mirror of https://github.com/AxioDL/metaforce.git
150 lines
5.6 KiB
C++
150 lines
5.6 KiB
C++
#pragma once
|
|
|
|
#include "RetroTypes.hpp"
|
|
#include "CToken.hpp"
|
|
#include "zeus/CAABox.hpp"
|
|
#include "Particle/CGenDescription.hpp"
|
|
#include "Audio/CSfxManager.hpp"
|
|
#include "Graphics/Shaders/CEnvFxShaders.hpp"
|
|
#include "Graphics/CLineRenderer.hpp"
|
|
#include "hecl/VertexBufferPool.hpp"
|
|
#include "hecl/UniformBufferPool.hpp"
|
|
|
|
namespace urde {
|
|
class CStateManager;
|
|
class CTexture;
|
|
class CActor;
|
|
|
|
enum class EEnvFxType { None, Snow, Rain, UnderwaterFlake };
|
|
|
|
enum class EPhazonType { None, Blue, Orange };
|
|
|
|
class CVectorFixed8_8 {
|
|
public:
|
|
union {
|
|
struct {
|
|
s16 x, y, z;
|
|
};
|
|
s16 v[3];
|
|
};
|
|
CVectorFixed8_8() { x = y = z = 0; }
|
|
CVectorFixed8_8(s16 xi, s16 yi, s16 zi) {
|
|
x = xi;
|
|
y = yi;
|
|
z = zi;
|
|
}
|
|
CVectorFixed8_8(const zeus::CVector3f& vec) {
|
|
zeus::simd_floats f(vec.mSimd);
|
|
x = s16(f[0] * 256.f);
|
|
y = s16(f[1] * 256.f);
|
|
z = s16(f[2] * 256.f);
|
|
}
|
|
CVectorFixed8_8 operator+(const CVectorFixed8_8& other) const {
|
|
return {s16(x + other.x), s16(y + other.y), s16(z + other.z)};
|
|
}
|
|
CVectorFixed8_8 operator-(const CVectorFixed8_8& other) const {
|
|
return {s16(x - other.x), s16(y - other.y), s16(z - other.z)};
|
|
}
|
|
zeus::CVector3f toVec3f() const { return {x / 256.f, y / 256.f, z / 256.f}; }
|
|
};
|
|
|
|
class CEnvFxManagerGrid {
|
|
friend class CEnvFxManager;
|
|
friend class CEnvFxShaders;
|
|
bool x0_24_blockDirty = true;
|
|
zeus::CVector2i x4_position; /* 8.8 fixed point */
|
|
zeus::CVector2i xc_extent; /* 8.8 fixed point */
|
|
std::pair<bool, float> x14_block = {false, FLT_MAX}; /* Blocked-bool, Z-coordinate */
|
|
std::vector<CVectorFixed8_8> x1c_particles;
|
|
|
|
mutable hecl::VertexBufferPool<CEnvFxShaders::Instance>::Token m_instBuf;
|
|
mutable hecl::UniformBufferPool<CEnvFxShaders::Uniform>::Token m_uniformBuf;
|
|
mutable CLineRenderer m_lineRenderer;
|
|
|
|
boo::ObjToken<boo::IShaderDataBinding> m_snowBinding;
|
|
boo::ObjToken<boo::IShaderDataBinding> m_underwaterBinding;
|
|
|
|
mutable float m_uvyOffset = 0.f;
|
|
|
|
void RenderSnowParticles(const zeus::CTransform& camXf) const;
|
|
void RenderRainParticles(const zeus::CTransform& camXf) const;
|
|
void RenderUnderwaterParticles(const zeus::CTransform& camXf) const;
|
|
|
|
public:
|
|
CEnvFxManagerGrid(const zeus::CVector2i& position, const zeus::CVector2i& extent,
|
|
const std::vector<CVectorFixed8_8>& initialParticles, int reserve, CEnvFxManager& parent,
|
|
boo::IGraphicsDataFactory::Context& ctx);
|
|
void Render(const zeus::CTransform& xf, const zeus::CTransform& invXf, const zeus::CTransform& camXf, float fxDensity,
|
|
EEnvFxType fxType, const CEnvFxManager& parent) const;
|
|
};
|
|
|
|
class CEnvFxManager {
|
|
friend class CEnvFxManagerGrid;
|
|
friend class CEnvFxShaders;
|
|
|
|
mutable hecl::VertexBufferPool<CEnvFxShaders::Instance> m_instPool;
|
|
