metaforce/Runtime/Graphics/Shaders/CXRayBlurFilter.hpp

42 lines
987 B
C++

#ifndef __URDE_CXRAYBLURFILTER_HPP__
#define __URDE_CXRAYBLURFILTER_HPP__
#include "TShader.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
#include "CToken.hpp"
namespace urde
{
class CTexture;
class CXRayBlurFilter
{
friend struct CXRayBlurFilterGLDataBindingFactory;
friend struct CXRayBlurFilterVulkanDataBindingFactory;
friend struct CXRayBlurFilterMetalDataBindingFactory;
friend struct CXRayBlurFilterD3DDataBindingFactory;
struct Uniform
{
zeus::CMatrix4f m_uv[8];
};
TLockedToken<CTexture> m_paletteTex;
boo::ObjToken<boo::ITexture> m_booTex;
boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
public:
CXRayBlurFilter(TLockedToken<CTexture>& tex);
void draw(float amount);
using _CLS = CXRayBlurFilter;
#include "TShaderDecl.hpp"
};
}
#endif // __URDE_CXRAYBLURFILTER_HPP__