metaforce/DataSpec/DNAMP3/CMDLMaterials.cpp

301 lines
14 KiB
C++

#include "CMDLMaterials.hpp"
#include "hecl/Blender/Connection.hpp"
using Stream = hecl::blender::PyOutStream;
namespace DataSpec::DNAMP3 {
using Material = MaterialSet::Material;
template <>
void MaterialSet::Material::Enumerate<BigDNA::Read>(typename Read::StreamT& reader) {
header.read(reader);
chunks.clear();
do { chunks.emplace_back().read(reader); } while (!chunks.back().holds_alternative<END>());
chunks.pop_back();
}
template <>
void MaterialSet::Material::Enumerate<BigDNA::Write>(typename Write::StreamT& writer) {
header.write(writer);
for (const auto& chunk : chunks)
chunk.visit([&](auto& arg) { arg.write(writer); });
DNAFourCC(FOURCC('END ')).write(writer);
}
template <>
void MaterialSet::Material::Enumerate<BigDNA::BinarySize>(typename BinarySize::StreamT& s) {
header.binarySize(s);
for (const auto& chunk : chunks)
chunk.visit([&](auto& arg) { arg.binarySize(s); });
s += 4;
}
void MaterialSet::RegisterMaterialProps(Stream& out) {
out << "bpy.types.Material.retro_enable_bloom = bpy.props.BoolProperty(name='Retro: Enable Bloom')\n"
"bpy.types.Material.retro_force_lighting_stage = bpy.props.BoolProperty(name='Retro: Force Lighting Stage')\n"
"bpy.types.Material.retro_pre_inca_transparency = bpy.props.BoolProperty(name='Retro: Pre-INCA Transparency')\n"
"bpy.types.Material.retro_alpha_test = bpy.props.BoolProperty(name='Retro: Alpha Test')\n"
"bpy.types.Material.retro_shadow_occluder = bpy.props.BoolProperty(name='Retro: Shadow Occluder')\n"
"bpy.types.Material.retro_solid_white = bpy.props.BoolProperty(name='Retro: Solid White Only')\n"
"bpy.types.Material.retro_reflection_alpha_target = bpy.props.BoolProperty(name='Retro: Reflection Alpha Target')\n"
"bpy.types.Material.retro_solid_color = bpy.props.BoolProperty(name='Retro: Solid Color Only')\n"
"bpy.types.Material.retro_exclude_scan = bpy.props.BoolProperty(name='Retro: Exclude From Scan Visor')\n"
"bpy.types.Material.retro_xray_opaque = bpy.props.BoolProperty(name='Retro: XRay Opaque')\n"
"bpy.types.Material.retro_xray_alpha_target = bpy.props.BoolProperty(name='Retro: XRay Alpha Target')\n"
"bpy.types.Material.retro_inca_color_mod = bpy.props.BoolProperty(name='Retro: INCA Color Mod')\n"
"\n";
}
static void LoadTexture(Stream& out, const UniqueID64& tex,
const PAKRouter<PAKBridge>& pakRouter, const PAK::Entry& entry) {
if (!tex.isValid()) {
out << "image = None\n";
return;
}
std::string texName = pakRouter.getBestEntryName(tex);
const nod::Node* node;
const typename PAKRouter<PAKBridge>::EntryType* texEntry = pakRouter.lookupEntry(tex, &node);
hecl::ProjectPath txtrPath = pakRouter.getWorking(texEntry);
if (!txtrPath.isNone()) {
txtrPath.makeDirChain(false);
PAKEntryReadStream rs = texEntry->beginReadStream(*node);
TXTR::Extract(rs, txtrPath);
}
hecl::SystemString resPath = pakRouter.getResourceRelativePath(entry, tex);
hecl::SystemUTF8Conv resPathView(resPath);
out.format(fmt("if '{}' in bpy.data.images:\n"
" image = bpy.data.images['{}']\n"
"else:\n"
" image = bpy.data.images.load('''//{}''')\n"
" image.name = '{}'\n"
"\n"), texName, texName, resPathView, texName);
}
void MaterialSet::ConstructMaterial(Stream& out, const PAKRouter<PAKBridge>& pakRouter, const PAK::Entry& entry,
const Material& material, unsigned groupIdx, unsigned matIdx) {
out.format(fmt("new_material = bpy.data.materials.new('MAT_{}_{}')\n"), groupIdx, matIdx);
out << "new_material.use_fake_user = True\n"
"new_material.use_nodes = True\n"
"new_material.use_backface_culling = True\n"
"new_material.show_transparent_back = False\n"
"new_material.blend_method = 'BLEND'\n"
"new_nodetree = new_material.node_tree\n"
"for n in new_nodetree.nodes:\n"
" new_nodetree.nodes.remove(n)\n"
"\n"
"gridder = hecl.Nodegrid(new_nodetree)\n"
"new_nodetree.nodes.remove(gridder.frames[2])\n"
"\n"
"texture_nodes = []\n"
"kcolors = {}\n"
"kalphas = {}\n"
"tex_links = []\n"
"\n";
/* Material Flags */
out.format(fmt(
