metaforce/DataSpec/DNAMP1/CMDLMaterials.cpp

1230 lines
54 KiB
C++

#include "CMDLMaterials.hpp"
#include "../DNAMP2/CMDLMaterials.hpp"
#include "hecl/Blender/Connection.hpp"
using Stream = hecl::blender::PyOutStream;
namespace DataSpec::DNAMP1 {
using Material = MaterialSet::Material;
void MaterialSet::RegisterMaterialProps(Stream& out) {
out << "bpy.types.Material.retro_depth_sort = bpy.props.BoolProperty(name='Retro: Transparent Depth Sort')\n"
"bpy.types.Material.retro_alpha_test = bpy.props.BoolProperty(name='Retro: Punchthrough Alpha')\n"
"bpy.types.Material.retro_samus_reflection = bpy.props.BoolProperty(name='Retro: Samus Reflection')\n"
"bpy.types.Material.retro_depth_write = bpy.props.BoolProperty(name='Retro: Depth Write')\n"
"bpy.types.Material.retro_samus_reflection_persp = bpy.props.BoolProperty(name='Retro: Samus Reflection "
"Perspective')\n"
"bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n"
"bpy.types.Material.retro_samus_reflection_indirect = bpy.props.BoolProperty(name='Retro: Samus Reflection "
"Indirect Texture')\n"
"bpy.types.Material.retro_lightmapped = bpy.props.BoolProperty(name='Retro: Lightmapped')\n"
"\n";
}
void Material::AddTexture(Stream& out, GX::TexGenSrc type, int mtxIdx, uint32_t texIdx, bool diffuse) {
std::string mtxLabel;
if (mtxIdx == -1)
mtxLabel = "IDENTITY";
else
mtxLabel = fmt::format(FMT_STRING("MTX_{}"), mtxIdx);
std::string texLabel;
if (diffuse)
texLabel = "Diffuse";
else
texLabel = "Texture";
out.format(FMT_STRING("# Texture\n"
"tex_node = new_nodetree.nodes.new('ShaderNodeTexImage')\n"
"tex_node.label = '{} {}'\n"
"texture_nodes.append(tex_node)\n"),
texLabel, texIdx);
if (texIdx != 0xff)
out.format(FMT_STRING("tex_node.image = tex_maps[{}]\n"), texIdx);
if (type == GX::TG_POS)
out << "tex_uv_node = new_nodetree.nodes.new('ShaderNodeTexCoord')\n"
"tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Window'], tex_node.inputs['Vector']))\n";
else if (type == GX::TG_NRM)
out << "tex_uv_node = new_nodetree.nodes.new('ShaderNodeTexCoord')\n"
"tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Normal'], tex_node.inputs['Vector']))\n";
else if (type >= GX::TG_TEX0 && type <= GX::TG_TEX7) {
uint8_t texIdx = type - GX::TG_TEX0;
out.format(FMT_STRING("tex_uv_node = new_nodetree.nodes.new('ShaderNodeUVMap')\n"
"tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['UV'], tex_node.inputs['Vector']))\n"
"tex_uv_node.uv_map = 'UV_{}'\n"),
texIdx);
}
out.format(FMT_STRING("tex_uv_node.label = '{}'\n"), mtxLabel);
out << "gridder.place_node(tex_uv_node, 0)\n"
"gridder.place_node(tex_node, 0)\n"
"tex_uv_node.location[0] -= 120\n"
"tex_node.location[0] += 120\n"
"tex_node.location[1] += 176\n"
"\n";
}
void Material::AddTextureAnim(Stream& out, UVAnimation::Mode type, unsigned idx, const float* vals) {
switch (type) {
case UVAnimation::Mode::MvInvNoTranslation:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode0NodeN']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx);
break;
case UVAnimation::Mode::MvInv:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode1NodeN']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx);
break;
case UVAnimation::Mode::Scroll:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode2Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = ({},{},0)\n"
" node.inputs[2].default_value = ({},{},0)\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case UVAnimation::Mode::Rotation:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode3Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = {}\n"
" node.inputs[2].default_value = {}\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx, vals[0], vals[1]);
break;
case UVAnimation::Mode::HStrip:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode4Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = {}\n"
" node.inputs[2].default_value = {}\n"
" node.inputs[3].default_value = {}\n"
" node.inputs[4].default_value = {}\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case UVAnimation::Mode::VStrip:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode5Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = {}\n"
" node.inputs[2].default_value = {}\n"
" node.inputs[3].default_value = {}\n"
" node.inputs[4].default_value = {}\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx, vals[0], vals[1], vals[2], vals[3]);
break;
case UVAnimation::Mode::Model:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode6NodeN']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx);
break;
case UVAnimation::Mode::CylinderEnvironment:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode7NodeN']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = {}\n"
" node.inputs[2].default_value = {}\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx, vals[0], vals[1]);
break;
case UVAnimation::Mode::Eight:
out.format(FMT_STRING("for link in list(tex_links):\n"
" if link.from_node.label == 'MTX_{}':\n"
" tex_links.remove(link)\n"
" soc_from = link.from_socket\n"
" soc_to = link.to_socket\n"
" node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
" node.node_tree = bpy.data.node_groups['RetroUVMode8Node']\n"
