mirror of https://github.com/AxioDL/metaforce.git
291 lines
7.9 KiB
C++
291 lines
7.9 KiB
C++
#include <memory>
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#include <boo/boo.hpp>
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#include "COsContext.hpp"
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#include "CBasics.hpp"
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#include "CTweaks.hpp"
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#include "CMemory.hpp"
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#include "CMemoryCardSys.hpp"
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#include "CResFactory.hpp"
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#include "CSimplePool.hpp"
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#include "Character/CAssetFactory.hpp"
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#include "CAi.hpp"
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#include "CGameState.hpp"
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#include "CInGameTweakManager.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Character/CAnimData.hpp"
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#include "Particle/CDecalManager.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "Audio/CAudioSys.hpp"
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#include "Input/CInputGenerator.hpp"
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#include "GuiSys/CGuiSys.hpp"
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#include "CIOWinManager.hpp"
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#include "GuiSys/CSplashScreen.hpp"
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#include "CMainFlow.hpp"
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#include "GuiSys/CConsoleOutputWindow.hpp"
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#include "Audio/CAudioStateWin.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CArchitectureQueue.hpp"
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namespace Retro
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{
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CMemoryCardSys* g_MemoryCardSys = nullptr;
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CResFactory* g_ResFactory = nullptr;
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CSimplePool* g_SimplePool = nullptr;
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CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
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CAiFuncMap* g_AiFuncMap = nullptr;
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CGameState* g_GameState = nullptr;
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CInGameTweakManager* g_TweakManager = nullptr;
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CBooRenderer* g_Renderer = nullptr;
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namespace MP1
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{
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class CGameGlobalObjects
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{
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CMemoryCardSys m_memoryCardSys;
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CResFactory m_resFactory;
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CSimplePool m_simplePool;
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CCharacterFactoryBuilder m_charFactoryBuilder;
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CAiFuncMap m_aiFuncMap;
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CGameState m_gameState;
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CInGameTweakManager m_tweakManager;
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std::unique_ptr<CBooRenderer> m_renderer;
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void AddPaksAndFactories()
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{
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}
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void LoadStringTable()
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{
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}
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static CBooRenderer*
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AllocateRenderer(IObjectStore& store, COsContext& osctx,
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CMemorySys& memSys, CResFactory& resFactory)
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{
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g_Renderer = new CBooRenderer(store, osctx, memSys, resFactory);
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return g_Renderer;
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}
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public:
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CGameGlobalObjects()
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: m_simplePool(m_resFactory)
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{
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g_MemoryCardSys = &m_memoryCardSys;
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g_ResFactory = &m_resFactory;
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g_SimplePool = &m_simplePool;
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g_CharFactoryBuilder = &m_charFactoryBuilder;
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g_AiFuncMap = &m_aiFuncMap;
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g_GameState = &m_gameState;
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g_TweakManager = &m_tweakManager;
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}
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void PostInitialize(COsContext& osctx, CMemorySys& memSys)
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{
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AddPaksAndFactories();
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LoadStringTable();
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m_renderer.reset(AllocateRenderer(m_simplePool, osctx, memSys, m_resFactory));
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}
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};
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class CGameArchitectureSupport
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{
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CArchitectureQueue m_archQueue;
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CAudioSys m_audioSys;
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CInputGenerator m_inputGenerator;
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CGuiSys m_guiSys;
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CIOWinManager m_ioWinManager;
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CSplashScreen m_splashScreen;
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CMainFlow m_mainFlow;
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CConsoleOutputWindow m_consoleWindow;
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CAudioStateWin m_audioStateWin;
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public:
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CGameArchitectureSupport(COsContext& osctx)
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: m_audioSys(0,0,0,0,0)
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{
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}
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bool Update()
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{
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bool finished = false;
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return finished;
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}
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};
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class CMain : public COsContext
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{
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CMemorySys m_memSys;
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CTweaks m_tweaks;
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bool m_finished = false;
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public:
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CMain()
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: m_memSys(*this, CMemorySys::GetGameAllocator())
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{
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OpenWindow("", 0, 0, 640, 480);
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}
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void InitializeSubsystems()
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{
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CElementGen::Initialize();
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CAnimData::InitializeCache();
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CDecalManager::Initialize();
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}
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void AddWorldPaks()
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{
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}
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void FillInAssetIDs()
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{
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}
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int RsMain(int argc, const char* argv[])
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{
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TOneStatic<CGameGlobalObjects> globalObjs;
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InitializeSubsystems();
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globalObjs->PostInitialize(*this, m_memSys);
