mirror of https://github.com/AxioDL/metaforce.git
122 lines
2.0 KiB
C++
122 lines
2.0 KiB
C++
#include "CParticleSwoosh.hpp"
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namespace urde
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{
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CParticleSwoosh::CParticleSwoosh(const TToken<CSwooshDescription>& desc, int)
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{
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}
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void CParticleSwoosh::Update(double)
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{
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}
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void CParticleSwoosh::Render()
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{
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}
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void CParticleSwoosh::SetOrientation(const zeus::CTransform&)
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{
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}
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void CParticleSwoosh::SetTranslation(const zeus::CVector3f&)
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{
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}
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void CParticleSwoosh::SetGlobalOrientation(const zeus::CTransform&)
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{
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}
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void CParticleSwoosh::SetGlobalTranslation(const zeus::CVector3f&)
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{
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}
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void CParticleSwoosh::SetGlobalScale(const zeus::CVector3f&)
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{
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}
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void CParticleSwoosh::SetLocalScale(const zeus::CVector3f&)
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{
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}
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void CParticleSwoosh::SetParticleEmission(bool)
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{
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}
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void CParticleSwoosh::SetModulationColor(const zeus::CColor&)
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{
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}
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const zeus::CTransform& CParticleSwoosh::GetOrientation() const
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{
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static zeus::CTransform dummy;
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return dummy;
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}
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const zeus::CVector3f& CParticleSwoosh::GetTranslation() const
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{
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static zeus::CVector3f dummy;
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return dummy;
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}
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const zeus::CTransform& CParticleSwoosh::GetGlobalOrientation() const
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{
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static zeus::CTransform dummy;
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return dummy;
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}
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const zeus::CVector3f& CParticleSwoosh::GetGlobalTranslation() const
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{
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static zeus::CVector3f dummy;
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return dummy;
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}
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const zeus::CVector3f& CParticleSwoosh::GetGlobalScale() const
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{
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static zeus::CVector3f dummy;
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return dummy;
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}
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const zeus::CColor& CParticleSwoosh::GetModulationColor() const
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{
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static zeus::CColor dummy;
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return dummy;
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}
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bool CParticleSwoosh::IsSystemDeletable() const
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{
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return false;
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}
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rstl::optional_object<zeus::CAABox> CParticleSwoosh::GetBounds() const
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{
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return {};
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}
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u32 CParticleSwoosh::GetParticleCount() const
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{
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return 0;
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}
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bool CParticleSwoosh::SystemHasLight() const
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{
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return false;
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}
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CLight CParticleSwoosh::GetLight() const
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{
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return CLight(zeus::CVector3f::skZero, zeus::CVector3f::skZero,
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zeus::CColor::skBlack, 0.f, 1.f, 0.f, 0.f, 1.f, 0.f);
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}
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bool CParticleSwoosh::GetParticleEmission() const
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{
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return false;
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}
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void CParticleSwoosh::DestroyParticles()
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{
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}
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}
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