" node.location[0] = link.from_node.location[0] + 50\n"
" node.location[1] = link.from_node.location[1] - 50\n"
" node.inputs[1].default_value = {}\n"
" node.inputs[2].default_value = {}\n"
" node.inputs[3].default_value = {}\n"
" node.inputs[4].default_value = {}\n"
" node.inputs[5].default_value = {}\n"
" node.inputs[6].default_value = {}\n"
" node.inputs[7].default_value = {}\n"
" node.inputs[8].default_value = {}\n"
" node.inputs[9].default_value = {}\n"
" new_nodetree.links.remove(link)\n"
" new_nodetree.links.new(soc_from, node.inputs[0])\n"
" new_nodetree.links.new(node.outputs[0], soc_to)\n\n"),
idx, vals[0], vals[1], vals[2], vals[3], vals[4], vals[5], vals[6], vals[7], vals[8]);
break;
default:
break;
}
}
void Material::AddKcolor(Stream& out, const GX::Color& col, unsigned idx) {
out.format(FMT_STRING("kcolors[{}] = ({}, {}, {}, {})\n"
"kalphas[{}] = {}\n"
"\n"),
idx, (float)col.color[0] / (float)0xff, (float)col.color[1] / (float)0xff,
(float)col.color[2] / (float)0xff, (float)col.color[3] / (float)0xff, idx,
(float)col.color[3] / (float)0xff);
}
template <class MAT>
static uint32_t _HashTextureConfig(const MAT& mat) {
XXH32_state_t xxHash;
XXH32_reset(&xxHash, 0);
for (uint32_t i = 0; i < mat.tevStageCount; ++i) {
const auto& stage = mat.tevStages[i];
XXH32_update(&xxHash, &stage.ciFlags, sizeof(stage.ciFlags));
XXH32_update(&xxHash, &stage.aiFlags, sizeof(stage.aiFlags));
XXH32_update(&xxHash, &stage.ccFlags, sizeof(stage.ccFlags));
XXH32_update(&xxHash, &stage.acFlags, sizeof(stage.acFlags));
XXH32_update(&xxHash, &stage.kaInput, sizeof(stage.kaInput));
XXH32_update(&xxHash, &stage.kcInput, sizeof(stage.kcInput));
XXH32_update(&xxHash, &stage.rascInput, sizeof(stage.rascInput));
}
bool hasInd = mat.flags.samusReflectionIndirectTexture();
XXH32_update(&xxHash, &hasInd, sizeof(hasInd));
bool hasLm = mat.flags.lightmap();
XXH32_update(&xxHash, &hasLm, sizeof(hasLm));
return XXH32_digest(&xxHash);
}
static const char* ToString(GX::TevColorArg arg) {
switch (arg) {
case GX::CC_CPREV:
return "CC_CPREV";
case GX::CC_APREV:
return "CC_APREV";
case GX::CC_C0:
return "CC_C0";
case GX::CC_A0:
return "CC_A0";
case GX::CC_C1:
return "CC_C1";
case GX::CC_A1:
return "CC_A1";
case GX::CC_C2:
return "CC_C2";
case GX::CC_A2:
return "CC_A2";
case GX::CC_TEXC:
return "CC_TEXC";
case GX::CC_TEXA:
return "CC_TEXA";
case GX::CC_RASC:
return "CC_RASC";
case GX::CC_RASA:
return "CC_RASA";
case GX::CC_ONE:
return "CC_ONE";
case GX::CC_HALF:
return "CC_HALF";
case GX::CC_KONST:
return "CC_KONST";
case GX::CC_ZERO:
return "CC_ZERO";
default:
return "UNKNOWN";
}
}
static const char* ToString(GX::TevAlphaArg arg) {
switch (arg) {
case GX::CA_APREV:
return "CA_APREV";
case GX::CA_A0:
return "CA_A0";
case GX::CA_A1:
return "CA_A1";
case GX::CA_A2:
return "CA_A2";
case GX::CA_TEXA:
return "CA_TEXA";
case GX::CA_RASA:
return "CA_RASA";
case GX::CA_KONST:
return "CA_KONST";
case GX::CA_ZERO:
return "CA_ZERO";
default:
return "UNKNOWN";
}
}
static const char* ToString(GX::TevRegID arg) {
switch (arg) {
case GX::TEVPREV:
return "TEVPREV";
case GX::TEVREG0:
return "TEVREG0";
case GX::TEVREG1:
return "TEVREG1";
case GX::TEVREG2:
return "TEVREG2";
default:
return "UNKNOWN";
}
}
template <class MAT>
static void _DescribeTEV(const MAT& mat) {
for (uint32_t i = 0; i < mat.tevStageCount; ++i) {
const auto& stage = mat.tevStages[i];
fmt::print(stderr, FMT_STRING("A:{} B:{} C:{} D:{} -> {} | A:{} B:{} C:{} D:{} -> {}\n"), ToString(stage.colorInA()),
ToString(stage.colorInB()), ToString(stage.colorInC()), ToString(stage.colorInD()),
ToString(stage.colorOpOutReg()), ToString(stage.alphaInA()), ToString(stage.alphaInB()),
ToString(stage.alphaInC()), ToString(stage.alphaInD()), ToString(stage.alphaOpOutReg()));
}
bool hasInd = mat.flags.samusReflectionIndirectTexture();
bool hasLm = mat.flags.lightmap();
fmt::print(stderr, FMT_STRING("HasIndirect: {} HasLightmap: {}\n"), hasInd, hasLm);
}
struct TexLink {
const char* shaderInput;
int texidx;
bool alpha;
TexLink(const char* shaderInput, int texidx = -1, bool alpha = false)
: shaderInput(shaderInput), texidx(texidx), alpha(alpha) {}
};
struct ExtendedSpecularLink {
int texidx;
ExtendedSpecularLink(int texidx = -1) : texidx(texidx) {}
};
struct KColLink {
const char* shaderInput;
int kcidx;
bool alpha;
KColLink(const char* shaderInput, int kcidx = 0, bool alpha = false)
: shaderInput(shaderInput), kcidx(kcidx), alpha(alpha) {}
};
struct WhiteColorLink {
const char* shaderInput;
explicit WhiteColorLink(const char* shaderInput) : shaderInput(shaderInput) {}
};
static void _GenerateRootShader(Stream& out, int) { /* End of shader links */
}
template <typename... Targs>
static void _GenerateRootShader(Stream& out, int tidx, TexLink tex, Targs... args) {
int texIdx = tex.texidx == -1 ? tidx : tex.texidx;
out << "texture_nodes[" << texIdx << "].name = '" << tex.shaderInput << "'\n";
out << "texture_nodes[" << texIdx << "].label = '" << tex.shaderInput << "'\n";
out << "new_nodetree.links.new(texture_nodes[" << texIdx << "].outputs['" << (tex.alpha ? "Alpha" : "Color")
<< "'], node.inputs['" << tex.shaderInput << "'])\n";
if (tex.texidx == -1)