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m_tweaks.RegisterTweaks();
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AddWorldPaks();
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g_TweakManager->ReadFromMemoryCard("AudioTweaks");
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FillInAssetIDs();
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TOneStatic<CGameArchitectureSupport> archSupport(*this);
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while (!m_finished)
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{
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m_finished = archSupport->Update();
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}
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return 0;
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}
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};
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}
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}
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struct WindowCallback : boo::IWindowCallback
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{
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void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
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{
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fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
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}
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void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
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{
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fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
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}
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void mouseMove(const SWindowCoord& coord)
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{
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//fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]);
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}
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void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
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{
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fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]);
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}
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void touchDown(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void touchUp(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void touchMove(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
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{
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}
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void charKeyUp(unsigned long charCode, EModifierKey mods)
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{
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}
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void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
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{
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}
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void specialKeyUp(ESpecialKey key, EModifierKey mods)
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{
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}
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void modKeyDown(EModifierKey mod, bool isRepeat)
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{
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}
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void modKeyUp(EModifierKey mod)
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{
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}
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};
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struct DolphinSmashAdapterCallback : boo::IDolphinSmashAdapterCallback
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{
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void controllerConnected(unsigned idx, boo::EDolphinControllerType)
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{
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printf("CONTROLLER %u CONNECTED\n", idx);
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}
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void controllerDisconnected(unsigned idx, boo::EDolphinControllerType)
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{
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printf("CONTROLLER %u DISCONNECTED\n", idx);
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}
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void controllerUpdate(unsigned idx, boo::EDolphinControllerType,
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const boo::DolphinControllerState& state)
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{
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printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
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}
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};
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class ApplicationDeviceFinder : public boo::DeviceFinder
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{
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std::unique_ptr<boo::DolphinSmashAdapter> smashAdapter = NULL;
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DolphinSmashAdapterCallback m_cb;
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public:
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ApplicationDeviceFinder()
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: boo::DeviceFinder({typeid(boo::DolphinSmashAdapter)})
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{}
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void deviceConnected(boo::DeviceToken& tok)
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{
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if (!smashAdapter)
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{
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smashAdapter.reset(dynamic_cast<boo::DolphinSmashAdapter*>(tok.openAndGetDevice()));
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smashAdapter->setCallback(&m_cb);
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smashAdapter->startRumble(0);
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}
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}
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void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device)
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{
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if (smashAdapter.get() == device)
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smashAdapter.reset(nullptr);
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}
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};
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struct ApplicationCallback : boo::IApplicationCallback
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{
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boo::IWindow* mainWindow = NULL;
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ApplicationDeviceFinder devFinder;
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WindowCallback windowCallback;
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void appLaunched(boo::IApplication* app)
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{
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mainWindow = app->newWindow("YAY!");
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mainWindow->setCallback(&windowCallback);
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mainWindow->showWindow();
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devFinder.startScanning();
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}
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void appQuitting(boo::IApplication*)
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{
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delete mainWindow;
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}
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void appFilesOpen(boo::IApplication*, const std::vector<std::string>& paths)
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{
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fprintf(stderr, "OPENING: ");
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for (const std::string& path : paths)
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fprintf(stderr, "%s ", path.c_str());
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fprintf(stderr, "\n");
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}
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};
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int main(int argc, const char* argv[])
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{
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Retro::TOneStatic<ApplicationCallback> appCB;
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std::unique_ptr<boo::IApplication> app =
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boo::ApplicationBootstrap(boo::IApplication::PLAT_AUTO, *appCB,
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"mp1", "MP1", argc, argv);
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Retro::TOneStatic<Retro::MP1::CMain> main;
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return main->RsMain(argc, argv);
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}
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