mirror of https://github.com/AxioDL/metaforce.git
513 lines
14 KiB
C++
513 lines
14 KiB
C++
#include "CAnimData.hpp"
|
|
#include "CCharacterInfo.hpp"
|
|
#include "CCharLayoutInfo.hpp"
|
|
#include "Graphics/CSkinnedModel.hpp"
|
|
#include "CCharacterFactory.hpp"
|
|
#include "CAnimationManager.hpp"
|
|
#include "CTransitionManager.hpp"
|
|
#include "CAdditiveAnimPlayback.hpp"
|
|
#include "CBoolPOINode.hpp"
|
|
#include "CInt32POINode.hpp"
|
|
#include "CParticlePOINode.hpp"
|
|
#include "CSoundPOINode.hpp"
|
|
#include "CParticleGenInfo.hpp"
|
|
#include "IAnimReader.hpp"
|
|
#include "CAnimTreeNode.hpp"
|
|
#include "CAnimPerSegmentData.hpp"
|
|
#include "CSegStatementSet.hpp"
|
|
#include "CStateManager.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
rstl::reserved_vector<CBoolPOINode, 8>CAnimData::g_BoolPOINodes;
|
|
rstl::reserved_vector<CInt32POINode, 16> CAnimData::g_Int32POINodes;
|
|
rstl::reserved_vector<CParticlePOINode, 20> CAnimData::g_ParticlePOINodes;
|
|
rstl::reserved_vector<CSoundPOINode, 20> CAnimData::g_SoundPOINodes;
|
|
|
|
void CAnimData::FreeCache()
|
|
{
|
|
}
|
|
|
|
void CAnimData::InitializeCache()
|
|
{
|
|
}
|
|
|
|
CAnimData::CAnimData(ResId id,
|
|
const CCharacterInfo& character,
|
|
int defaultAnim, int charIdx, bool loop,
|
|
const TLockedToken<CCharLayoutInfo>& layout,
|
|
const TToken<CSkinnedModel>& model,
|
|
const rstl::optional_object<TToken<CMorphableSkinnedModel>>& iceModel,
|
|
const std::weak_ptr<CAnimSysContext>& ctx,
|
|
const std::shared_ptr<CAnimationManager>& animMgr,
|
|
const std::shared_ptr<CTransitionManager>& transMgr,
|
|
const TLockedToken<CCharacterFactory>& charFactory)
|
|
: x0_charFactory(charFactory),
|
|
xc_charInfo(character),
|
|
xcc_layoutData(layout),
|
|
xd8_modelData(model),
|
|
xfc_animCtx(ctx.lock()),
|
|
x100_animMgr(animMgr),
|
|
x1d8_selfId(id),
|
|
x1fc_transMgr(transMgr),
|
|
x204_charIdx(charIdx),
|
|
x208_defaultAnim(defaultAnim),
|
|
x220_25_loop(loop),
|
|
x224_pose(layout->GetSegIdList().GetList().size()),
|
|
x2fc_poseBuilder(layout)
|
|
{
|
|
if (iceModel)
|
|
xe4_iceModelData = *iceModel;
|
|
|
|
g_BoolPOINodes.resize(8);
|
|
g_Int32POINodes.resize(16);
|
|
g_ParticlePOINodes.resize(20);
|
|
g_SoundPOINodes.resize(20);
|
|
|
|
x108_aabb = xd8_modelData->GetModel()->GetAABB();
|
|
x120_particleDB.CacheParticleDesc(xc_charInfo.GetParticleResData());
|
|
}
|
|
|
|
ResId CAnimData::GetEventResourceIdForAnimResourceId(ResId id) const
|
|
{
|
|
return x0_charFactory->GetEventResourceIdForAnimResourceId(id);
|
|
}
|
|
|
|
void CAnimData::AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet)
|
|
{
|
|
for (std::pair<u32, CAdditiveAnimPlayback>& additive : x1048_additiveAnims)
|
|
if (additive.second.GetTargetWeight() > 0.00001f)
|
|
additive.second.AddToSegStatementSet(list, *xcc_layoutData.GetObj(), stSet);
|
|
}
|
|
|
|
static void AdvanceAnimationTree(std::weak_ptr<CAnimTreeNode>& anim, const CCharAnimTime& dt)
|
|
{
|
|
}
|
|
|
|
SAdvancementDeltas CAnimData::AdvanceAdditiveAnims(float dt)
|
|
{
|
|
CCharAnimTime time(dt);
|
|
|
|
for (std::pair<u32, CAdditiveAnimPlayback>& additive : x1048_additiveAnims)
|
|
{
|
|
if (additive.second.GetA())
|
|
{
|
|
while (time.GreaterThanZero() && std::fabs(time) >= 0.00001f)
|
|
{
|
|
//additive.second.GetAnim()->GetInt32POIList(time, );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