++tidx;
_GenerateRootShader(out, tidx, args...);
}
template <typename... Targs>
static void _GenerateRootShader(Stream& out, int tidx, ExtendedSpecularLink tex, Targs... args) {
int texIdx = tex.texidx == -1 ? tidx : tex.texidx;
out << "texture_nodes[" << texIdx << "].name = 'Specular'\n";
out << "texture_nodes[" << texIdx << "].label = 'Specular'\n";
out << "new_nodetree.links.new(texture_nodes[" << texIdx << "].outputs['Color'], node.inputs['Specular'])\n";
out << "new_nodetree.links.new(texture_nodes[" << texIdx << "].outputs['Alpha'], node.inputs['ExtendedSpecular'])\n";
if (tex.texidx == -1)
++tidx;
_GenerateRootShader(out, tidx, args...);
}
template <typename... Targs>
static void _GenerateRootShader(Stream& out, int tidx, KColLink kcol, Targs... args) {
out << "node.inputs['" << kcol.shaderInput << "'].default_value = " << (kcol.alpha ? "kalphas[" : "kcolors[")
<< kcol.kcidx << "]\n";
_GenerateRootShader(out, tidx, args...);
}
template <typename... Targs>
static void _GenerateRootShader(Stream& out, int tidx, WhiteColorLink wcol, Targs... args) {
out << "node.inputs['" << wcol.shaderInput << "'].default_value = (1.0, 1.0, 1.0, 1.0)\n";
_GenerateRootShader(out, tidx, args...);
}
template <typename... Targs>
static void _GenerateRootShader(Stream& out, const char* type, Targs... args) {
out << "node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
"node.name = 'Output'\n"
"node.node_tree = bpy.data.node_groups['"
<< type
<< "']\n"
"gridder.place_node(node, 1)\n"
"new_nodetree.links.new(node.outputs['Surface'], blend_node.inputs['Surface'])\n";
_GenerateRootShader(out, 0, args...);
}
static TexLink operator"" _tex(const char* str, size_t) { return TexLink(str); }
static TexLink operator"" _texa(const char* str, size_t) { return TexLink(str, -1, true); }
static KColLink operator"" _kcol(const char* str, size_t) { return KColLink(str); }
static KColLink operator"" _kcola(const char* str, size_t) { return KColLink(str, 0, true); }
template <class MAT>
static void _ConstructMaterial(Stream& out, const MAT& material, unsigned groupIdx, unsigned matIdx) {
unsigned i;
out.format(FMT_STRING("new_material = bpy.data.materials.new('MAT_{}_{}')\n"), groupIdx, matIdx);
out << "new_material.use_fake_user = True\n"
"new_material.use_nodes = True\n"
"new_material.use_backface_culling = True\n"
"new_material.blend_method = 'BLEND'\n"
"new_nodetree = new_material.node_tree\n"
"for n in new_nodetree.nodes:\n"
" new_nodetree.nodes.remove(n)\n"
"\n"
"gridder = hecl.Nodegrid(new_nodetree)\n"
"\n"
"texture_nodes = []\n"
"kcolors = {}\n"
"kalphas = {}\n"
"tex_links = []\n"
"\n";
/* Material Flags */
out.format(FMT_STRING("new_material.retro_depth_sort = {}\n"
"new_material.retro_alpha_test = {}\n"
"new_material.retro_samus_reflection = {}\n"
"new_material.retro_depth_write = {}\n"
"new_material.retro_samus_reflection_persp = {}\n"
"new_material.retro_shadow_occluder = {}\n"
"new_material.retro_samus_reflection_indirect = {}\n"
"new_material.retro_lightmapped = {}\n"
"new_material.diffuse_color = (1, 1, 1, {})\n"),
material.flags.depthSorting() ? "True" : "False", material.flags.alphaTest() ? "True" : "False",
material.flags.samusReflection() ? "True" : "False", material.flags.depthWrite() ? "True" : "False",
material.flags.samusReflectionSurfaceEye() ? "True" : "False",
material.flags.shadowOccluderMesh() ? "True" : "False",
material.flags.samusReflectionIndirectTexture() ? "True" : "False",
material.flags.lightmap() ? "True" : "False", material.flags.shadowOccluderMesh() ? "0" : "1");
/* Texture Indices */
out << "tex_maps = []\n";
for (atUint32 idx : material.textureIdxs)
out.format(FMT_STRING("tex_maps.append(texmap_list[{}])\n"), idx);
/* KColor entries */
if (material.flags.konstValuesEnabled()) {
unsigned i = 0;
for (const GX::Color& col : material.konstColors)
Material::AddKcolor(out, col, i++);
}
/* Blend factors */
out << "blend_node = new_nodetree.nodes.new('ShaderNodeGroup')\n"
"blend_node.name = 'Blend'\n"
"gridder.place_node(blend_node, 2)\n";
using BlendFactor = Material::BlendFactor;
if (material.blendDstFac != BlendFactor::BL_ZERO) {
if (material.blendDstFac == BlendFactor::BL_ONE)
out << "blend_node.node_tree = bpy.data.node_groups['HECLAdditiveOutput']\n";
else
out << "blend_node.node_tree = bpy.data.node_groups['HECLBlendOutput']\n";
} else {
out << "blend_node.node_tree = bpy.data.node_groups['HECLOpaqueOutput']\n"
"new_material.blend_method = 'OPAQUE'\n";
}
/* Add texture maps/tcgs */
unsigned addedTcgs = 0;
bool diffuseStage = false;
for (i = 0; i < material.tevStageCount; ++i) {
if (material.tevStageTexInfo[i].tcgSlot != 0xff && !(addedTcgs >> material.tevStageTexInfo[i].tcgSlot & 1)) {
const Material::TexCoordGen& tcg = material.tcgs[material.tevStageTexInfo[i].tcgSlot];
GX::TexMtx mtx = tcg.mtx();
int mtxIdx = -1;
if (mtx >= GX::TEXMTX0 && mtx <= GX::TEXMTX9)
mtxIdx = (mtx - GX::TEXMTX0) / 3;
Material::AddTexture(out, tcg.source(), mtxIdx, material.tevStageTexInfo[i].texSlot, diffuseStage);
addedTcgs |= 1 << material.tevStageTexInfo[i].tcgSlot;
}
diffuseStage = material.tevStages[i].colorOpOutReg() == GX::TEVREG0;
}