"new_material.retro_enable_bloom = {}\n"
"new_material.retro_force_lighting_stage = {}\n"
"new_material.retro_pre_inca_transparency = {}\n"
"new_material.retro_alpha_test = {}\n"
"new_material.retro_shadow_occluder = {}\n"
"new_material.retro_solid_white = {}\n"
"new_material.retro_reflection_alpha_target = {}\n"
"new_material.retro_solid_color = {}\n"
"new_material.retro_exclude_scan = {}\n"
"new_material.retro_xray_opaque = {}\n"
"new_material.retro_xray_alpha_target = {}\n"
"new_material.retro_inca_color_mod = False\n"),
material.header.flags.enableBloom() ? "True" : "False",
material.header.flags.forceLightingStage() ? "True" : "False",
material.header.flags.preIncaTransparency() ? "True" : "False",
material.header.flags.alphaTest() ? "True" : "False",
material.header.flags.shadowOccluderMesh() ? "True" : "False",
material.header.flags.justWhite() ? "True" : "False",
material.header.flags.reflectionAlphaTarget() ? "True" : "False",
material.header.flags.justSolidColor() ? "True" : "False",
material.header.flags.excludeFromScanVisor() ? "True" : "False",
material.header.flags.xrayOpaque() ? "True" : "False",
material.header.flags.xrayAlphaTarget() ? "True" : "False");
out << "pnode = new_nodetree.nodes.new('ShaderNodeGroup')\n"
"pnode.name = 'Output'\n"
"pnode.node_tree = bpy.data.node_groups['RetroShaderMP3']\n"
"gridder.place_node(pnode, 1)\n";
if (material.header.flags.additiveIncandecence())
out << "pnode.inputs['Add INCA'].default_value = 1\n";
int texMtxIdx = 0;
for (const auto& chunk : material.chunks) {
if (const Material::PASS* pass = chunk.get_if<Material::PASS>()) {
LoadTexture(out, pass->txtrId, pakRouter, entry);
out << "# Texture\n"
"tex_node = new_nodetree.nodes.new('ShaderNodeTexImage')\n"
"texture_nodes.append(tex_node)\n"
"tex_node.image = image\n";
if (!pass->uvAnim.empty()) {
const auto& uva = pass->uvAnim[0];
switch (uva.uvSource) {
case Material::UVAnimationUVSource::Position:
default:
out << "tex_uv_node = new_nodetree.nodes.new('ShaderNodeTexCoord')\n"
"tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Window'], tex_node.inputs['Vector']))\n";
break;
case Material::UVAnimationUVSource::Normal:
out << "tex_uv_node = new_nodetree.nodes.new('ShaderNodeTexCoord')\n"
"tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['Normal'], tex_node.inputs['Vector']))\n";
break;
case Material::UVAnimationUVSource::UV:
out.format(fmt("tex_uv_node = new_nodetree.nodes.new('ShaderNodeUVMap')\n"
"tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['UV'], tex_node.inputs['Vector']))\n"
"tex_uv_node.uv_map = 'UV_{}'\n"), pass->uvSrc);
break;
}
out.format(fmt("tex_uv_node.label = 'MTX_{}'\n"), texMtxIdx);
} else {
out.format(fmt("tex_uv_node = new_nodetree.nodes.new('ShaderNodeUVMap')\n"
"tex_links.append(new_nodetree.links.new(tex_uv_node.outputs['UV'], tex_node.inputs['Vector']))\n"
"tex_uv_node.uv_map = 'UV_{}'\n"), pass->uvSrc);
}
out << "gridder.place_node(tex_uv_node, 0)\n"
"gridder.place_node(tex_node, 0)\n"
"tex_uv_node.location[0] -= 120\n"
"tex_node.location[0] += 120\n"
"tex_node.location[1] += 176\n"
"\n";
if (!pass->uvAnim.empty()) {
const auto& uva = pass->uvAnim[0];
DNAMP1::MaterialSet::Material::AddTextureAnim(out, uva.anim.mode, texMtxIdx++, uva.anim.vals);
}
auto DoSwap = [&]() {
if (pass->flags.swapColorComponent() == Material::SwapColorComponent::Alpha) {
out << "swap_output = tex_node.outputs['Alpha']\n";
} else {
out << "separate_node = new_nodetree.nodes.new('ShaderNodeSeparateRGB')\n"
"gridder.place_node(separate_node, 0, False)\n"
"separate_node.location[0] += 350\n"
"separate_node.location[1] += 350\n"
"new_nodetree.links.new(tex_node.outputs['Color'], separate_node.inputs[0])\n";
out.format(fmt("swap_output = separate_node.outputs[{}]\n"), int(pass->flags.swapColorComponent()));
}
};
using Subtype = Material::PASS::Subtype;
switch (Subtype(pass->subtype.toUint32())) {
case Subtype::DIFF:
out << "new_nodetree.links.new(tex_node.outputs['Color'], pnode.inputs['DIFFC'])\n"
