metaforce/Runtime/World/CPlayerEnergyDrain.cpp

39 lines
1.3 KiB
C++

#include "Runtime/World/CPlayerEnergyDrain.hpp"
#include <numeric>
#include "Runtime/CStateManager.hpp"
namespace metaforce {
CPlayerEnergyDrain::CPlayerEnergyDrain(u32 numSources) { x0_sources.reserve(numSources); }
void CPlayerEnergyDrain::AddEnergyDrainSource(TUniqueId id, float intensity) { x0_sources.emplace_back(id, intensity); }
void CPlayerEnergyDrain::RemoveEnergyDrainSource(TUniqueId id) {
auto it = rstl::binary_find(x0_sources.begin(), x0_sources.end(), id,
[](const CEnergyDrainSource& item) { return item.GetEnergyDrainSourceId(); });
if (it != x0_sources.end())
x0_sources.erase(it);
}
float CPlayerEnergyDrain::GetEnergyDrainIntensity() const {
return std::accumulate(x0_sources.cbegin(), x0_sources.cend(), 0.0f,
[](float value, const auto& src) { return value + src.GetEnergyDrainIntensity(); });
}
void CPlayerEnergyDrain::ProcessEnergyDrain(const CStateManager& mgr, float dt) {
auto it = x0_sources.begin();
for (; it != x0_sources.end(); ++it) {
if (mgr.GetObjectById((*it).GetEnergyDrainSourceId()) == nullptr)
RemoveEnergyDrainSource((*it).GetEnergyDrainSourceId());
}
if (x0_sources.empty())
x10_energyDrainTime = 0.f;
else
x10_energyDrainTime += dt;
}
} // namespace metaforce