mirror of https://github.com/AxioDL/metaforce.git
250 lines
8.5 KiB
C++
250 lines
8.5 KiB
C++
#ifndef _DNAMP1_CTWEAKPLAYER_HPP_
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#define _DNAMP1_CTWEAKPLAYER_HPP_
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#include "../../DNACommon/Tweaks/ITweakPlayer.hpp"
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namespace DataSpec
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{
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namespace DNAMP1
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{
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struct CTweakPlayer : ITweakPlayer
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{
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Delete _d;
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Value<float> x4_[8];
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Value<float> x24_[8];
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Value<float> x44_[8];
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Value<float> x64_[8];
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Value<float> x84_[8];
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Value<float> xa4_[8];
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Value<float> xc4_hardLandingVelocityThreshold;
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Value<float> xc8_;
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Value<float> xcc_;
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Value<float> xd0_;
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Value<float> xd4_;
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Value<float> xd8_;
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Value<float> xdc_;
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Value<float> xe0_;
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Value<float> xe4_;
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Value<float> xe8_;
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Value<float> xec_;
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Value<float> xf0_;
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Value<float> xf4_;
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Value<float> xf8_;
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Value<float> xfc_;
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Value<float> x100_;
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Value<float> x104_;
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Value<float> x108_;
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Value<float> x10c_;
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Value<float> x110_;
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Value<float> x114_;
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Value<float> x118_;
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Value<float> x11c_;
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Value<float> x120_;
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Value<float> x124_;
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Value<float> x128_;
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Value<float> x12c_;
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Value<float> x130_;
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Value<float> x134_;
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Value<float> x138_hudLagAmount;
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Value<float> x13c_;
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Value<float> x140_;
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Value<float> x144_;
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Value<float> x148_;
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Value<float> x14c_;
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Value<float> x150_leftDiv;
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Value<float> x154_rightDiv;
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Value<float> x158_[3];
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Value<float> x164_[3];
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Value<float> x170_[3];
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Value<float> x17c_;
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Value<float> x180_orbitNormalDistance;
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Value<float> x184_;
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Value<float> x188_;
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Value<float> x18c_;
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Value<float> x190_;
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Value<float> x194_;
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Value<float> x198_;
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Value<float> x19c_;
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Value<float> x1a0_;
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Value<float> x1a4_;
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Value<atUint32> x1a8_orbitScreenBoxHalfExtentX[2];
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Value<atUint32> x1b0_orbitScreenBoxHalfExtentY[2];
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Value<atUint32> x1b8_orbitScreenBoxCenterX[2];
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Value<atUint32> x1c0_orbitScreenBoxCenterY[2];
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Value<atUint32> x1c8_enemyScreenBoxCenterX[2];
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Value<atUint32> x1d0_enemyScreenBoxCenterY[2];
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Value<float> x1d8_orbitNearX;
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Value<float> x1dc_orbitNearZ;
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Value<float> x1e0_;
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Value<float> x1e4_;
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Value<float> x1e8_;
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Value<float> x1ec_orbitZRange;
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Value<float> x1f0_;
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Value<float> x1f4_;
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Value<float> x1f8_;
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Value<float> x1fc_;
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Value<bool> x200_24_ : 1;
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Value<bool> x200_25_ : 1;
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Value<float> x204_;
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Value<float> x208_;
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Value<float> x20c_;
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Value<float> x210_;
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Value<float> x214_;
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Value<float> x218_scanningRange;
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Value<bool> x21c_24_ : 1;
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Value<bool> x21c_25_scanFreezesGame : 1;
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Value<bool> x21c_26_ : 1;
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Value<float> x220_;
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Value<float> x224_scanningFrameSenseRange;
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Value<bool> x228_24_ : 1;
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Value<bool> x228_25_ : 1;
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Value<bool> x228_26_ : 1;
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Value<bool> x228_27_ : 1;
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Value<bool> x228_28_ : 1;
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Value<bool> x228_29_ : 1;
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Value<bool> x228_30_ : 1;
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Value<bool> x228_31_ : 1;
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Value<bool> x229_24_ : 1;
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Value<bool> x229_25_ : 1;
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Value<bool> x229_26_ : 1;
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Value<bool> x229_27_ : 1;
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Value<bool> x229_28_ : 1;
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Value<bool> x229_29_ : 1;
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Value<bool> x229_30_ : 1;
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Value<bool> x229_31_ : 1;
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Value<bool> x22a_24_ : 1;
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Value<bool> x22a_25_ : 1;
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Value<bool> x22a_26_firingCancelsCameraPitch : 1;
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Value<bool> x22a_27_ : 1;
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Value<bool> x22a_28_ : 1;
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Value<float> x22c_;
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Value<float> x230_;
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Value<float> x234_;
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Value<float> x238_;
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Value<float> x23c_;
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Value<float> x240_;
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Value<float> x244_;
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Value<float> x248_;
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Value<float> x24c_;
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Value<float> x250_;
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Value<float> x254_;
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Value<float> x258_;
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Value<float> x25c_;
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Value<float> x260_;
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Value<float> x264_;
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Value<float> x268_;
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Value<float> x26c_playerHeight;
