mirror of https://github.com/AxioDL/metaforce.git
168 lines
6.8 KiB
C++
168 lines
6.8 KiB
C++
#include "ProjectResourceFactoryMP1.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/CGameHintInfo.hpp"
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#include "Runtime/Particle/CParticleDataFactory.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Particle/CElectricDescription.hpp"
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#include "Runtime/Particle/CSwooshDescription.hpp"
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#include "Runtime/Particle/CParticleElectricDataFactory.hpp"
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#include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
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#include "Runtime/Particle/CWeaponDescription.hpp"
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#include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
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#include "Runtime/Particle/CDecalDataFactory.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CRasterFont.hpp"
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#include "Runtime/GuiSys/CStringTable.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CSkinRules.hpp"
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#include "Runtime/Character/CAnimCharacterSet.hpp"
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#include "Runtime/Character/CAllFormatsAnimSource.hpp"
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#include "Runtime/Character/CAnimPOIData.hpp"
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#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
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#include "Runtime/Collision/CCollisionResponseData.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "Runtime/AutoMapper/CMapWorld.hpp"
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#include "Runtime/AutoMapper/CMapArea.hpp"
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#include "Runtime/AutoMapper/CMapUniverse.hpp"
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#include "Runtime/CScannableObjectInfo.hpp"
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#include "Audio/CAudioGroupSet.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Audio/CMidiManager.hpp"
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#include "Runtime/CDependencyGroup.hpp"
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#include "DataSpec/DNACommon/TXTR.hpp"
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#include "CSimplePool.hpp"
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#include "GameGlobalObjects.hpp"
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namespace DataSpec
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{
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extern hecl::Database::DataSpecEntry SpecEntMP1;
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extern hecl::Database::DataSpecEntry SpecEntMP1PC;
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}
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namespace urde
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{
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class MP1OriginalIDs
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{
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std::vector<std::pair<CAssetId, CAssetId>> m_origToNew;
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std::vector<std::pair<CAssetId, CAssetId>> m_newToOrig;
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public:
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MP1OriginalIDs(CInputStream& in)
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{
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u32 count = in.readUint32Big();
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m_origToNew.reserve(count);
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for (u32 i=0 ; i<count ; ++i)
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{
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CAssetId a = in.readUint32Big();
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CAssetId b = in.readUint32Big();
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m_origToNew.push_back(std::make_pair(a, b));
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}
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m_newToOrig.reserve(count);
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for (u32 i=0 ; i<count ; ++i)
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{
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CAssetId a = in.readUint32Big();
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CAssetId b = in.readUint32Big();
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m_newToOrig.push_back(std::make_pair(a, b));
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}
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}
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CAssetId TranslateOriginalToNew(CAssetId id) const
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{
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auto search = rstl::binary_find(m_origToNew.cbegin(), m_origToNew.cend(), id,
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[](const auto& id) { return id.first; });
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if (search == m_origToNew.cend())
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return -1;
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return search->second;
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}
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CAssetId TranslateNewToOriginal(CAssetId id) const
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{
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auto search = rstl::binary_find(m_newToOrig.cbegin(), m_newToOrig.cend(), id,
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[](const auto& id) { return id.first; });
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if (search == m_newToOrig.cend())
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return -1;
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return search->second;
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}
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};
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CFactoryFnReturn FMP1OriginalIDsFactory(const SObjectTag& tag, CInputStream& in,
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const CVParamTransfer& param,
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CObjectReference* selfRef)
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{
