mirror of https://github.com/AxioDL/metaforce.git
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
#pragma once
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#include <array>
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#include <cassert>
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#include <string_view>
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/World/CActor.hpp"
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#include <zeus/CVector3f.hpp>
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namespace metaforce {
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constexpr s32 skMazeCols = 9;
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constexpr s32 skMazeRows = 7;
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constexpr s32 skEnterCol = 4;
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constexpr s32 skEnterRow = 4;
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constexpr s32 skTargetCol = 5;
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constexpr s32 skTargetRow = 3;
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enum class ESide {
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Invalid = -1,
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Top = 0,
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Right = 1,
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Bottom = 2,
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Left = 3,
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};
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struct SMazeCell {
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bool x0_24_openTop : 1 = false;
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bool x0_25_openRight : 1 = false;
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bool x0_26_openBottom : 1 = false;
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bool x0_27_openLeft : 1 = false;
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bool x0_28_gateTop : 1 = false;
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bool x0_29_gateRight : 1 = false;
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bool x0_30_gateBottom : 1 = false;
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bool x0_31_gateLeft : 1 = false;
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bool x1_24_puddle : 1 = false;
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bool x1_25_onPath : 1 = false;
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bool x1_26_checked : 1 = false;
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[[nodiscard]] constexpr bool IsOpen() const {
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return x0_24_openTop || x0_25_openRight || x0_26_openBottom || x0_27_openLeft;
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}
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};
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class CMazeState {
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CRandom16 x0_rand{0};
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std::array<SMazeCell, skMazeRows * skMazeCols> x4_cells{};
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s32 x84_enterCol;
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s32 x88_enterRow;
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s32 x8c_targetCol;
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s32 x90_targetRow;
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bool x94_24_initialized : 1 = false;
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std::vector<s32> m_path;
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CLineRenderer m_renderer = {CLineRenderer::EPrimitiveMode::LineStrip, skMazeRows * skMazeCols, {}, true};
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public:
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CMazeState(s32 enterCol, s32 enterRow, s32 targetCol, s32 targetRow)
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: x84_enterCol(enterCol), x88_enterRow(enterRow), x8c_targetCol(targetCol), x90_targetRow(targetRow) {}
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void Reset(s32 seed);
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void Initialize();
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void GenerateObstacles();
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void DebugRender();
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[[nodiscard]] SMazeCell& GetCell(u32 col, u32 row) {
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#ifndef NDEBUG
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assert(col < skMazeCols);
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assert(row < skMazeRows);
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#endif
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return x4_cells[col + row * skMazeCols];
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}
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[[nodiscard]] SMazeCell& GetCell(u32 idx) {
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#ifndef NDEBUG
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assert(idx < x4_cells.size());
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#endif
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return x4_cells[idx];
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}
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};
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class CScriptMazeNode : public CActor {
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s32 xe8_col;
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s32 xec_row;
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ESide xf0_side;
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TUniqueId xf4_gateEffectId = kInvalidUniqueId;
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float xf8_msgTimer = 1.f;
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TUniqueId xfc_actorId = kInvalidUniqueId;
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zeus::CVector3f x100_actorPos;
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TUniqueId x10c_triggerId = kInvalidUniqueId;
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zeus::CVector3f x110_triggerPos;
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TUniqueId x11c_effectId = kInvalidUniqueId;
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zeus::CVector3f x120_effectPos;
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std::vector<TUniqueId> x12c_puddleObjectIds;
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bool x13c_24_hasPuddle : 1 = false;
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bool x13c_25_hasGate : 1 = false;
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bool x13c_26_gateActive : 1 = true;
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public:
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CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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bool active, s32 col, s32 row, s32 side, const zeus::CVector3f& actorPos,
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const zeus::CVector3f& triggerPos, const zeus::CVector3f& effectPos);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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static void LoadMazeSeeds();
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private:
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void GenerateObjects(CStateManager& mgr);
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void Reset(CStateManager& mgr);
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void SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage msg);
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};
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} // namespace metaforce
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