"new_nodetree.links.new(tex_node.outputs['Alpha'], pnode.inputs['DIFFA'])\n";
break;
case Subtype::BLOL:
DoSwap();
out << "new_nodetree.links.new(swap_output, pnode.inputs['BLOL'])\n";
break;
case Subtype::BLOD:
DoSwap();
out << "new_nodetree.links.new(swap_output, pnode.inputs['BLOD'])\n";
break;
case Subtype::CLR:
out << "new_nodetree.links.new(tex_node.outputs['Color'], pnode.inputs['CLR'])\n"
"new_nodetree.links.new(tex_node.outputs['Alpha'], pnode.inputs['CLRA'])\n";
break;
case Subtype::TRAN:
DoSwap();
if (pass->flags.TRANInvert())
out << "invert_node = new_nodetree.nodes.new('ShaderNodeInvert')\n"
"gridder.place_node(invert_node, 0, False)\n"
"invert_node.location[0] += 400\n"
"invert_node.location[1] += 350\n"
"new_nodetree.links.new(swap_output, invert_node.inputs['Color'])\n"
"swap_output = invert_node.outputs['Color']\n";
out << "new_nodetree.links.new(swap_output, pnode.inputs['TRAN'])\n";
break;
case Subtype::INCA:
out << "new_nodetree.links.new(tex_node.outputs['Color'], pnode.inputs['INCAC'])\n";
if (pass->flags.alphaContribution()) {
DoSwap();
out << "new_nodetree.links.new(swap_output, pnode.inputs['INCAA'])\n";
}
out.format(fmt("new_material.retro_inca_color_mod = {}\n"), pass->flags.INCAColorMod() ? "True" : "False");
break;
case Subtype::RFLV:
out << "new_nodetree.links.new(tex_node.outputs['Color'], pnode.inputs['RFLV'])\n";
break;
case Subtype::RFLD:
out << "new_nodetree.links.new(tex_node.outputs['Color'], pnode.inputs['RFLD'])\n"
"new_nodetree.links.new(tex_node.outputs['Alpha'], pnode.inputs['RFLDA'])\n";
break;
case Subtype::LRLD:
out << "new_nodetree.links.new(tex_node.outputs['Color'], pnode.inputs['LRLD'])\n";
break;
case Subtype::LURD:
out << "new_nodetree.links.new(tex_node.outputs['Color'], pnode.inputs['LURDC'])\n"
"new_nodetree.links.new(tex_node.outputs['Alpha'], pnode.inputs['LURDA'])\n";
break;
case Subtype::BLOI:
DoSwap();
out << "new_nodetree.links.new(swap_output, pnode.inputs['BLOI'])\n";
break;
case Subtype::XRAY:
DoSwap();
out << "new_nodetree.links.new(tex_node.outputs['Color'], pnode.inputs['XRAYC'])\n"
"new_nodetree.links.new(swap_output, pnode.inputs['XRAYA'])\n";
break;
default:
Log.report(logvisor::Fatal, fmt("Unknown PASS subtype"));
break;
}
} else if (const Material::CLR* clr = chunk.get_if<Material::CLR>()) {
using Subtype = Material::CLR::Subtype;
athena::simd_floats vec4;
clr->color.toVec4f().simd.copy_to(vec4);
switch (Subtype(clr->subtype.toUint32())) {
case Subtype::CLR:
out.format(fmt("pnode.inputs['CLR'].default_value = ({}, {}, {}, 1.0)\n"
"pnode.inputs['CLRA'].default_value = {}\n"),
vec4[0], vec4[1], vec4[2], vec4[3]);
break;
case Subtype::DIFB:
out.format(fmt("pnode.inputs['DIFBC'].default_value = ({}, {}, {}, 1.0)\n"
"pnode.inputs['DIFBA'].default_value = {}\n"),
vec4[0], vec4[1], vec4[2], vec4[3]);
break;
default:
Log.report(logvisor::Fatal, fmt("Unknown CLR subtype"));
break;
}
} else if (const Material::INT* val = chunk.get_if<Material::INT>()) {
using Subtype = Material::INT::Subtype;
switch (Subtype(val->subtype.toUint32())) {
case Subtype::OPAC:
out.format(fmt("pnode.inputs['OPAC'].default_value = {}\n"), val->value / 255.f);
break;
case Subtype::BLOD:
out.format(fmt("pnode.inputs['BLOD'].default_value = {}\n"), val->value / 255.f);
break;
case Subtype::BLOI:
out.format(fmt("pnode.inputs['BLOI'].default_value = {}\n"), val->value / 255.f);
break;
case Subtype::BNIF:
out.format(fmt("pnode.inputs['BNIF'].default_value = {}\n"), val->value / 255.f);
break;
case Subtype::XRBR:
out.format(fmt("pnode.inputs['XRBR'].default_value = {}\n"), val->value / 255.f);
break;
default:
Log.report(logvisor::Fatal, fmt("Unknown INT subtype"));
break;
}
}
}
}
} // namespace DataSpec::DNAMP3
AT_SPECIALIZE_TYPED_VARIANT_BIGDNA(DataSpec::DNAMP3::MaterialSet::Material::PASS,
DataSpec::DNAMP3::MaterialSet::Material::CLR,
DataSpec::DNAMP3::MaterialSet::Material::INT,
DataSpec::DNAMP3::MaterialSet::Material::END)