/* Indirect texture node */
if (material.flags.samusReflectionIndirectTexture())
Material::AddTexture(out, GX::TexGenSrc::TG_POS, -1, material.indTexSlot[0], false);
/* Select appropriate root shader and link textures */
uint32_t hash = _HashTextureConfig(material);
switch (hash) {
case 0x03FEE002: /* RetroShader: Diffuse, Emissive, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, "Reflection"_tex);
break;
case 0x0473AE40: /* RetroShader: Lightmap, Diffuse, Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex);
break;
case 0x072D2CB3: /* RetroShader: Diffuse, Emissive, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, WhiteColorLink("Specular"),
"Reflection"_tex);
break;
case 0x07AA75D7: /* RetroShader: Diffuse, Emissive, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, TexLink("Alpha", 0, true));
break;
case 0x0879D346: /* RetroShader: KColorDiffuse, Alpha=Texture */
_GenerateRootShader(out, "RetroShader", "Diffuse"_kcol, "Alpha"_tex);
break;
case 0x0DA256BB: /* Lightmap, Diffuse, Specular, Reflection, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex,
"Alpha"_kcola);
break;
case 0x11C41DA4: /* RetroDynamicCharacterShader: Diffuse, DynamicMaskTex, Specular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroDynamicCharacterShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex,
"Reflection"_tex);
break;
case 0x1218F83E: /* RetroShader: ObjLightmap, Diffuse, ExtendedSpecular, Reflection, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, ExtendedSpecularLink(), "Reflection"_tex,
TexLink("Alpha", 1, true));
break;
case 0x129B8578: /* RetroShader: KColorDiffuse, Emissive, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_kcol, "Emissive"_tex, "Alpha"_kcola);
break;
case 0x15A00948: /* RetroShader: Diffuse, Emissive, Specular, ExtendedSpecular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "ExtendedSpecular"_tex,
"Reflection"_tex);
break;
case 0x15A3E6E5: /* RetroShader: Diffuse, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Alpha"_kcola);
break;
case 0x1BEB3E15: /* RetroShader: Diffuse, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, TexLink("Alpha", 0, true));
break;
case 0x2261E0EB: /* RetroShader: Diffuse, Emissive, Specular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex);
break;
case 0x239C7724: /* RetroDynamicShader: Diffuse*Dynamic, Emissive*Dynamic, Alpha=1.0 */
_GenerateRootShader(out, "RetroDynamicShader", "Diffuse"_tex, "Emissive"_tex);
break;
case 0x240C4C84: /* RetroShader: Lightmap, KColorDiffuse, Specular, Reflection, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_kcol, "Specular"_tex, "Reflection"_tex,
"Alpha"_kcola);
break;
case 0x2523A379: /* RetroDynamicShader: Emissive*Dynamic, Specular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroDynamicShader", "Emissive"_tex, "Specular"_tex, "Reflection"_tex);
break;
case 0x25E85017: /* RetroShader: Lightmap, KColorDiffuse, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_kcol, "Alpha"_kcola);
break;
case 0x27FD5C6C: /* RetroShader: ObjLightmap, Diffuse, Specular, Reflection, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex,
TexLink("Alpha", 1, true));
break;
case 0x2AD9F535: /* RetroShader: Emissive, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Emissive"_tex, WhiteColorLink("Specular"), "Reflection"_tex);
break;
case 0x2C9F5104: /* RetroShader: Diffuse, Specular, Reflection, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "Alpha"_kcola);
break;
case 0x2D059429: /* RetroShader: Diffuse, Emissive, ExtendedSpecular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, ExtendedSpecularLink(), "Reflection"_tex);
break;
case 0x30AC64BB: /* RetroShader: Diffuse, Specular, Reflection, Alpha=KAlpha, IndirectTex */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "IndirectTex"_tex,
"Alpha"_kcola);
break;
case 0x39BC4809: /* RetroDynamicShader: ObjLightmap*Dynamic, Diffuse*Dynamic, Emissive*Dynamic, Specular, Reflection,
Alpha=1.0 */
_GenerateRootShader(out, "RetroDynamicShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, "Specular"_tex,
"Reflection"_tex);
break;
case 0x3BF97299: /* RetroShader: Lightmap, Diffuse, Specular, Reflection, Alpha=KAlpha, IndirectTex */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex,
"IndirectTex"_tex, "Alpha"_kcola);
break;
case 0x4184FBCA: /* RetroShader: Lightmap, Diffuse, Emissive, DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, TexLink("Alpha", 1, true));
break;
case 0x47ECF3ED: /* RetroShader: Diffuse, Specular, Reflection, Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "Emissive"_tex);
break;
case 0x4BBDFFA6: /* RetroShader: Diffuse, Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex);
break;
case 0x4D4127A3: /* RetroShader: Lightmap, Diffuse, Specular, Reflection, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex,
TexLink("Alpha", 1, true));
break;
case 0x54A92F25: /* RetroShader: ObjLightmap, KColorDiffuse, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_kcol, "Alpha"_kcola);
break;
case 0x58BAA415: /* RetroShader: Lightmap, Diffuse, Emissive, Alpha=1.0 */
// TODO: Last stage assigns into unused reg2, perhaps for runtime material mod?
