mirror of https://github.com/AxioDL/metaforce.git
87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
#include "CScriptSpawnPoint.hpp"
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#include "CStateManager.hpp"
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#include "CWorld.hpp"
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#include "CPlayer.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "TCastTo.hpp"
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namespace urde
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{
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CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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const rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)>& itemCounts,
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bool defaultSpawn, bool active, bool morphed)
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: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts)
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{
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x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1;
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x64_itemCounts[int(CPlayerState::EItemType::GrappleBeam)] = 1;
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x10c_24_firstSpawn = defaultSpawn;
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x10c_25_morphed = morphed;
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}
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void CScriptSpawnPoint::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
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void CScriptSpawnPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
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{
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CEntity::AcceptScriptMsg(msg, objId, stateMgr);
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if (msg == EScriptObjectMessage::SetToZero || msg == EScriptObjectMessage::Reset)
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{
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if (msg == EScriptObjectMessage::Reset)
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{
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using EPlayerItemType = CPlayerState::EItemType;
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const std::shared_ptr<CPlayerState>& plState = stateMgr.GetPlayerState();
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for (u32 i = 0; i < u32(EPlayerItemType::Max); ++i)
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{
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plState->ReInitalizePowerUp(EPlayerItemType(i), GetPowerup(EPlayerItemType(i)));
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plState->ResetAndIncrPickUp(EPlayerItemType(i), GetPowerup(EPlayerItemType(i)));
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}
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}
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if (GetActive())
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{
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CPlayer* player = stateMgr.Player();
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if (x4_areaId != stateMgr.GetNextAreaId())
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{
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CGameArea* area = stateMgr.WorldNC()->GetArea(x4_areaId);
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if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Occluded)
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{
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/* while (!area->TryTakingOutOfARAM()) {} */
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CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Visible, area, stateMgr.WorldNC());
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}
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stateMgr.SetCurrentAreaId(x4_areaId);
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stateMgr.SetActorAreaId(*stateMgr.Player(), x4_areaId);
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player->Teleport(GetTransform(), stateMgr, true);
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player->SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState(x10c_25_morphed), stateMgr);
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if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Visible)
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CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Occluded,
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stateMgr.WorldNC()->GetArea(stateMgr.GetNextAreaId()),
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stateMgr.WorldNC());
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}
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else
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{
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player->Teleport(GetTransform(), stateMgr, true);
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player->SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState(x10c_25_morphed), stateMgr);
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}
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}
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CEntity::SendScriptMsgs(EScriptObjectState::Zero, stateMgr, EScriptObjectMessage::None);
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}
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}
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u32 CScriptSpawnPoint::GetPowerup(CPlayerState::EItemType item) const
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{
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int idx = int(item);
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if (idx >= int(CPlayerState::EItemType::Max) || idx < 0)
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return x64_itemCounts.front();
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return x64_itemCounts[idx];
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}
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}
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