mirror of https://github.com/AxioDL/metaforce.git
172 lines
6.9 KiB
C++
172 lines
6.9 KiB
C++
#include "Runtime/GuiSys/CHudRadarInterface.hpp"
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#include "Runtime/CGameState.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Camera/CGameCamera.hpp"
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#include "Runtime/Graphics/CCubeRenderer.hpp"
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#include "Runtime/GuiSys/CGuiCamera.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CWallCrawlerSwarm.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include <zeus/CEulerAngles.hpp>
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namespace metaforce {
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CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) {
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x0_txtrRadarPaint = g_SimplePool->GetObj("TXTR_RadarPaint");
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x40_BaseWidget_RadarStuff = baseHud.FindWidget("BaseWidget_RadarStuff");
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x44_camera = baseHud.GetFrameCamera();
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xc_radarStuffXf = x40_BaseWidget_RadarStuff->GetLocalTransform();
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x40_BaseWidget_RadarStuff->SetColor(g_tweakGuiColors->GetRadarStuffColor());
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}
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void CHudRadarInterface::DoDrawRadarPaint(float radius) {
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radius *= 4.f;
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CGraphics::StreamBegin(GX_TRIANGLESTRIP);
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CGraphics::StreamTexcoord(0.f, 1.f);
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CGraphics::StreamVertex(-radius, 0.f, radius);
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CGraphics::StreamTexcoord(0.f, 0.f);
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CGraphics::StreamVertex(-radius, 0.f, -radius);
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CGraphics::StreamTexcoord(1.f, 1.f);
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CGraphics::StreamVertex(radius, 0.f, radius);
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CGraphics::StreamTexcoord(1.f, 0.f);
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CGraphics::StreamVertex(radius, 0.f, -radius);
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CGraphics::StreamEnd();
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}
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void CHudRadarInterface::DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha,
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const SRadarPaintDrawParms& parms) {
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const zeus::CVector2f playerToEnemy = enemyPos.toVec2f() - parms.x0_playerPos.toVec2f();
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const float zDelta = std::fabs(enemyPos.z() - parms.x0_playerPos.z());
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if (playerToEnemy.magnitude() > parms.x78_xyRadius || zDelta > parms.x7c_zRadius) {
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return;
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}
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if (zDelta > parms.x80_ZCloseRadius) {
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alpha *= 1.f - (zDelta - parms.x80_ZCloseRadius) / (parms.x7c_zRadius - parms.x80_ZCloseRadius);
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}
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const zeus::CVector2f scopeScaled = playerToEnemy * parms.x70_scopeScalar;
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g_Renderer->SetModelMatrix(
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parms.x3c_postTranslate *
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zeus::CTransform::Translate(parms.xc_preTranslate * zeus::CVector3f(scopeScaled.x(), 0.f, scopeScaled.y())));
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zeus::CColor color = g_tweakGuiColors->GetRadarEnemyPaintColor();
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color.a() *= alpha;
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color.a() *= parms.x74_alpha;
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CGraphics::StreamColor(color);
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DoDrawRadarPaint(radius);
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}
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void CHudRadarInterface::SetIsVisibleGame(bool v) {
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x3c_24_visibleGame = v;
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x40_BaseWidget_RadarStuff->SetVisibility(x3c_25_visibleDebug && x3c_24_visibleGame, ETraversalMode::Children);
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}
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void CHudRadarInterface::Update(float dt, const CStateManager& mgr) {
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const CPlayerState& playerState = *mgr.GetPlayerState();
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const float visorTransFactor = (playerState.GetCurrentVisor() == CPlayerState::EPlayerVisor::Combat)
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? playerState.GetVisorTransitionFactor()
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: 0.f;
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zeus::CColor color = g_tweakGuiColors->GetRadarStuffColor();
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color.a() *= g_GameState->GameOptions().GetHUDAlpha() / 255.f * visorTransFactor;
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x40_BaseWidget_RadarStuff->SetColor(color);
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const bool tweakVis = g_tweakGui->GetHudVisMode() >= ITweakGui::EHudVisMode::Three;
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if (tweakVis == x3c_25_visibleDebug) {
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return;
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}
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x3c_25_visibleDebug = tweakVis;
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x40_BaseWidget_RadarStuff->SetVisibility(x3c_25_visibleDebug && x3c_24_visibleGame, ETraversalMode::Children);
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}
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void CHudRadarInterface::Draw(const CStateManager& mgr, float alpha) {