mutable hecl::UniformBufferPool<CEnvFxShaders::Uniform> m_uniformPool;
|
|
mutable CEnvFxShaders::Uniform m_uniformData;
|
|
boo::ObjToken<boo::IGraphicsBufferD> m_fogUniformBuf;
|
|
|
|
zeus::CAABox x0_particleBounds = zeus::CAABox(-63.5f, 63.5f);
|
|
zeus::CVector3f x18_focusCellPosition = zeus::CVector3f::skZero;
|
|
bool x24_enableSplash = false;
|
|
float x28_firstSnowForce = 0.f;
|
|
s32 x2c_lastBlockedGridIdx = -1;
|
|
float x30_fxDensity = 0.f;
|
|
float x34_targetFxDensity = 0.f;
|
|
float x38_maxDensityDeltaSpeed = 0.f;
|
|
// bool x3c_snowflakeTextureMipBlanked = false; /* Shader simulates this texture mod */
|
|
TLockedToken<CTexture> x40_txtrEnvGradient;
|
|
rstl::reserved_vector<CEnvFxManagerGrid, 64> x50_grids;
|
|
float xb54_baseSplashRate;
|
|
TLockedToken<CGenDescription> xb58_envRainSplash;
|
|
bool xb64_ = true;
|
|
TUniqueId xb68_envRainSplashId = kInvalidUniqueId;
|
|
bool xb6a_rainSoundActive = false;
|
|
CSfxHandle xb6c_leftRainSound;
|
|
CSfxHandle xb70_rightRainSound;
|
|
TLockedToken<CTexture> xb74_txtrSnowFlake;
|
|
bool xb80_ = true;
|
|
rstl::reserved_vector<zeus::CVector3f, 16> xb84_snowZDeltas;
|
|
TLockedToken<CTexture> xc48_underwaterFlake;
|
|
bool xc54_ = true;
|
|
|
|
void SetSplashEffectRate(float f, const CStateManager& mgr);
|
|
void UpdateRainSounds(const CStateManager& mgr);
|
|
zeus::CVector3f GetParticleBoundsToWorldScale() const;
|
|
zeus::CTransform GetParticleBoundsToWorldTransform() const;
|
|
void UpdateVisorSplash(CStateManager& mgr, float dt, const zeus::CTransform& camXf);
|
|
void MoveWrapCells(s32, s32);
|
|
void CalculateSnowForces(const CVectorFixed8_8& zVec, rstl::reserved_vector<CVectorFixed8_8, 256>& snowForces,
|
|
EEnvFxType type, const zeus::CVector3f& oopbtws, float dt);
|
|
static void BuildBlockObjectList(rstl::reserved_vector<TUniqueId, 1024>& list, CStateManager& mgr);
|
|
void UpdateBlockedGrids(CStateManager& mgr, EEnvFxType type, const zeus::CTransform& camXf,
|
|
const zeus::CTransform& xf, const zeus::CTransform& invXf);
|
|
void CreateNewParticles(EEnvFxType type);
|
|
void UpdateSnowParticles(const rstl::reserved_vector<CVectorFixed8_8, 256>& snowForces);
|
|
void UpdateRainParticles(const CVectorFixed8_8& zVec, const zeus::CVector3f& oopbtws, float dt);
|
|
void UpdateUnderwaterParticles(const CVectorFixed8_8& zVec);
|
|
void SetupSnowTevs(const CStateManager& mgr) const;
|
|
void SetupRainTevs() const;
|
|
void SetupUnderwaterTevs(const zeus::CTransform& invXf, const CStateManager& mgr) const;
|
|
|
|
public:
|
|
CEnvFxManager();
|
|
void AsyncLoadResources(CStateManager& mgr);
|
|
|
|
void Update(float, CStateManager& mgr);
|
|
void Render(const CStateManager& mgr) const;
|
|
void SetFxDensity(s32, float);
|
|
void AreaLoaded();
|
|
void SetSplashRate(float f) { xb54_baseSplashRate = f; }
|
|
bool IsSplashActive() const { return x24_enableSplash; }
|
|
float GetRainMagnitude() const { return x30_fxDensity; }
|
|
void Cleanup();
|
|
|
|
static void Initialize();
|
|
};
|
|
|
|
} // namespace urde
|