mirror of https://github.com/AxioDL/metaforce.git
60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
#pragma once
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#include "hecl/PipelineBase.hpp"
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#include "hecl/hecl.hpp"
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#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
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struct SModelShadersInfo {
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uint64_t m_hash;
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using Material = DataSpec::DNAMP1::HMDLMaterialSet::Material;
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const Material& m_material;
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const hecl::Backend::ShaderTag& m_tag;
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const hecl::Backend::ExtensionSlot& m_extension;
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std::vector<boo::VertexElementDescriptor> m_vtxFmtData;
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boo::VertexFormatInfo m_vtxFmt;
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boo::AdditionalPipelineInfo m_additionalInfo;
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explicit SModelShadersInfo(const Material& material,
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const hecl::Backend::ShaderTag& tag,
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const hecl::Backend::ExtensionSlot& extension)
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: m_material(material), m_tag(tag), m_extension(extension) {
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m_hash = m_tag.val64();
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hecl::hash_combine_impl<uint64_t>(m_hash, std::hash<uint64_t>()(m_extension.hash()));
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m_vtxFmtData = tag.vertexFormat();
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m_vtxFmt = boo::VertexFormatInfo(m_vtxFmtData.size(), m_vtxFmtData.data());
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m_additionalInfo = m_tag.additionalInfo(extension, material.blendFactors());
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}
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static constexpr bool HasHash = true;
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uint64_t Hash() const { return m_hash; }
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};
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class Shader_CModelShaders : public hecl::GeneralShader {
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const SModelShadersInfo& m_info;
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public:
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Shader_CModelShaders(const SModelShadersInfo& in)
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: m_info(in)
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, VtxFmt(in.m_vtxFmt)
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, PipelineInfo(in.m_additionalInfo) {}
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const boo::VertexFormatInfo VtxFmt;
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const boo::AdditionalPipelineInfo PipelineInfo;
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static constexpr bool HasHash = true;
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uint64_t Hash() const { return m_info.m_hash; }
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const SModelShadersInfo& info() const { return m_info; }
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};
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template <typename P, typename S>
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class StageObject_CModelShaders : public hecl::StageBinary<P, S> {
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static std::string BuildShader(const SModelShadersInfo& in);
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public:
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StageObject_CModelShaders(hecl::StageConverter<P, S>& conv, hecl::FactoryCtx& ctx,
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const Shader_CModelShaders& in)
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: hecl::StageBinary<P, S>(conv, ctx, hecl::StageSourceText<P, S>(BuildShader(in.info()))) {}
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};
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#define UNIVERSAL_PIPELINES_shader_CModelShaders ::Shader_CModelShaders
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#define STAGES_shader_CModelShaders(P, S) ::StageObject_CModelShaders<P, S>,
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