metaforce/Runtime/Graphics/Shaders/CLineRendererShaders.cpp

107 lines
3.9 KiB
C++

#include "CLineRendererShaders.hpp"
#include "Graphics/CLineRenderer.hpp"
#include "hecl/Pipeline.hpp"
namespace urde {
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAlpha;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAdditive;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlpha;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAdditive;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAlphaZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_texAdditiveZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlphaZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAdditiveZ;
boo::ObjToken<boo::IShaderPipeline> CLineRendererShaders::m_noTexAlphaZGEqual;
void CLineRendererShaders::Initialize() {
CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) {
m_texAlpha = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{});
m_texAdditive = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditive{});
m_noTexAlpha = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlpha{});
m_noTexAdditive = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditive{});
m_texAlphaZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlphaZ{});
m_texAdditiveZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAdditiveZ{});
m_noTexAlphaZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZ{});
m_noTexAdditiveZ = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAdditiveZ{});
m_noTexAlphaZGEqual = hecl::conv->convert(ctx, Shader_CLineRendererShaderNoTexAlphaZGEqual{});
return true;
} BooTrace);
}
void CLineRendererShaders::Shutdown() {
m_texAlpha.reset();
m_texAdditive.reset();
m_noTexAlpha.reset();
m_noTexAdditive.reset();
m_texAlphaZ.reset();
m_texAdditiveZ.reset();
m_noTexAlphaZ.reset();
m_noTexAdditiveZ.reset();
m_noTexAlphaZGEqual.reset();
}
void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
const boo::ObjToken<boo::ITexture>& texture, bool additive,
bool zTest, bool zGEqual) {
boo::ObjToken<boo::IShaderPipeline> pipeline;
if (zGEqual) {
pipeline = m_noTexAlphaZGEqual;
} else if (zTest) {
if (texture) {
if (additive)
pipeline = m_texAdditiveZ;
else
pipeline = m_texAlphaZ;
} else {
if (additive)
pipeline = m_noTexAdditiveZ;
else
pipeline = m_noTexAlphaZ;
}
} else {
if (texture) {
if (additive)
pipeline = m_texAdditive;
else
pipeline = m_texAlpha;
} else {
if (additive)
pipeline = m_noTexAdditive;
else
pipeline = m_noTexAlpha;
}
}
int texCount = 0;
boo::ObjToken<boo::ITexture> textures[1];
std::pair<boo::ObjToken<boo::IGraphicsBufferD>, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp>
vbufInfo;
std::pair<boo::ObjToken<boo::IGraphicsBufferD>, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp>
ubufInfo = renderer.m_uniformBuf.getBufferInfo();
if (texture) {
vbufInfo = renderer.m_vertBufTex.getBufferInfo();
textures[0] = texture;
texCount = 1;
} else {
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
}
boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {ubufInfo.first.get()};
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
size_t ubufOffs[] = {size_t(ubufInfo.second)};
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
renderer.m_shaderBind =
ctx.newShaderDataBinding(pipeline, vbufInfo.first.get(), nullptr, nullptr, 1, uniforms, stages, ubufOffs,
ubufSizes, texCount, textures, nullptr, nullptr, vbufInfo.second);
}
} // namespace urde