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex);
break;
case 0x54C6204C:
_GenerateRootShader(out, "RetroShader");
break;
case 0x5A62D5F0: /* RetroShader: Lightmap, Diffuse, UnusedExtendedSpecular?, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true));
break;
case 0x5CB59821: /* RetroShader: Diffuse, UnusedSpecular?, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Alpha"_kcola);
break;
case 0x5D0F0069: /* RetroShader: Diffuse, Emissive, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, TexLink("Alpha", 0, true));
break;
case 0x5D80E53C: /* RetroShader: Emissive, Specular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Emissive"_tex, "Specular"_tex, "Reflection"_tex);
break;
case 0x5F0AB0E9: /* RetroShader: Lightmap, Diffuse, UnusedSpecular?, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true));
break;
case 0x5F189425: /* RetroShader: Lightmap, Diffuse, UnusedSpecular?, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Alpha"_kcola);
break;
case 0x6601D113: /* RetroShader: Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Emissive"_tex);
break;
case 0x694287FA: /* RetroShader: Diffuse, Emissive, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, WhiteColorLink("Specular"),
"Reflection"_tex);
break;
case 0x6D98D689: /* RetroDynamicAlphaShader: Diffuse*Dynamic, Specular, Reflection, Alpha=KAlpha*Dynamic */
_GenerateRootShader(out, "RetroDynamicAlphaShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "Alpha"_kcola);
break;
case 0x7252CB90: /* RetroShader: Lightmap, Diffuse, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Alpha"_kcola);
break;
case 0x72BEDDAC: /* RetroShader: DiffuseMod, Diffuse, Emissive, Specular, Reflection Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "DiffuseMod"_tex, "Diffuse"_tex, "Emissive"_tex, "Specular"_tex,
"Reflection"_tex);
break;
case 0x76BEA57E: /* RetroShader: Lightmap, Diffuse, Emissive, Specular, Reflection, Alpha=1.0, IndirectTex */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, "Specular"_tex,
"Reflection"_tex, "IndirectTex"_tex);
break;
case 0x7D6A4487: /* RetroShader: Diffuse, Specular, Reflection, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, TexLink("Alpha", 0, true));
break;
case 0x81106196: /* RetroDynamicShader: Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroDynamicShader", "Emissive"_tex);
break;
case 0x84319328: /* RetroShader: Reflection, UnusedSpecular?, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", WhiteColorLink("Specular"), "Reflection"_tex);
break;
case 0x846215DA: /* RetroShader: Diffuse, Specular, Reflection, Alpha=DiffuseAlpha, IndirectTex */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Specular"_tex, "Reflection"_tex, "IndirectTex"_tex,
TexLink("Alpha", 0, true));
break;
case 0x8C562AB1: /* RetroShader: Diffuse, Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex);
break;
case 0x8E916C01: /* RetroShader: NULL, all inputs 0 */
_GenerateRootShader(out, "RetroShader");
break;
case 0x957709F8: /* RetroShader: Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Emissive"_tex);
break;
case 0x96ABB2D3: /* RetroShader: Lightmap, Diffuse, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true));
break;
case 0x985A0B67: /* RetroShader: Diffuse, UnusedSpecular?, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, TexLink("Alpha", 0, true));
break;
case 0x9B4453A2: /* RetroShader: Diffuse, Emissive, ExtendedSpecular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, ExtendedSpecularLink(), "Reflection"_tex);
break;
case 0xA187C630: /* RetroShader: Diffuse, Emissive, UnusedReflection?, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex);
break;
case 0xB26E9E2E: /* RetroShader: Diffuse, Emissive, Alpha=1.0 */
// TODO: Last two stages assign into unused reg2, perhaps for runtime material mod?
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex);
break;
case 0xC0E3FF1F: /* RetroShader: KColorDiffuse, Specular, Reflection, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_kcol, "Specular"_tex, "Reflection"_tex, "Alpha"_kcola);
break;
case 0xC138DCFA: /* RetroShader: Diffuse, Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex);
break;
case 0xC3C8B1C8: /* RetroShader: KColorDiffuse, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_kcol, "Alpha"_kcola);
break;
case 0xC689C8C6: /* RetroShader: Diffuse, ExtendedSpecular, Reflection, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, ExtendedSpecularLink(), "Reflection"_tex,
TexLink("Alpha", 0, true));
break;
case 0xC6B18B28: /* RetroShader: Diffuse, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, TexLink("Alpha", 0, true));
break;
case 0xCD92D4C5: /* RetroShader: Diffuse, Reflection, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, WhiteColorLink("Specular"), "Reflection"_tex, "Alpha"_kcola);
break;
case 0xCE06F3F2: /* RetroShader: Diffuse, Alpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, TexLink("Alpha", 1, true));
break;
case 0xD73E7728: /* RetroShader: ObjLightmap, Diffuse, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true));
break;
case 0xDB8F01AD: /* RetroDynamicShader: Diffuse*Dynamic, Emissive*Dynamic, UnusedSpecular?, Alpha=1.0 */
_GenerateRootShader(out, "RetroDynamicShader", "Diffuse"_tex, "Emissive"_tex);
break;
case 0xE64D1085: /* RetroShader: Lightmap, Diffuse, Emissive, Reflection, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, "Reflection"_tex,
TexLink("Alpha", 1, true));
