metaforce/Runtime/MP1/World/CDroneLaser.hpp

29 lines
1.0 KiB
C++

#pragma once
#include "Runtime/World/CActor.hpp"
namespace metaforce {
class CElementGen;
namespace MP1 {
class CDroneLaser : public CActor {
zeus::CVector3f xe8_ = zeus::skZero3f;
TUniqueId xf4_scannerLight = kInvalidUniqueId;
TLockedToken<CGenDescription> xf8_beamDesc;
std::unique_ptr<CElementGen> x104_beamParticle;
void SetScannerLightActive(CStateManager& mgr, bool activate);
void RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const;
public:
CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void Render(CStateManager& mgr) override;
void CalculateRenderBounds() override;
void sub_80167754(CStateManager& mgr, const zeus::CVector3f& pos, const zeus::CVector3f& look);
};
} // namespace MP1
} // namespace metaforce