metaforce/Runtime/World/CPlayer.cpp

1056 lines
35 KiB
C++

#include "CPlayer.hpp"
#include "CActorParameters.hpp"
#include "CMorphBall.hpp"
#include "Weapon/CPlayerGun.hpp"
#include "CStateManager.hpp"
#include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp"
#include "Particle/CGenDescription.hpp"
#include "Camera/CFirstPersonCamera.hpp"
#include "Camera/CBallCamera.hpp"
#include "Camera/CCinematicCamera.hpp"
#include "TCastTo.hpp"
#include "CScriptGrapplePoint.hpp"
#include "CPatterned.hpp"
#include "CScriptWater.hpp"
#include "Weapon/CEnergyProjectile.hpp"
#include "MP1/World/CThardusRockProjectile.hpp"
namespace urde
{
static CModelData MakePlayerAnimRes(ResId resId, const zeus::CVector3f& scale)
{
return {CAnimRes(resId, 0, scale, 0, true), 1};
}
CPlayer::CPlayer(TUniqueId uid, const zeus::CTransform& xf, const zeus::CAABox& aabb, unsigned int resId,
const zeus::CVector3f& playerScale, float mass, float stepUp, float stepDown, float f4,
const CMaterialList& ml)
: CPhysicsActor(uid, true, "CPlayer", CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList), xf,
MakePlayerAnimRes(resId, playerScale), ml, aabb, SMoverData(mass), CActorParameters::None(), stepUp,
stepDown), x7d0_animRes(resId, 0, playerScale, 0, true)
{
x490_gun.reset(new CPlayerGun(uid));
x49c_gunNotFiringTimeout = g_tweakPlayerGun->GetGunNotFiringTime();
x4a0_inputFilter.reset(new CInputFilter());
x768_morphball.reset(new CMorphBall(*this, f4));
x76c_cameraBob.reset(new CPlayerCameraBob(CPlayerCameraBob::ECameraBobType::One,
zeus::CVector2f{CPlayerCameraBob::kCameraBobExtentX,
CPlayerCameraBob::kCameraBobExtentY},
CPlayerCameraBob::kCameraBobPeriod));
x9c4_26_ = true;
x9c4_27_ = true;
x9c4_28_ = true;
x9c5_31_ = true;
ResId beamId = g_tweakPlayerRes->GetBeamBallTransitionModel(x7ec_);
x7f0_ballTransitionBeamModel = std::make_unique<CModelData>(CStaticRes(beamId, playerScale));
}
bool CPlayer::IsTransparent() const { return x588_alpha < 1.f; }
void CPlayer::Update(float, CStateManager& mgr) {}
bool CPlayer::StartSamusVoiceSfx(u16 sfx, float vol, int prio)
{
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
return false;
bool started = true;
if (x77c_samusVoiceSfx)
{
if (CSfxManager::IsPlaying(x77c_samusVoiceSfx))
{
started = false;
if (prio > x780_samusVoicePriority)
{
CSfxManager::SfxStop(x77c_samusVoiceSfx);
started = true;
}
}
if (started)
{
x77c_samusVoiceSfx = CSfxManager::SfxStart(sfx, vol, 0.f, false, 0x7f, false, kInvalidAreaId);
x780_samusVoicePriority = prio;
}
}
return started;
}
bool CPlayer::IsPlayerDeadEnough() const
{
if (x2f8_morphTransState == CPlayer::EPlayerMorphBallState::Unmorphed)
return x9f4_deathTime > 2.5f;
else if (x2f8_morphTransState == CPlayer::EPlayerMorphBallState::Morphed)
return x9f4_deathTime > 6.f;
return false;
}
void CPlayer::AsyncLoadSuit(CStateManager& mgr) { x490_gun->AsyncLoadSuit(mgr); }
void CPlayer::LoadAnimationTokens() {}
bool CPlayer::CanRenderUnsorted(CStateManager& mgr) const { return false; }
const CDamageVulnerability* CPlayer::GetDamageVulnerability(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
const CDamageInfo& info) const
{
return nullptr;
}
const CDamageVulnerability* CPlayer::GetDamageVulnerability() const { return nullptr; }