}
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
SAdvancementDeltas CAnimData::UpdateAdditiveAnims(float dt)
|
|
{
|
|
|
|
|
|
return AdvanceAdditiveAnims(dt);
|
|
}
|
|
|
|
bool CAnimData::IsAdditiveAnimation(u32) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::shared_ptr<CAnimTreeNode> CAnimData::GetAdditiveAnimationTree(u32) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
bool CAnimData::IsAdditiveAnimationActive(u32) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void CAnimData::DelAdditiveAnimation(u32)
|
|
{
|
|
}
|
|
|
|
void CAnimData::AddAdditiveAnimation(u32, float, bool, bool)
|
|
{
|
|
}
|
|
|
|
std::shared_ptr<CAnimationManager> CAnimData::GetAnimationManager()
|
|
{
|
|
return {};
|
|
}
|
|
|
|
void CAnimData::SetPhase(float)
|
|
{
|
|
}
|
|
|
|
void CAnimData::Touch(const CSkinnedModel& model, int) const
|
|
{
|
|
}
|
|
|
|
SAdvancementDeltas CAnimData::GetAdvancementDeltas(const CCharAnimTime& a,
|
|
const CCharAnimTime& b) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
CCharAnimTime CAnimData::GetTimeOfUserEvent(EUserEventType, const CCharAnimTime& time) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
void CAnimData::MultiplyPlaybackRate(float)
|
|
{
|
|
}
|
|
|
|
void CAnimData::SetPlaybackRate(float)
|
|
{
|
|
}
|
|
|
|
void CAnimData::SetRandomPlaybackRate(CRandom16&)
|
|
{
|
|
}
|
|
|
|
void CAnimData::CalcPlaybackAlignmentParms(const CAnimPlaybackParms& parms,
|
|
const std::weak_ptr<CAnimTreeNode>& node)
|
|
{
|
|
}
|
|
|
|
zeus::CTransform CAnimData::GetLocatorTransform(CSegId id, const CCharAnimTime* time) const
|
|
{
|
|
if (id == 0xFF)
|
|
return {};
|
|
|
|
zeus::CTransform ret;
|
|
if (!x220_31_poseCached)
|
|
const_cast<CAnimData*>(this)->RecalcPoseBuilder(time);
|
|
|
|
if (!x220_31_poseCached)
|
|
x2fc_poseBuilder.BuildTransform(id, ret);
|
|
else
|
|
{
|
|
zeus::CMatrix3f rot = x224_pose.GetRotation(id);
|
|
zeus::CVector3f offset = x224_pose.GetOffset(id);
|
|
ret.setRotation(rot);
|
|
ret.origin = offset;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
zeus::CTransform CAnimData::GetLocatorTransform(const std::string& name, const CCharAnimTime* time) const
|
|
{
|
|
return GetLocatorTransform(xcc_layoutData->GetSegIdFromString(name), time);
|
|
}
|
|
|
|
bool CAnimData::IsAnimTimeRemaining(float, const std::string& name) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
float CAnimData::GetAnimTimeRemaining(const std::string& name) const
|
|
{
|
|
return 0.f;
|
|
}
|
|
|
|
float CAnimData::GetAnimationDuration(int) const
|
|
{
|
|
return 0.f;
|
|
}
|
|
|
|
std::shared_ptr<CAnimSysContext> CAnimData::GetAnimSysContext() const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
std::shared_ptr<CAnimationManager> CAnimData::GetAnimationManager() const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
void CAnimData::RecalcPoseBuilder(const CCharAnimTime* time)
|
|
{
|
|
if (!x1f8_animRoot)
|
|
return;
|
|
|
|
const CSegIdList& segIdList = GetCharLayoutInfo().GetSegIdList();
|
|
CSegStatementSet segSet;
|
|
if (time)
|
|
x1f8_animRoot->VGetSegStatementSet(segIdList, segSet, *time);
|
|
else
|
|
x1f8_animRoot->VGetSegStatementSet(segIdList, segSet);
|
|
|
|
AddAdditiveSegData(segIdList, segSet);
|
|
for (const CSegId& id : segIdList.GetList())
|
|
{
|
|
if (id == 3)
|
|
continue;
|
|
CAnimPerSegmentData& segData = segSet[id];
|
|
