mirror of https://github.com/AxioDL/metaforce.git
24 lines
1.2 KiB
C++
24 lines
1.2 KiB
C++
#pragma once
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#include "CFluidPlaneCPU.hpp"
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namespace urde {
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class CFluidPlaneGPU final : public CFluidPlaneCPU {
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public:
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CFluidPlaneGPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap,
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CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize,
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u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir,
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float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
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float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
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float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
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float reflectionSize, float rippleIntensity, u32 maxVertCount);
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void RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], int startYDiv, const CFluidPlaneRender::SPatchInfo& info,
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std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const;
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};
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} // namespace urde
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