zeus::CVector3f CPlayer::GetHomingPosition(CStateManager& mgr, float) const { return {}; }
zeus::CVector3f CPlayer::GetAimPosition(CStateManager& mgr, float) const { return {}; }
void CPlayer::FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr) {}
zeus::CVector3f CPlayer::GetDamageLocationWR() const { return {}; }
float CPlayer::GetPrevDamageAmount() const { return 0.f; }
float CPlayer::GetDamageAmount() const { return 0.f; }
bool CPlayer::WasDamaged() const { return false; }
void CPlayer::TakeDamage(bool, const zeus::CVector3f&, float, EWeaponType, CStateManager& mgr) {}
void CPlayer::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
CHealthInfo* CPlayer::HealthInfo(const CStateManager& mgr) { return &mgr.GetPlayerState()->HealthInfo(); }
bool CPlayer::IsUnderBetaMetroidAttack(CStateManager& mgr) const { return false; }
rstl::optional_object<zeus::CAABox> CPlayer::GetTouchBounds() const { return {}; }
void CPlayer::Touch(CActor&, CStateManager& mgr) {}
void CPlayer::DoPreThink(float dt, CStateManager& mgr)
{
PreThink(dt, mgr);
if (CEntity* ent = mgr.ObjectById(xa00_))
ent->PreThink(dt, mgr);
}
void CPlayer::DoThink(float dt, CStateManager& mgr)
{
Think(dt, mgr);
if (CEntity* ent = mgr.ObjectById(xa00_))
ent->Think(dt, mgr);
}
void CPlayer::UpdateScanningState(const CFinalInput& input, CStateManager& mgr, float) {}
void CPlayer::ValidateScanning(const CFinalInput& input, CStateManager& mgr) {}
void CPlayer::SetScanningState(EPlayerScanState, CStateManager& mgr) {}
bool CPlayer::GetExplorationMode() const { return false; }
bool CPlayer::GetCombatMode() const { return false; }
void CPlayer::RenderGun(const CStateManager& mgr, const zeus::CVector3f&) const {}
void CPlayer::Render(const CStateManager& mgr) const {}
void CPlayer::RenderReflectedPlayer(CStateManager& mgr) const {}
void CPlayer::PreRender(CStateManager& mgr, const zeus::CFrustum&) {}
void CPlayer::CalculateRenderBounds() {}
void CPlayer::AddToRenderer(const zeus::CFrustum&, const CStateManager&) {}
void CPlayer::ComputeFreeLook(const CFinalInput& input) {}
void CPlayer::UpdateFreeLook(float dt) {}
float CPlayer::GetMaximumPlayerPositiveVerticalVelocity(CStateManager&) const { return 0.f; }
void CPlayer::StartLandingControlFreeze()
{
x760_controlsFrozen = true;
x764_controlsFrozenTimeout = 0.75f;
}
void CPlayer::EndLandingControlFreeze()
{
x760_controlsFrozen = false;
x764_controlsFrozenTimeout = 0.f;
}
void CPlayer::ProcessFrozenInput(float dt, CStateManager& mgr)
{
x764_controlsFrozenTimeout -= dt;
if (x764_controlsFrozenTimeout <= 0.f)
{
EndLandingControlFreeze();
}
else
{
CFinalInput dummy;
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
x768_morphball->ComputeBallMovement(dummy, mgr, dt);
x768_morphball->UpdateBallDynamics(mgr, dt);
}
else
{
ComputeMovement(dummy, mgr, dt);
}
}
}
void CPlayer::ProcessInput(const CFinalInput&, CStateManager&) {}
void CPlayer::Stop(CStateManager& stateMgr)
{
}
bool CPlayer::GetFrozenState() const { return false; }
void CPlayer::Think(float, CStateManager&) {}
void CPlayer::PreThink(float dt, CStateManager& mgr)
{
x558_ = false;
x55c_ = 0.f;
x560_ = 0.f;
x564_ = zeus::CVector3f::skZero;
xa04_ = dt;
}
static const u16 skPlayerLandSfxSoft[] =
{
0xFFFF, 0x05E4, 0x05D2, 0x0621, 0x0658, 0xFFFF, 0x05E3, 0x0606,