x2fc_poseBuilder.Insert(id, segData.x0_rotation, segData.x10_offset);
|
|
}
|
|
}
|
|
|
|
void CAnimData::RenderAuxiliary(const CFrustumPlanes& frustum) const
|
|
{
|
|
}
|
|
|
|
void CAnimData::Render(CSkinnedModel& model, const CModelFlags& drawFlags,
|
|
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
|
const float* morphMagnitudes)
|
|
{
|
|
SetupRender(model, drawFlags, morphEffect, morphMagnitudes);
|
|
DrawSkinnedModel(model, drawFlags);
|
|
}
|
|
|
|
void CAnimData::SetupRender(CSkinnedModel& model,
|
|
const CModelFlags& drawFlags,
|
|
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
|
const float* morphMagnitudes)
|
|
{
|
|
if (!x220_30_poseBuilt)
|
|
{
|
|
x2fc_poseBuilder.BuildNoScale(x224_pose);
|
|
x220_30_poseBuilt = true;
|
|
}
|
|
PoseSkinnedModel(model, x224_pose, drawFlags, morphEffect, morphMagnitudes);
|
|
}
|
|
|
|
void CAnimData::DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags)
|
|
{
|
|
model.Draw(flags);
|
|
}
|
|
|
|
void CAnimData::PreRender()
|
|
{
|
|
if (!x220_31_poseCached)
|
|
{
|
|
RecalcPoseBuilder(nullptr);
|
|
x220_31_poseCached = true;
|
|
x220_30_poseBuilt = false;
|
|
}
|
|
}
|
|
|
|
void CAnimData::BuildPose()
|
|
{
|
|
}
|
|
|
|
void CAnimData::PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet, std::vector<CToken>& tokensOut)
|
|
{
|
|
}
|
|
|
|
void CAnimData::GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const
|
|
{
|
|
}
|
|
|
|
void CAnimData::SetAnimation(const CAnimPlaybackParms& parms, bool)
|
|
{
|
|
}
|
|
|
|
SAdvancementDeltas CAnimData::DoAdvance(float dt, bool& b1, CRandom16& random, bool advTree)
|
|
{
|
|
b1 = false;
|
|
|
|
zeus::CVector3f offsetPre, offsetPost;
|
|
zeus::CQuaternion quatPre, quatPost;
|
|
|
|
ResetPOILists();
|
|
float scaleDt = dt * x200_speedScale;
|
|
if (x2fc_poseBuilder.HasRoot())
|
|
{
|
|
SAdvancementDeltas deltas = UpdateAdditiveAnims(scaleDt);
|
|
offsetPre = deltas.x0_posDelta;
|
|
quatPre = deltas.xc_rotDelta;
|
|
}
|
|
|
|
if (!x220_24_animating)
|
|
{
|
|
b1 = true;
|
|
return {};
|
|
}
|
|
|
|
if (x220_29_)
|
|
{
|
|
x220_29_ = false;
|
|
b1 = true;
|
|
}
|
|
|
|
if (advTree && x1f8_animRoot)
|
|
{
|
|
SetRandomPlaybackRate(random);
|
|
CCharAnimTime time(scaleDt);
|
|
if (x220_25_loop)
|
|
{
|
|
while (time.GreaterThanZero() && !time.EpsilonZero())
|
|
{
|
|
x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
|
|
x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
|
|
x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0);
|
|
x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0);
|
|
AdvanceAnim(time, offsetPost, quatPost);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CCharAnimTime remTime = x1f8_animRoot->VGetTimeRemaining();
|
|
while (remTime.GreaterThanZero() && !remTime.EpsilonZero())
|
|
{
|
|
x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
|
|
x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
|
|
x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0);
|
|
x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0);
|
|
AdvanceAnim(time, offsetPost, quatPost);
|
|
remTime = x1f8_animRoot->VGetTimeRemaining();
|
|
time = std::max(0.f, std::min(float(remTime), float(time)));
|
|
if (remTime.EpsilonZero())
|
|
{
|
|
x220_24_animating = false;
|
|
x1dc_ = zeus::CVector3f::skZero;
|
|
x220_28_ = false;
|
|
x220_26_ = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
