtime/World/CDamageInfo.hpp"
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#include "Runtime/Particle/CElementGen.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include <zeus/CTransform.hpp>
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namespace metaforce::MP1 {
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struct SGrenadeVelocityInfo {
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private:
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float x0_mass;
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float x4_speed;
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public:
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explicit SGrenadeVelocityInfo(CInputStream& in) : x0_mass(in.readFloatBig()), x4_speed(in.readFloatBig()) {}
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[[nodiscard]] float GetMass() const { return x0_mass; }
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[[nodiscard]] float GetSpeed() const { return x4_speed; }
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};
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struct SBouncyGrenadeData {
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private:
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SGrenadeVelocityInfo x0_velocityInfo;
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CDamageInfo x8_damageInfo;
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CAssetId x24_elementGenId1;
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CAssetId x28_elementGenId2;
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CAssetId x2c_elementGenId3;
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CAssetId x30_elementGenId4;
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u32 x34_numBounces;
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u16 x38_bounceSfx;
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u16 x3a_explodeSfx;
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public:
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SBouncyGrenadeData(const SGrenadeVelocityInfo& velocityInfo, const CDamageInfo& damageInfo, CAssetId elementGenId1,
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CAssetId elementGenId2, CAssetId elementGenId3, CAssetId elementGenId4, u32 numBounces,
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u16 bounceSfxId, u16 explodeSfxId)
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: x0_velocityInfo(velocityInfo)
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, x8_damageInfo(damageInfo)
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, x24_elementGenId1(elementGenId1)
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, x28_elementGenId2(elementGenId2)
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, x2c_elementGenId3(elementGenId3)
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, x30_elementGenId4(elementGenId4)
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, x34_numBounces(numBounces)
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, x38_bounceSfx(bounceSfxId)
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, x3a_explodeSfx(explodeSfxId) {}
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[[nodiscard]] const SGrenadeVelocityInfo& GetUnkStruct() const { return x0_velocityInfo; }
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[[nodiscard]] const CDamageInfo& GetDamageInfo() const { return x8_damageInfo; }
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[[nodiscard]] CAssetId GetElementGenId1() const { return x24_elementGenId1; }
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[[nodiscard]] CAssetId GetElementGenId2() const { return x28_elementGenId2; }
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[[nodiscard]] CAssetId GetElementGenId3() const { return x2c_elementGenId3; }
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[[nodiscard]] CAssetId GetElementGenId4() const { return x30_elementGenId4; }
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[[nodiscard]] u32 GetNumBounces() const { return x34_numBounces; }
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[[nodiscard]] u16 GetBounceSfx() const { return x38_bounceSfx; }
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[[nodiscard]] u16 GetExplodeSfx() const { return x3a_explodeSfx; }
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};
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class CBouncyGrenade : public CPhysicsActor {
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private:
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SBouncyGrenadeData x258_data;
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u32 x294_numBounces;
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TUniqueId x298_parentId;
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float x29c_ = 0.f;
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std::unique_ptr<CElementGen> x2a0_elementGenCombat;
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std::unique_ptr<CElementGen> x2a4_elementGenXRay;
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std::unique_ptr<CElementGen> x2a8_elementGenThermal;
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std::unique_ptr<CElementGen> x2ac_elementGen4;
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float x2b0_explodePlayerDistance;
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bool x2b4_24_exploded : 1 = false;
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bool x2b4_25_ : 1 = false;
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public:
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CBouncyGrenade(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& actParams, TUniqueId parentId,
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const SBouncyGrenadeData& data, float velocity, float explodePlayerDistance);
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void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) override;
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[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Render(CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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void Touch(CActor& act, CStateManager& mgr) override;
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private:
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void Explode(CStateManager& mgr, TUniqueId uid);
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};
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} // namespace metaforce::MP1
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