metaforce/Runtime/Input/CInputGenerator.cpp

45 lines
1.2 KiB
C++

#include "CInputGenerator.hpp"
#include "../CArchitectureMessage.hpp"
#include "../CArchitectureQueue.hpp"
namespace urde
{
void CInputGenerator::Update(float dt, CArchitectureQueue& queue)
{
if (m_firstFrame)
{
m_firstFrame = false;
return;
}
/* Keyboard/Mouse first */
CFinalInput kbInput = getFinalInput(0, dt);
bool kbUsed = false;
/* Dolphin controllers next */
for (int i=0 ; i<4 ; ++i)
{
bool connected;
EStatusChange change = m_dolphinCb.getStatusChange(i, connected);
if (change != EStatusChange::NoChange)
queue.Push(std::move(MakeMsg::CreateControllerStatus(EArchMsgTarget::Game, i, connected)));
if (connected)
{
CFinalInput input = m_dolphinCb.getFinalInput(i, dt, m_leftDiv, m_rightDiv);
if (i == 0) /* Merge KB input with first controller */
{
input |= kbInput;
kbUsed = true;
}
queue.Push(std::move(MakeMsg::CreateUserInput(EArchMsgTarget::Game, input)));
}
}
/* Send straight keyboard input if no first controller present */
if (!kbUsed)
queue.Push(std::move(MakeMsg::CreateUserInput(EArchMsgTarget::Game, kbInput)));
}
}