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Value<float> x270_playerXYHalfExtent;
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Value<float> x274_;
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Value<float> x278_;
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Value<float> x27c_playerBallHalfExtent;
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Value<float> x280_;
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Value<float> x284_;
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Value<float> x288_;
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Value<float> x28c_;
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Value<float> x290_;
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Value<float> x294_;
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Value<float> x298_;
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Value<float> x29c_;
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Value<float> x2a0_;
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Value<float> x2a4_;
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Value<float> x2a8_grappleSwingPeriod;
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Value<float> x2ac_;
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Value<float> x2b0_;
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Value<float> x2b4_;
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Value<float> x2b8_;
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Value<float> x2bc_;
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Value<float> x2c0_;
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Value<float> x2c4_;
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Value<float> x2c8_grappleJumpForce;
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Value<float> x2cc_;
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Value<atUint32> x2d0_grappleJumpMode;
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Value<bool> x2d4_;
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Value<bool> x2d5_;
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Value<float> x2d8_;
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Value<float> x2dc_;
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Value<float> x2e0_;
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Value<float> x2e4_;
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Value<float> x2e8_;
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Value<float> x2ec_;
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Value<float> x2f0_;
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Value<bool> x2f4_;
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Value<float> x2f8_frozenTimeout;
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Value<atUint32> x2fc_iceBreakJumpCount;
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Value<float> x300_variaDamageReduction;
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Value<float> x304_gravityDamageReduction;
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Value<float> x308_phazonDamageReduction;
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float GetX50() const { return x44_[3]; }
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float GetX54() const { return x44_[4]; }
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float GetX58() const { return x44_[5]; }
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float GetX5C() const { return x44_[6]; }
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float GetHardLandingVelocityThreshold() const { return xc4_hardLandingVelocityThreshold; }
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float GetHudLagAmount() const { return x138_hudLagAmount; }
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float GetOrbitNormalDistance() const { return x180_orbitNormalDistance; }
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uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const { return x1a8_orbitScreenBoxHalfExtentX[zone]; }
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uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const { return x1b0_orbitScreenBoxHalfExtentY[zone]; }
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uint32_t GetOrbitScreenBoxCenterX(int zone) const { return x1b8_orbitScreenBoxCenterX[zone]; }
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uint32_t GetOrbitScreenBoxCenterY(int zone) const { return x1c0_orbitScreenBoxCenterY[zone]; }
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uint32_t GetEnemyScreenBoxCenterX(int zone) const { return x1c8_enemyScreenBoxCenterX[zone]; }
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uint32_t GetEnemyScreenBoxCenterY(int zone) const { return x1d0_enemyScreenBoxCenterY[zone]; }
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float GetOrbitNearX() const { return x1d8_orbitNearX; }
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float GetOrbitNearZ() const { return x1dc_orbitNearZ; }
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float GetOrbitZRange() const { return x1ec_orbitZRange; }
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float GetScanningRange() const { return x218_scanningRange; }
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bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
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float GetScanningFrameSenseRange() const { return x224_scanningFrameSenseRange; }
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bool GetFiringCancelsCameraPitch() const { return x22a_26_firingCancelsCameraPitch; }
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float GetPlayerHeight() const { return x26c_playerHeight; }
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float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
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float GetX274() const { return x274_; }
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float GetX278() const { return x278_; }
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float GetPlayerBallHalfExtent() const { return x27c_playerBallHalfExtent; }
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float GetGrappleSwingPeriod() const { return x2a8_grappleSwingPeriod; }
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float GetGrappleJumpForce() const { return x2c8_grappleJumpForce; }
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uint32_t GetGrappleJumpMode() const { return x2d0_grappleJumpMode; }
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float GetX124() const { return x134_; }
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float GetX184() const { return x184_; }
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float GetX1fc() const { return x1fc_; }
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bool GetX228_24() const { return x228_24_; }
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float GetX288() const { return x288_; }
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float GetX28c() const { return x28c_; }
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float GetX290() const { return x290_; }
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float GetX294() const { return x294_; }
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float GetX298() const { return x298_; }
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float GetX29C() const { return x29c_; }
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float GetX280() const { return x280_; }
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float GetX2B0() const { return x2b0_; }
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float GetX138() const { return x138_hudLagAmount; }
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float GetX14C() const { return x14c_; }
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float GetLeftLogicalThreshold() const { return x150_leftDiv; }
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float GetRightLogicalThreshold() const { return x154_rightDiv; }
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float GetX164(int type) const { return x164_[type]; }
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float GetFrozenTimeout() const { return x2f8_frozenTimeout; }
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uint32_t GetIceBreakJumpCount() const { return x2fc_iceBreakJumpCount; }
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float GetVariaDamageReduction() const { return x300_variaDamageReduction; }
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float GetGravityDamageReduction() const { return x304_gravityDamageReduction; }
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float GetPhazonDamageReduction() const { return x308_phazonDamageReduction; }
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CTweakPlayer() = default;
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CTweakPlayer(athena::io::IStreamReader& reader)
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{
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read(reader);
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FixupValues();
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}
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void read(athena::io::IStreamReader& __dna_reader);
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void write(athena::io::IStreamWriter& __dna_writer) const;
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void read(athena::io::YAMLDocReader& __dna_docin);
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void write(athena::io::YAMLDocWriter& __dna_docout) const;
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void FixupValues();
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static const char* DNAType();
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const char* DNATypeV() const { return DNAType(); }
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size_t binarySize(size_t __isz) const;
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};
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}
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}
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#endif // _DNAMP1_CTWEAKPLAYER_HPP_
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