break;
case 0xE6784B10: /* RetroShader: Lightmap, Diffuse, Specular, Reflection, Alpha=DiffuseAlpha, IndirectTex */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "Reflection"_tex,
"IndirectTex"_tex, TexLink("Alpha", 1, true));
break;
case 0xE68FF182: /* RetroShader: Diffuse, Emissive, Specular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex);
break;
case 0xE92F1340: /* RetroShader: Diffuse, Alpha=DiffuseAlpha*AlphaMod */
_GenerateRootShader(out, "RetroShader", "Diffuse"_tex, TexLink("Alpha", 0, true), TexLink("AlphaMod", 1, true));
break;
case 0xEB4645CF: /* RetroDynamicAlphaShader: Diffuse*Dynamic, Alpha=DiffuseAlpha*Dynamic */
_GenerateRootShader(out, "RetroDynamicAlphaShader", "Diffuse"_tex, TexLink("Alpha", 0, true));
break;
case 0xECEF8D1F: /* RetroDynamicShader: Diffuse*Dynamic, Emissive*Dynamic, Specular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroDynamicShader", "Diffuse"_tex, "Emissive"_tex, "Specular"_tex, "Reflection"_tex);
break;
case 0xF1C26570: /* RetroShader: Lightmap, Diffuse, Specular, ExtendedSpecular, Reflection, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Specular"_tex, "ExtendedSpecular"_tex,
"Reflection"_tex, TexLink("Alpha", 1, true));
break;
case 0xF345C16E: /* RetroShader: Emissive, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Emissive"_tex, "Reflection"_tex);
break;
case 0xF4DA0A86: /* RetroShader: KColorDiffuse, Emissive, Alpha=KAlpha */
_GenerateRootShader(out, "RetroShader", "Diffuse"_kcol, "Emissive"_tex, "Alpha"_kcola); break;
break;
case 0xF559DB08: /* RetroShader: Lightmap, Diffuse, Emissive, Specular, Reflection, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, "Specular"_tex,
"Reflection"_tex);
break;
case 0xF9324367: /* RetroShader: Lightmap, Diffuse, Emissive, Alpha=1.0 */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex);
break;
case 0xFC2761B8: /* RetroShader: Lightmap, Diffuse, Alpha=DiffuseAlpha*AlphaMod */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true),
TexLink("AlphaMod", 2, true));
break;
case 0xFD95D7FD: /* RetroShader: ObjLightmap, Diffuse, Alpha=DiffuseAlpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, TexLink("Alpha", 1, true));
break;
case 0xFFF3CEBB: /* RetroShader: Lightmap, Diffuse, Emissive, Alpha */
_GenerateRootShader(out, "RetroShader", "Lightmap"_tex, "Diffuse"_tex, "Emissive"_tex, TexLink("Alpha", 3, true));
break;
default:
_DescribeTEV(material);
Log.report(logvisor::Fatal, FMT_STRING("Unable to resolve shader hash {:08X}\n"), hash);
break;
}
/* Has Lightmap? */
if (material.flags.lightmap()) {
if (material.tevStageTexInfo[0].texSlot != 0xff)
out << "new_material.hecl_lightmap = tex_maps[0].name\n"
"tex_maps[0].use_fake_user = True\n";
}
/* Texmtx Animation Section */
i = 0;
for (const Material::UVAnimation& anim : material.uvAnims)
Material::AddTextureAnim(out, anim.mode, i++, anim.vals);
}
void MaterialSet::ConstructMaterial(Stream& out, const MaterialSet::Material& material, unsigned groupIdx,
unsigned matIdx) {
_ConstructMaterial(out, material, groupIdx, matIdx);
}
MaterialSet::Material::Material(const hecl::blender::Material& mat, std::vector<hecl::ProjectPath>& texPathsOut,
int colorCount, bool lightmapUVs, bool matrixSkinning) {
/* TODO: Rewrite for new shader rep */
XXH32_state_t xxHash;
XXH32_reset(&xxHash, 0);
#if 0
if (gx.m_kcolorCount) {
flags.setKonstValuesEnabled(true);
konstCount.push_back(gx.m_kcolorCount);
}
#endif
auto search = mat.iprops.find("retro_depth_sort");
if (search != mat.iprops.end())
flags.setDepthSorting(search->second != 0);
search = mat.iprops.find("retro_alpha_test");
if (search != mat.iprops.end())
flags.setAlphaTest(search->second != 0);
search = mat.iprops.find("retro_samus_reflection");
if (search != mat.iprops.end())
flags.setSamusReflection(search->second != 0);
search = mat.iprops.find("retro_depth_write");
if (search != mat.iprops.end())
flags.setDepthWrite(search->second != 0);
search = mat.iprops.find("retro_samus_reflection_persp");
if (search != mat.iprops.end())
flags.setSamusReflectionSurfaceEye(search->second != 0);
search = mat.iprops.find("retro_shadow_occluder");
if (search != mat.iprops.end())
flags.setShadowOccluderMesh(search->second != 0);
search = mat.iprops.find("retro_samus_reflection_indirect");
if (search != mat.iprops.end())
flags.setSamusReflectionIndirectTexture(search->second != 0);
search = mat.iprops.find("retro_lightmapped");
if (search != mat.iprops.end())
flags.setLightmap(search->second != 0);
flags.setLightmapUVArray(lightmapUVs);
#if 0
atUint16 texFlags = 0;
atUint16 tcgFlags = 0;
tevStageTexInfo.reserve(gx.m_tevCount);
textureIdxs.reserve(gx.m_tevCount);
for (unsigned i = 0; i < gx.m_tevCount; ++i) {
const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i];
tevStageTexInfo.emplace_back();
TEVStageTexInfo& texInfo = tevStageTexInfo.back();
if (stage.m_texGenIdx != -1) {
texInfo.tcgSlot = stage.m_texGenIdx;
const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[stage.m_texGenIdx];
if (tcg.m_src >= hecl::Backend::GX::TG_TEX0 && tcg.m_src <= hecl::Backend::GX::TG_TEX6)
tcgFlags |= 1 << (tcg.m_src - hecl::Backend::GX::TG_TEX0);
}
if (stage.m_texMapIdx != -1) {
texInfo.texSlot = textureIdxs.size();
const hecl::ProjectPath& texPath = texPathsIn.at(stage.m_texMapIdx);
texFlags |= 1 << i;
++textureCount;
bool found = false;
for (size_t t = 0; t < texPathsOut.size(); ++t) {
if (texPath == texPathsOut[t]) {
found = true;