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alpha *= g_GameState->GameOptions().GetHUDAlpha() / 255.f;
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if (g_tweakGui->GetHudVisMode() == ITweakGui::EHudVisMode::Zero || !x3c_24_visibleGame || !x0_txtrRadarPaint ||
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!x0_txtrRadarPaint.IsLoaded()) {
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return;
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}
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SRadarPaintDrawParms drawParms;
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const CPlayer& player = mgr.GetPlayer();
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if (player.IsOverrideRadarRadius()) {
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drawParms.x78_xyRadius = player.GetRadarXYRadiusOverride();
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drawParms.x7c_zRadius = player.GetRadarZRadiusOverride();
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drawParms.x80_ZCloseRadius = 0.667f * drawParms.x7c_zRadius;
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} else {
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drawParms.x78_xyRadius = g_tweakGui->GetRadarXYRadius();
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drawParms.x7c_zRadius = g_tweakGui->GetRadarZRadius();
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drawParms.x80_ZCloseRadius = g_tweakGui->GetRadarZCloseRadius();
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}
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drawParms.x6c_scopeRadius = g_tweakGui->GetRadarScopeCoordRadius();
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drawParms.x70_scopeScalar = drawParms.x6c_scopeRadius / drawParms.x78_xyRadius;
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const float camZ =
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zeus::CEulerAngles(zeus::CQuaternion(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().basis)).z();
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zeus::CRelAngle angleZ(camZ);
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angleZ.makeRel();
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drawParms.xc_preTranslate = zeus::CTransform::RotateY(angleZ);
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drawParms.x3c_postTranslate = x40_BaseWidget_RadarStuff->GetWorldTransform();
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const float enemyRadius = g_tweakGui->GetRadarEnemyPaintRadius();
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x44_camera->Draw(CGuiWidgetDrawParms{0.f, zeus::CVector3f{}});
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g_Renderer->SetModelMatrix(drawParms.x3c_postTranslate);
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g_Renderer->SetBlendMode_AdditiveAlpha();
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x0_txtrRadarPaint->Load(GX_TEXMAP0, EClampMode::Repeat);
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CGraphics::SetTevOp(ERglTevStage::Stage0, CTevCombiners::sTevPass805a5ebc);
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g_Renderer->SetDepthReadWrite(false, false);
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zeus::CColor playerColor = g_tweakGuiColors->GetRadarPlayerPaintColor();
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playerColor.a() *= alpha;
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CGraphics::StreamColor(playerColor);
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DoDrawRadarPaint(g_tweakGui->GetRadarPlayerPaintRadius());
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const zeus::CAABox radarBounds(
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player.GetTranslation().x() - drawParms.x78_xyRadius, player.GetTranslation().y() - drawParms.x78_xyRadius,
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player.GetTranslation().z() - drawParms.x7c_zRadius, player.GetTranslation().x() + drawParms.x78_xyRadius,
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player.GetTranslation().y() + drawParms.x78_xyRadius, player.GetTranslation().z() + drawParms.x7c_zRadius);
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EntityList nearList;
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mgr.BuildNearList(nearList, radarBounds,
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CMaterialFilter(CMaterialList(EMaterialTypes::Target, EMaterialTypes::RadarObject),
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CMaterialList(EMaterialTypes::ExcludeFromRadar),
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CMaterialFilter::EFilterType::IncludeExclude),
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nullptr);
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drawParms.x0_playerPos = mgr.GetPlayer().GetTranslation();
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drawParms.x74_alpha = alpha;
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for (const auto& id : nearList) {
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if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(id)) {
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if (!act->GetActive()) {
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continue;
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}
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if (const TCastToConstPtr<CWallCrawlerSwarm> swarm = act.GetPtr()) {
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const float radius = enemyRadius * 0.5f;
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for (const CWallCrawlerSwarm::CBoid& boid : swarm->GetBoids()) {
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if (!boid.GetActive()) {
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continue;
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}
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DrawRadarPaint(boid.GetTranslation(), radius, 0.5f, drawParms);
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}
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} else {
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DrawRadarPaint(act->GetTranslation(), enemyRadius, 1.f, drawParms);
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}
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}
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}
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g_Renderer->SetDepthReadWrite(true, true);
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}
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} // namespace metaforce
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