0x05C0, 0x088E, 0x0694, 0x0638, 0x062B, 0xFFFF, 0x0621, 0x05D2,
0x05D2, 0x05C0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x05FB, 0x0625
};
static const u16 skPlayerLandSfxHard[] =
{
0xFFFF, 0x0651, 0x064B, 0x0647, 0x065A, 0xFFFF, 0x0648, 0x064E,
0x064F, 0x08D7, 0x0696, 0x0650, 0x064C, 0xFFFF, 0x0647, 0x064B,
0x064B, 0x064F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0652, 0x064D
};
static const CMaterialFilter SolidMaterialFilter =
CMaterialFilter::MakeInclude(CMaterialList(EMaterialTypes::Solid));
void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
{
switch (msg)
{
case EScriptObjectMessage::OnGround:
if (x258_movementState != EPlayerMovementState::OnGround &&
x2f8_morphTransState != EPlayerMorphBallState::Morphed &&
x300_fallingTime > 0.3f)
{
if (x258_movementState != EPlayerMovementState::Falling)
{
float hardThres = 30.f * 2.f * -g_tweakPlayer->GetHardLandingVelocityThreshold();
hardThres = (hardThres != 0.f) ? hardThres * std::sqrt(hardThres) : 0.f;
float landVol = zeus::clamp(95.f, 1.6f * -x794_.z + 95.f, 127.f) / 127.f;
u16 landSfx;
if (-x794_.z < hardThres)
{
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft, 24, 0xffff);
}
else
{
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard, 24, 0xffff);
StartSamusVoiceSfx(1550, 1.f, 5);
x55c_ = 0.f;
x560_ = 10.f;
x564_ = x34_transform.origin;
x558_ = true;
mgr.GetCameraManager()->AddCameraShaker(
CCameraShakeData::BuildLandingCameraShakeData(0.3f, 1.25f), false);
StartLandingControlFreeze();
}
CSfxHandle handle =
CSfxManager::SfxStart(landSfx, landVol, 0.f, false, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(handle);
float rumbleMag = -x794_.z / 110.f;
if (rumbleMag > 0.f)
{
if (std::fabs(rumbleMag) > 0.8f)
rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f;
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One);
}
x2a0_ = 0.f;
}
}
else if (x258_movementState != EPlayerMovementState::OnGround &&
x2f8_morphTransState == EPlayerMorphBallState::Morphed)
{
if (x138_velocity.z < -40.f && !x768_morphball->GetIsInHalfPipeMode() &&
x258_movementState == EPlayerMovementState::StartingJump &&
x300_fallingTime > 0.75f)
SetCoefficientOfRestitutionModifier(0.2f);
x768_morphball->StartLandingSfx();
if (x138_velocity.z < -5.f)
{
float rumbleMag = -x138_velocity.z / 110.f * 0.5f;
if (std::fabs(rumbleMag) > 0.8f)
rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f;
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One);
x2a0_ = 0.f;
}
if (x138_velocity.z < -30.f)
{
float rumbleMag = -x138_velocity.z / 110.f;
if (std::fabs(rumbleMag) > 0.8f)
rumbleMag = (rumbleMag > 0.f) ? 0.8f : -0.8f;
mgr.GetRumbleManager().Rumble(mgr, ERumbleFxId::Fifteen, rumbleMag, ERumblePriority::One);
x2a0_ = 0.f;
}
}
x300_fallingTime = 0.f;
SetMoveState(EPlayerMovementState::OnGround, mgr);
break;
case EScriptObjectMessage::Falling:
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed)
if (x768_morphball->GetX187c() == 1)
break;
if (x2f8_morphTransState != EPlayerMorphBallState::Morphed)
SetMoveState(EPlayerMovementState::Falling, mgr);
else if (x258_movementState == EPlayerMovementState::OnGround)
SetMoveState(EPlayerMovementState::FallingMorphed, mgr);
break;
case EScriptObjectMessage::LandOnNotFloor:
if (x2f8_morphTransState == EPlayerMorphBallState::Morphed &&