x220_31_poseCached = false;
|
|
x220_30_poseBuilt = false;
|
|
}
|
|
|
|
return {offsetPost + offsetPre, quatPost * quatPre};
|
|
}
|
|
|
|
SAdvancementDeltas CAnimData::Advance(float dt, const zeus::CVector3f& scale,
|
|
CStateManager& stateMgr, TAreaId aid, bool advTree)
|
|
{
|
|
bool b2;
|
|
return DoAdvance(dt, b2, *stateMgr.GetActiveRandom(), advTree);
|
|
if (b2)
|
|
x120_particleDB.SuspendAllActiveEffects(stateMgr);
|
|
|
|
for (CParticlePOINode& node : g_ParticlePOINodes)
|
|
{
|
|
if (node.GetCharacterIndex() == -1 || node.GetCharacterIndex() == x204_charIdx)
|
|
{
|
|
x120_particleDB.StartEffect(node.GetName(), node.GetFlags(), node.GetParticleData(),
|
|
scale, stateMgr, aid, x21c_);
|
|
}
|
|
}
|
|
}
|
|
|
|
SAdvancementDeltas CAnimData::AdvanceIgnoreParticles(float dt, CRandom16& random, bool advTree)
|
|
{
|
|
bool b2;
|
|
return DoAdvance(dt, b2, random, advTree);
|
|
}
|
|
|
|
void CAnimData::AdvanceAnim(CCharAnimTime& time, zeus::CVector3f& offset, zeus::CQuaternion& quat)
|
|
{
|
|
SAdvancementResults results;
|
|
std::shared_ptr<IAnimReader> simplified;
|
|
|
|
if (x104_)
|
|
{
|
|
results = x1f8_animRoot->VAdvanceView(time);
|
|
simplified = x1f8_animRoot->VSimplified();
|
|
}
|
|
|
|
if (simplified)
|
|
{
|
|
if (simplified->IsCAnimTreeNode())
|
|
{
|
|
if (x1f8_animRoot != simplified)
|
|
x1f8_animRoot = std::move(simplified);
|
|
}
|
|
else
|
|
x1f8_animRoot.reset();
|
|
}
|
|
|
|
if ((x220_28_ || x220_27_) && x210_passedIntCount > 0)
|
|
{
|
|
for (CInt32POINode& node : g_Int32POINodes)
|
|
{
|
|
if (node.GetPoiType() == EPOIType::UserEvent)
|
|
{
|
|
switch (EUserEventType(node.GetValue()))
|
|
{
|
|
case EUserEventType::AlignTargetPosStart:
|
|
{
|
|
x220_26_ = true;
|
|
break;
|
|
}
|
|
case EUserEventType::AlignTargetPos:
|
|
{
|
|
x1dc_ = zeus::CVector3f::skZero;
|
|
x220_28_ = false;
|
|
x220_26_ = false;
|
|
break;
|
|
}
|
|
case EUserEventType::AlignTargetRot:
|
|
{
|
|
x1e8_ = zeus::CQuaternion::skNoRotation;
|
|
x220_27_ = false;
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
offset += results.x8_deltas.x0_posDelta;
|
|
if (x220_26_)
|
|
offset += x1dc_ * time;
|
|
|
|
zeus::CQuaternion rot = results.x8_deltas.xc_rotDelta * x1e8_;
|
|
quat = quat * rot;
|
|
x1dc_ = rot.transform(x1dc_);
|
|
time = results.x0_remTime;
|
|
}
|
|
|
|
void CAnimData::SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules)
|
|
{
|
|
}
|
|
|
|
void CAnimData::SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules)
|
|
{
|
|
}
|
|
|
|
void CAnimData::PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
|
|
const CModelFlags& drawFlags,
|
|
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
|
const float* morphMagnitudes)
|
|
{
|
|
model.Calculate(pose, drawFlags, morphEffect, morphMagnitudes);
|
|
}
|
|
|
|
void CAnimData::AdvanceParticles(const zeus::CTransform& xf, float,
|
|
const zeus::CVector3f&, CStateManager& stateMgr)
|
|
{
|
|
}
|
|
|
|
void CAnimData::GetAverageVelocity(int) const
|
|
{
|
|
}
|
|
|
|
void CAnimData::ResetPOILists()
|
|
{
|
|
}
|
|
|
|
CSegId CAnimData::GetLocatorSegId(const std::string& name) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
zeus::CAABox CAnimData::GetBoundingBox(const zeus::CTransform& xf) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
zeus::CAABox CAnimData::GetBoundingBox() const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
}
|