metaforce/Runtime/Weapon/CFlameThrower.hpp

54 lines
1.6 KiB
C++

#pragma once
#include "Weapon/CGameProjectile.hpp"
#include "Particle/CFlameWarp.hpp"
namespace urde {
class CFlameInfo;
class CElementGen;
class CFlameThrower : public CGameProjectile {
static const zeus::CVector3f kLightOffset;
zeus::CTransform x2e8_;
zeus::CAABox x318_ = zeus::skNullBox;
float x32c_ = 0.f;
float x330_ = 0.f;
float x334_ = 0.f;
float x338_;
TToken<CGenDescription> x33c_flameDesc;
std::unique_ptr<CElementGen> x348_flameGen;
CFlameWarp x34c_;
u32 x3f0_flameState;
CAssetId x3f4_;
s16 x3f8_;
CAssetId x3fc_;
union {
struct {
bool x400_24_ : 1;
bool x400_25_ : 1;
bool x400_26_ : 1;
bool x400_27_ : 1;
};
u32 _dummy = 0;
};
void CreateFlameParticles(CStateManager&);
void SetFlameLightActive(CStateManager&, bool);
void UpdateFlameState(float, CStateManager&);
public:
CFlameThrower(const TToken<CWeaponDescription>& wDesc, std::string_view name, EWeaponType wType,
const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs,
CAssetId w2, s16 sId, CAssetId w3);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void SetTransform(const zeus::CTransform& xf, float);
void Reset(CStateManager&, bool);
void Fire(const zeus::CTransform&, CStateManager&, bool);
bool GetX400_25() const { return x400_25_; }
};
} // namespace urde