mirror of https://github.com/AxioDL/metaforce.git
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
#pragma once
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#include <string_view>
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#include "Runtime/World/CPhysicsActor.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CScriptDoor : public CPhysicsActor {
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public:
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enum class EDoorAnimType {
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Open,
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Close,
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Ready,
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};
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enum class EDoorOpenCondition {
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NotReady,
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Loading,
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Ready
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};
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float x258_animLen;
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float x25c_animTime = 0.f;
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EDoorAnimType x260_doorAnimState = EDoorAnimType::Open;
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zeus::CAABox x264_;
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TUniqueId x27c_partner1 = kInvalidUniqueId;
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TUniqueId x27e_partner2 = kInvalidUniqueId;
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TUniqueId x280_prevDoor = kInvalidUniqueId;
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TUniqueId x282_dockId = kInvalidUniqueId;
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zeus::CAABox x284_modelBounds;
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zeus::CVector3f x29c_orbitPos;
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bool x2a8_24_closing : 1 = false;
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bool x2a8_25_wasOpen : 1;
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bool x2a8_26_isOpen : 1;
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bool x2a8_27_conditionsMet : 1 = false;
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bool x2a8_28_projectilesCollide : 1;
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bool x2a8_29_ballDoor : 1;
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bool x2a8_30_doClose : 1 = false;
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public:
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CScriptDoor(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, const zeus::CVector3f&, const zeus::CAABox&, bool active, bool open, bool, float,
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bool ballDoor);
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zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Think(float, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum&, CStateManager& mgr) override;
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void Render(CStateManager&) override {}
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void ForceClosed(CStateManager&);
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bool IsConnectedToArea(const CStateManager& mgr, TAreaId area) const;
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void OpenDoor(TUniqueId, CStateManager&);
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EDoorOpenCondition GetDoorOpenCondition(CStateManager& mgr) const;
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void SetDoorAnimation(EDoorAnimType);
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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std::optional<zeus::CAABox> GetProjectileBounds() const;
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bool IsOpen() const { return x2a8_26_isOpen; }
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};
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} // namespace metaforce
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