metaforce/Runtime/CPlayerState.hpp

190 lines
5.7 KiB
C++

#ifndef __URDE_CPLAYERSTATE_HPP__
#define __URDE_CPLAYERSTATE_HPP__
#include "RetroTypes.hpp"
#include "CBasics.hpp"
#include "CStaticInterference.hpp"
#include "IOStreams.hpp"
#include "rstl.hpp"
#include "World/CHealthInfo.hpp"
namespace urde
{
class CPlayerState
{
friend class CWorldTransManager;
public:
enum class EItemType : s32
{
Invalid = -1,
PowerBeam = 0,
IceBeam = 1,
WaveBeam = 2,
PlasmaBeam = 3,
Missiles = 4,
ScanVisor = 5,
MorphBallBombs = 6,
PowerBombs = 7,
Flamethrower = 8,
ThermalVisor = 9,
ChargeBeam = 10,
SuperMissile = 11,
GrappleBeam = 12,
XRayVisor = 13,
IceSpreader = 14,
SpaceJumpBoots = 15,
MorphBall = 16,
CombatVisor = 17,
BoostBall = 18,
SpiderBall = 19,
PowerSuit = 20,
GravitySuit = 21,
VariaSuit = 22,
PhazonSuit = 23,
EnergyTanks = 24,
UnknownItem1 = 25,
HealthRefill = 26,
UnknownItem2 = 27,
Wavebuster = 28,
Truth = 29,
Strength = 30,
Elder = 31,
Wild = 32,
Lifegiver = 33,
Warrior = 34,
Chozo = 35,
Nature = 36,
Sun = 37,
World = 38,
Spirit = 39,
Newborn = 40,
/* This must remain at the end of the list */
Max
};
enum class EPlayerVisor : u32
{
Combat,
XRay,
Scan,
Thermal,
/* This must remain at the end of the list */
Max
};
enum class EPlayerSuit : s32
{
Invalid = -1,
Power,
Gravity,
Varia,
Phazon,
FusionPower,
FusionGravity,
FusionVaria,
FusionPhazon
};
enum class EBeamId : s32
{
Invalid = -1,
Power,
Ice,
Wave,
Plasma,
Phazon,
Phazon2 = 27
};
private:
static const u32 PowerUpMaxValues[41];
struct CPowerUp
{
int x0_amount = 0;
int x4_capacity = 0;
CPowerUp() {}
CPowerUp(int amount, int capacity) : x0_amount(amount), x4_capacity(capacity) {}
};
union
{
struct { bool x0_24_alive : 1; bool x0_25_firingComboBeam : 1; bool x0_26_fusion : 1; };
u32 dummy = 0;
};
u32 x4_enabledItems = 0;
EBeamId x8_currentBeam = EBeamId::Power;
CHealthInfo xc_health = {99.f, 50.f};
EPlayerVisor x14_currentVisor = EPlayerVisor::Combat;
EPlayerVisor x18_transitioningVisor = x14_currentVisor;
float x1c_visorTransitionFactor = 0.2f;
EPlayerSuit x20_currentSuit = EPlayerSuit::Power;
rstl::reserved_vector<CPowerUp, 41> x24_powerups;
std::vector<std::pair<CAssetId, float>> x170_scanTimes;
std::pair<u32, u32> x180_scanCompletionRate = {};
CStaticInterference x188_staticIntf;
public:
u32 GetMissileCostForAltAttack() const;
float GetComboFireAmmoPeriod() const;
static constexpr float GetMissileComboChargeFactor() { return 1.8f; }
u32 CalculateItemCollectionRate() const;
CHealthInfo& HealthInfo();
const CHealthInfo &GetHealthInfo() const;
u32 GetPickupTotal() { return 99; }
void SetIsFusionEnabled(bool val) { x0_26_fusion = val; }
bool IsFusionEnabled() const { return x0_26_fusion; }
EPlayerSuit GetCurrentSuit() const;
EPlayerSuit GetCurrentSuitRaw() const { return x20_currentSuit; }
EBeamId GetCurrentBeam() const { return x8_currentBeam; }
void SetCurrentBeam(EBeamId beam) { x8_currentBeam = beam; }
bool CanVisorSeeFog(const CStateManager& stateMgr) const;
EPlayerVisor GetCurrentVisor() const { return x14_currentVisor; }
EPlayerVisor GetTransitioningVisor() const { return x18_transitioningVisor; }
EPlayerVisor GetActiveVisor(const CStateManager& stateMgr) const;
void UpdateStaticInterference(CStateManager& stateMgr, float dt);
void IncreaseScanTime(u32 time, float val);
void SetScanTime(CAssetId res, float time);
float GetScanTime(CAssetId time) const;
bool GetIsVisorTransitioning() const;
float GetVisorTransitionFactor() const;
void UpdateVisorTransition(float dt);
bool StartVisorTransition(EPlayerVisor visor);
void ResetVisor();
bool ItemEnabled(EItemType type) const;
void DisableItem(EItemType type);
void EnableItem(EItemType type);
bool HasPowerUp(EItemType type) const;
u32 GetItemCapacity(EItemType type) const;
u32 GetItemAmount(EItemType type) const;
void DecrPickup(EItemType type, s32 amount);
void IncrPickup(EItemType type, s32 amount);
void ResetAndIncrPickUp(EItemType type, s32 amount);
static float GetEnergyTankCapacity() { return 100.f; }
static float GetBaseHealthCapacity() { return 99.f; }
float CalculateHealth(u32 health);
void ReInitalizePowerUp(EItemType type, u32 capacity);
void InitializePowerUp(EItemType type, u32 capacity);
u32 GetLogScans() const { return x180_scanCompletionRate.first; }
u32 GetTotalLogScans() const { return x180_scanCompletionRate.second; }
void SetScanCompletionRate(const std::pair<u32, u32>& p) { x180_scanCompletionRate = p; }
bool IsPlayerAlive() const { return x0_24_alive; }
void SetPlayerAlive(bool alive) { x0_24_alive = alive; }
bool IsFiringComboBeam() const { return x0_25_firingComboBeam; }
void SetFiringComboBeam(bool f) { x0_25_firingComboBeam = f; }
void InitializeScanTimes();
CStaticInterference& GetStaticInterference() { return x188_staticIntf; }
const std::vector<std::pair<CAssetId, float>>& GetScanTimes() const { return x170_scanTimes; }
CPlayerState();
CPlayerState(CBitStreamReader& stream);
void PutTo(CBitStreamWriter& stream);
};
}
#endif // __URDE_CPLAYERSTATE_HPP__