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return TToken<MP1OriginalIDs>::GetIObjObjectFor(std::make_unique<MP1OriginalIDs>(in));
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}
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ProjectResourceFactoryMP1::ProjectResourceFactoryMP1(hecl::ClientProcess& clientProc)
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: ProjectResourceFactoryBase(clientProc)
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{
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m_factoryMgr.AddFactory(FOURCC('TXTR'), FMemFactoryFunc(FTextureFactory));
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m_factoryMgr.AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory));
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m_factoryMgr.AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame));
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m_factoryMgr.AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory));
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m_factoryMgr.AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FModelFactory));
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m_factoryMgr.AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo));
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m_factoryMgr.AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory));
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m_factoryMgr.AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet));
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m_factoryMgr.AddFactory(FOURCC('ANIM'), FFactoryFunc(AnimSourceFactory));
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m_factoryMgr.AddFactory(FOURCC('EVNT'), FFactoryFunc(AnimPOIDataFactory));
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m_factoryMgr.AddFactory(FOURCC('DCLN'), FFactoryFunc(FCollidableOBBTreeGroupFactory));
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m_factoryMgr.AddFactory(FOURCC('DGRP'), FFactoryFunc(FDependencyGroupFactory));
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m_factoryMgr.AddFactory(FOURCC('AGSC'), FMemFactoryFunc(FAudioGroupSetDataFactory));
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m_factoryMgr.AddFactory(FOURCC('CSNG'), FFactoryFunc(FMidiDataFactory));
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m_factoryMgr.AddFactory(FOURCC('ATBL'), FFactoryFunc(FAudioTranslationTableFactory));
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m_factoryMgr.AddFactory(FOURCC('STRG'), FFactoryFunc(FStringTableFactory));
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m_factoryMgr.AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory));
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m_factoryMgr.AddFactory(FOURCC('SAVW'), FFactoryFunc(FSaveWorldFactory));
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m_factoryMgr.AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory));
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m_factoryMgr.AddFactory(FOURCC('OIDS'), FFactoryFunc(FMP1OriginalIDsFactory));
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m_factoryMgr.AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory));
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m_factoryMgr.AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory));
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m_factoryMgr.AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory));
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m_factoryMgr.AddFactory(FOURCC('ELSC'), FFactoryFunc(FParticleElectricDataFactory));
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m_factoryMgr.AddFactory(FOURCC('WPSC'), FFactoryFunc(FProjectileWeaponDataFactory));
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m_factoryMgr.AddFactory(FOURCC('DPSC'), FFactoryFunc(FDecalDataFactory));
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m_factoryMgr.AddFactory(FOURCC('MAPA'), FFactoryFunc(FMapAreaFactory));
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m_factoryMgr.AddFactory(FOURCC('MAPU'), FFactoryFunc(FMapUniverseFactory));
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}
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void ProjectResourceFactoryMP1::IndexMP1Resources(hecl::Database::Project& proj, CSimplePool& sp)
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{
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BeginBackgroundIndex(proj, DataSpec::SpecEntMP1, DataSpec::SpecEntMP1PC);
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m_origIds = sp.GetObj("MP1OriginalIDs");
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}
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void ProjectResourceFactoryMP1::GetTagListForFile(const char* pakName, std::vector<SObjectTag>& out) const
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{
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std::string pathPrefix("MP1/");
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pathPrefix += pakName;
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pathPrefix += '/';
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std::unique_lock<std::mutex> lk(
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const_cast<ProjectResourceFactoryMP1&>(*this).m_backgroundIndexMutex);
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for (const auto& tag : m_tagToPath)
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if (!tag.second.getRelativePathUTF8().compare(0, pathPrefix.size(), pathPrefix))
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out.push_back(tag.first);
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}
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void ProjectResourceFactoryMP1::Shutdown()
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{
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m_origIds = TLockedToken<MP1OriginalIDs>();
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ProjectResourceFactoryBase::Shutdown();
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}
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CAssetId ProjectResourceFactoryMP1::TranslateOriginalToNew(CAssetId id) const
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{
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return m_origIds->TranslateOriginalToNew(id);
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}
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CAssetId ProjectResourceFactoryMP1::TranslateNewToOriginal(CAssetId id) const
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{
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return m_origIds->TranslateNewToOriginal(id);
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}
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}
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