metaforce/Runtime/World/CFire.hpp

48 lines
1.3 KiB
C++

#pragma once
#include <optional>
#include <memory>
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CDamageInfo.hpp"
namespace metaforce {
class CElementGen;
class CFire : public CActor {
std::unique_ptr<CElementGen> xe8_;
TUniqueId xec_ownerId;
CDamageInfo xf0_damageInfo;
CDamageInfo x10c_damageInfo;
std::optional<zeus::CAABox> x128_;
float x144_;
bool x148_24_ : 1;
bool x148_25_ : 1;
bool x148_26_ : 1;
bool x148_27_ : 1;
bool x148_28_ : 1 = false;
bool x148_29_ : 1;
float x14c_;
CAssetId x150_;
float x154_;
float x158_;
float x15c_ = 0.f;
public:
CFire(TToken<CGenDescription>, TUniqueId, TAreaId, bool, TUniqueId, const zeus::CTransform&, const CDamageInfo&,
const zeus::CAABox&, const zeus::CVector3f&, bool, CAssetId, bool, bool, bool, float, float, float, float);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override {
if (GetActive()) {
return x128_;
}
return std::nullopt;
}
void Touch(CActor&, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
};
} // namespace metaforce