metaforce/Runtime/World/CScriptActorRotate.hpp

39 lines
1.1 KiB
C++

#pragma once
#include "CEntity.hpp"
#include "zeus/CTransform.hpp"
namespace urde {
struct SRiders;
class CScriptPlatform;
class CScriptActorRotate : public CEntity {
zeus::CVector3f x34_rotation;
float x40_maxTime;
float x44_currentTime = 0.f;
std::map<TUniqueId, zeus::CTransform> x48_actors;
union {
struct {
bool x58_24_updateRotation : 1;
bool x58_25_skipSpiderBallWaypoints : 1;
bool x58_26_updateActors : 1;
bool x58_27_updateOnCreation : 1;
};
u32 dummy = 0;
};
void UpdateActors(bool, CStateManager&);
void UpdateSpiderBallWaypoints(CStateManager&);
void UpdatePlatformRiders(CScriptPlatform&, const zeus::CTransform&, CStateManager&);
void UpdatePlatformRiders(std::vector<SRiders>&, CScriptPlatform&, const zeus::CTransform&, CStateManager&);
public:
CScriptActorRotate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
};
} // namespace urde