textureIdxs.push_back(t);
break;
}
}
if (!found) {
textureIdxs.push_back(texPathsOut.size());
texPathsOut.push_back(texPath);
}
}
}
flags.setTextureSlots(texFlags);
XXH32_update(&xxHash, &flags.flags, sizeof(flags.flags));
vaFlags.setPosition(GX::INDEX16);
vaFlags.setNormal(GX::INDEX16);
if (0 < colorCount)
vaFlags.setColor0(GX::INDEX16);
if (1 < colorCount)
vaFlags.setColor1(GX::INDEX16);
if (tcgFlags & (1 << 0))
vaFlags.setTex0(GX::INDEX16);
if (tcgFlags & (1 << 1))
vaFlags.setTex1(GX::INDEX16);
if (tcgFlags & (1 << 2))
vaFlags.setTex2(GX::INDEX16);
if (tcgFlags & (1 << 3))
vaFlags.setTex3(GX::INDEX16);
if (tcgFlags & (1 << 4))
vaFlags.setTex4(GX::INDEX16);
if (tcgFlags & (1 << 5))
vaFlags.setTex5(GX::INDEX16);
if (tcgFlags & (1 << 6))
vaFlags.setTex6(GX::INDEX16);
if (matrixSkinning) {
vaFlags.setPnMatIdx(GX::DIRECT);
if (tcgFlags & (1 << 0))
vaFlags.setTex0MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 1))
vaFlags.setTex1MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 2))
vaFlags.setTex2MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 3))
vaFlags.setTex3MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 4))
vaFlags.setTex4MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 5))
vaFlags.setTex5MatIdx(GX::DIRECT);
if (tcgFlags & (1 << 6))
vaFlags.setTex6MatIdx(GX::DIRECT);
}
XXH32_update(&xxHash, &vaFlags.vaFlags, sizeof(vaFlags.vaFlags));
XXH32_update(&xxHash, &gx.m_kcolorCount, sizeof(gx.m_kcolorCount));
for (unsigned i = 0; i < gx.m_kcolorCount; ++i) {
konstColors.emplace_back(gx.m_kcolors[i]);
XXH32_update(&xxHash, &gx.m_kcolors[i].num, sizeof(gx.m_kcolors[i].num));
}
blendDstFac = BlendFactor(gx.m_blendDst);
XXH32_update(&xxHash, &gx.m_blendDst, sizeof(gx.m_blendDst));
blendSrcFac = BlendFactor(gx.m_blendSrc);
XXH32_update(&xxHash, &gx.m_blendSrc, sizeof(gx.m_blendSrc));
if (flags.samusReflectionIndirectTexture()) {
indTexSlot.push_back(textureIdxs.size());
XXH32_update(&xxHash, &indTexSlot.back(), sizeof(indTexSlot.back()));
}
colorChannelCount = 1;
XXH32_update(&xxHash, &colorChannelCount, sizeof(colorChannelCount));
colorChannels.emplace_back();
ColorChannel& ch = colorChannels.back();
for (unsigned i = 0; i < gx.m_tevCount; ++i) {
const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i];
for (int c = 0; c < 4; ++c)
if (stage.m_color[c] == hecl::Backend::GX::CC_RASC || stage.m_color[c] == hecl::Backend::GX::CC_RASA ||
stage.m_alpha[c] == hecl::Backend::GX::CA_RASA) {
ch.setLighting(true);
uint8_t one = 1;
XXH32_update(&xxHash, &one, sizeof(one));
break;
}
if (ch.lighting())
break;
}
ch.setDiffuseFn(GX::DF_CLAMP);
ch.setAttenuationFn(GX::AF_SPOT);
tevStageCount = gx.m_tevCount;
XXH32_update(&xxHash, &tevStageCount, sizeof(tevStageCount));
tevStages.reserve(gx.m_tevCount);
for (unsigned i = 0; i < gx.m_tevCount; ++i) {
const hecl::Backend::GX::TEVStage& stage = gx.m_tevs[i];
tevStages.emplace_back();
TEVStage& target = tevStages.back();
target.setColorInA(stage.m_color[0]);
target.setColorInB(stage.m_color[1]);
target.setColorInC(stage.m_color[2]);
target.setColorInD(stage.m_color[3]);
target.setAlphaInA(stage.m_alpha[0]);
target.setAlphaInB(stage.m_alpha[1]);
target.setAlphaInC(stage.m_alpha[2]);
target.setAlphaInD(stage.m_alpha[3]);
target.setColorOp(stage.m_cop);
target.setColorOpBias(GX::TB_ZERO);
target.setColorOpScale(GX::CS_SCALE_1);
target.setColorOpClamp(true);
target.setColorOpOutReg(stage.m_cRegOut);
target.setAlphaOp(stage.m_aop);
target.setAlphaOpBias(GX::TB_ZERO);
target.setAlphaOpScale(GX::CS_SCALE_1);
target.setAlphaOpClamp(true);
target.setAlphaOpOutReg(stage.m_aRegOut);
target.setKColorIn(stage.m_kColor);
target.setKAlphaIn(stage.m_kAlpha);
target.setRASIn(GX::GX_COLOR_NULL);
for (int c = 0; c < 4; ++c)
if (stage.m_color[c] == hecl::Backend::GX::CC_RASC || stage.m_color[c] == hecl::Backend::GX::CC_RASA ||
stage.m_alpha[c] == hecl::Backend::GX::CA_RASA) {
target.setRASIn(GX::GX_COLOR0A0);
break;
}
XXH32_update(&xxHash, &target.ciFlags, sizeof(target.ciFlags));
XXH32_update(&xxHash, &target.aiFlags, sizeof(target.aiFlags));
XXH32_update(&xxHash, &target.ccFlags, sizeof(target.ccFlags));
XXH32_update(&xxHash, &target.acFlags, sizeof(target.acFlags));
XXH32_update(&xxHash, &target.kaInput, sizeof(target.kaInput));
XXH32_update(&xxHash, &target.kcInput, sizeof(target.kcInput));
XXH32_update(&xxHash, &target.rascInput, sizeof(target.rascInput));
}
tcgCount = gx.m_tcgCount;
XXH32_update(&xxHash, &tcgCount, sizeof(tcgCount));
for (unsigned i = 0; i < gx.m_tcgCount; ++i) {
const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[i];
tcgs.emplace_back();
TexCoordGen& target = tcgs.back();
target.setType(GX::TG_MTX3x4);
target.setSource(tcg.m_src);
target.setMtx(tcg.m_mtx);
target.setNormalize(tcg.m_norm);
target.setPostMtx(tcg.m_pmtx);
XXH32_update(&xxHash, &target.flags, sizeof(target.flags));
}
uvAnimsSize = 4;
uvAnimsCount = 0;
for (; uvAnimsCount < 8;) {
bool found = false;
for (unsigned t = 0; t < gx.m_tcgCount; ++t) {
const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[t];
if (tcg.m_mtx == GX::IDENTITY)
continue;
if ((tcg.m_mtx - GX::TEXMTX0) / 3 == uvAnimsCount) {
found = true;
++uvAnimsCount;
uvAnims.emplace_back(tcg.m_gameFunction, tcg.m_gameArgs);
XXH32_update(&xxHash, tcg.m_gameFunction.data(), sizeof(tcg.m_gameFunction.size()));
for (const atVec4f& arg : tcg.m_gameArgs)
XXH32_update(&xxHash, &arg, sizeof(arg));
size_t tmpUvAnimsSize = uvAnimsSize;
uvAnims.back().binarySize(tmpUvAnimsSize);
uvAnimsSize = tmpUvAnimsSize;
break;
}
}
if (!found)
break;
}
XXH32_update(&xxHash, &uvAnimsSize, sizeof(uvAnimsSize));
XXH32_update(&xxHash, &uvAnimsCount, sizeof(uvAnimsCount));
#endif
uniqueIdx = XXH32_digest(&xxHash);
}
HMDLMaterialSet::Material::Material(const hecl::blender::Material& mat) {
auto search = mat.iprops.find("retro_depth_sort");
if (search != mat.iprops.end())
flags.setDepthSorting(search->second != 0);
search = mat.iprops.find("retro_alpha_test");
if (search != mat.iprops.end())
flags.setAlphaTest(search->second != 0);
search = mat.iprops.find("retro_samus_reflection");
if (search != mat.iprops.end())
flags.setSamusReflection(search->second != 0);
search = mat.iprops.find("retro_depth_write");
if (search != mat.iprops.end())
flags.setDepthWrite(search->second != 0);
search = mat.iprops.find("retro_samus_reflection_persp");
if (search != mat.iprops.end())
flags.setSamusReflectionSurfaceEye(search->second != 0);
search = mat.iprops.find("retro_shadow_occluder");
if (search != mat.iprops.end())
flags.setShadowOccluderMesh(search->second != 0);
search = mat.iprops.find("retro_samus_reflection_indirect");
if (search != mat.iprops.end())
flags.setSamusReflectionIndirectTexture(search->second != 0);
search = mat.iprops.find("retro_lightmapped");
if (search != mat.iprops.end())
flags.setLightmap(search->second != 0);
XXH64_state_t xxh;
XXH64_reset(&xxh, 0);
shaderType = mat.shaderType;
XXH64_update(&xxh, &shaderType, sizeof(shaderType));
chunkCount = 0;
chunks.reserve(mat.chunks.size());
for (const auto& chunk : mat.chunks) {
chunk.visit([this, &xxh](const auto& var) {
using T = std::decay_t<decltype(var)>;
chunks.push_back(Chunk::Build(T::variant_type(), var));
var.hash(&xxh);
++chunkCount;
});
}
blendMode = mat.blendMode;
XXH64_update(&xxh, &blendMode, sizeof(blendMode));
int hashFlags = 0;
if (flags.samusReflection())
hashFlags |= 1;
if (flags.samusReflectionIndirectTexture())
hashFlags |= 2;
if (flags.depthWrite())
hashFlags |= 4;
if (flags.alphaTest())
hashFlags |= 8;
XXH64_update(&xxh, &hashFlags, sizeof(hashFlags));
hash = XXH64_digest(&xxh);
}
MaterialSet::Material::UVAnimation::UVAnimation(const std::string& gameFunction, const std::vector<atVec4f>& gameArgs) {
if (gameFunction == "RetroUVMode0NodeN")
mode = Mode::MvInvNoTranslation;
else if (gameFunction == "RetroUVMode1NodeN")
mode = Mode::MvInv;
else if (gameFunction == "RetroUVMode2Node") {
mode = Mode::Scroll;
if (gameArgs.size() < 2)
Log.report(logvisor::Fatal, FMT_STRING("Mode2 UV anim requires 2 vector arguments"));
vals[0] = gameArgs[0].simd[0];
vals[1] = gameArgs[0].simd[1];
vals[2] = gameArgs[1].simd[0];
vals[3] = gameArgs[1].simd[1];
} else if (gameFunction == "RetroUVMode3Node") {
mode = Mode::Rotation;
if (gameArgs.size() < 2)
Log.report(logvisor::Fatal, FMT_STRING("Mode3 UV anim requires 2 arguments"));
vals[0] = gameArgs[0].simd[0];
vals[1] = gameArgs[1].simd[0];
} else if (gameFunction == "RetroUVMode4Node") {
mode = Mode::HStrip;
if (gameArgs.size() < 4)
Log.report(logvisor::Fatal, FMT_STRING("Mode4 UV anim requires 4 arguments"));
vals[0] = gameArgs[0].simd[0];
vals[1] = gameArgs[1].simd[0];
vals[2] = gameArgs[2].simd[0];
vals[3] = gameArgs[3].simd[0];
} else if (gameFunction == "RetroUVMode5Node") {
mode = Mode::VStrip;
if (gameArgs.size() < 4)
Log.report(logvisor::Fatal, FMT_STRING("Mode5 UV anim requires 4 arguments"));
vals[0] = gameArgs[0].simd[0];
vals[1] = gameArgs[1].simd[0];
vals[2] = gameArgs[2].simd[0];
vals[3] = gameArgs[3].simd[0];
} else if (gameFunction == "RetroUVMode6NodeN")
mode = Mode::Model;
else if (gameFunction == "RetroUVMode7NodeN") {
mode = Mode::CylinderEnvironment;
if (gameArgs.size() < 2)
Log.report(logvisor::Fatal, FMT_STRING("Mode7 UV anim requires 2 arguments"));
vals[0] = gameArgs[0].simd[0];
vals[1] = gameArgs[1].simd[0];
} else
Log.report(logvisor::Fatal, FMT_STRING("unsupported UV anim '{}'"), gameFunction);
}
template <class Op>
void MaterialSet::Material::UVAnimation::Enumerate(typename Op::StreamT& s) {
Do<Op>({}, mode, s);
switch (mode) {
case Mode::MvInvNoTranslation:
case Mode::MvInv:
case Mode::Model:
break;
case Mode::Scroll:
case Mode::HStrip:
case Mode::VStrip:
for (int i = 0; i < 4; ++i)
Do<Op>({}, vals[i], s);
break;
case Mode::Rotation:
case Mode::CylinderEnvironment:
for (int i = 0; i < 2; ++i)
Do<Op>({}, vals[i], s);
break;
case Mode::Eight:
for (int i = 0; i < 9; ++i)
Do<Op>({}, vals[i], s);
break;
}
}
AT_SPECIALIZE_DNA(MaterialSet::Material::UVAnimation)
template <class Op>
void HMDLMaterialSet::Material::PASS::Enumerate(typename Op::StreamT& s) {
Do<Op>(athena::io::PropId{"type"}, type, s);
Do<Op>(athena::io::PropId{"texId"}, texId, s);
Do<Op>(athena::io::PropId{"source"}, source, s);
Do<Op>(athena::io::PropId{"uvAnimType"}, uvAnimType, s);
size_t uvParmCount = uvAnimParamsCount();
for (size_t i = 0; i < uvParmCount; ++i)
Do<Op>({}, uvAnimParms[i], s);
Do<Op>(athena::io::PropId{"alpha"}, alpha, s);
}
AT_SPECIALIZE_DNA(HMDLMaterialSet::Material::PASS)
std::string_view HMDLMaterialSet::Material::PASS::DNAType() {
return "DataSpec::DNAMP1::HMDLMaterialSet::Material::PASS"sv;
}
} // namespace DataSpec::DNAMP1
namespace DataSpec::DNAMP2 {
void MaterialSet::ConstructMaterial(Stream& out, const MaterialSet::Material& material, unsigned groupIdx,
unsigned matIdx) {
DataSpec::DNAMP1::_ConstructMaterial(out, material, groupIdx, matIdx);
}
} // namespace DataSpec::DNAMP2