x768_morphball->GetX187c() == 1 &&
x258_movementState != EPlayerMovementState::StartingJump)
SetMoveState(EPlayerMovementState::StartingJump, mgr);
break;
case EScriptObjectMessage::OnIceSurface:
x2ac_movementSurface = EPlayerMovementSurface::Ice;
break;
case EScriptObjectMessage::OnMudSlowSurface:
x2ac_movementSurface = EPlayerMovementSurface::MudSlow;
break;
case EScriptObjectMessage::OnNormalSurface:
x2ac_movementSurface = EPlayerMovementSurface::Normal;
break;
case EScriptObjectMessage::InSnakeWeed:
x2ac_movementSurface = EPlayerMovementSurface::SnakeWeed;
break;
case EScriptObjectMessage::AddSplashInhabitant:
{
SetInFluid(true, sender);
UpdateSubmerged(mgr);
CRayCastResult result =
mgr.RayStaticIntersection(x34_transform.origin, zeus::CVector3f::skDown,
0.5f * GetEyeHeight(), SolidMaterialFilter);
if (result.IsInvalid())
{
SetVelocityWR(x138_velocity * 0.095f);
xfc_constantForce *= 0.095f;
}
break;
}
case EScriptObjectMessage::UpdateSplashInhabitant:
UpdateSubmerged(mgr);
if (CheckSubmerged() && !mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
{
if (TCastToPtr<CScriptWater> water = mgr.ObjectById(xc4_fluidId))
{
switch (water->GetFluidPlane().GetFluidType())
{
case CFluidPlane::EFluidType::Zero:
x2b0_ = 0;
break;
case CFluidPlane::EFluidType::Two:
case CFluidPlane::EFluidType::Five:
x2ac_movementSurface = EPlayerMovementSurface::Fluid2Or5;
break;
case CFluidPlane::EFluidType::One:
x2b0_ = 0;
break;
case CFluidPlane::EFluidType::Three:
x2ac_movementSurface = EPlayerMovementSurface::Fluid3;
break;
default: break;
}
}
}
x9c5_25_splashUpdated = true;
break;
case EScriptObjectMessage::RemoveSplashInhabitant:
SetInFluid(false, kInvalidUniqueId);
UpdateSubmerged(mgr);
break;
case EScriptObjectMessage::ProjectileCollide:
x378_ = g_tweakPlayer->GetX1fc();
SetOrbitRequest(EPlayerOrbitRequest::Nine, mgr);
break;
case EScriptObjectMessage::AddPlatformRider:
x82e_ridingPlatform = sender;
break;
case EScriptObjectMessage::Damage:
if (TCastToPtr<CEnergyProjectile> energ = mgr.ObjectById(sender))
{
if ((energ->GetAttribField() & CWeapon::EProjectileAttrib::StaticInterference) !=
CWeapon::EProjectileAttrib::None)
{
mgr.GetPlayerState()->GetStaticInterference().
AddSource(GetUniqueId(), 0.3f, energ->GetInterferenceDuration());
}
}
break;
case EScriptObjectMessage::Deleted:
mgr.GetPlayerState()->ResetVisor();
x730_.clear();
break;
default: break;
}
x490_gun->AcceptScriptMessage(msg, sender, mgr);
x768_morphball->AcceptScriptMessage(msg, sender, mgr);
CActor::AcceptScriptMsg(msg, sender, mgr);
}
void CPlayer::SetVisorSteam(float, float, float, u32, bool) {}
void CPlayer::UpdateFootstepBounds(const CFinalInput& input, CStateManager&, float) {}
u16 CPlayer::GetMaterialSoundUnderPlayer(CStateManager& mgr, const u16* table, u32 length, u16 defId)
{
u16 ret = defId;
zeus::CAABox aabb = GetBoundingBox();
aabb.accumulateBounds(x34_transform.origin + zeus::CVector3f::skDown);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, aabb, SolidMaterialFilter, nullptr);
TUniqueId collideId = kInvalidUniqueId;
CRayCastResult result = mgr.RayWorldIntersection(collideId, x34_transform.origin,
zeus::CVector3f::skDown,
1.5f, SolidMaterialFilter, nearList);
if (result.IsValid())
ret = SfxIdFromMaterial(result.GetMaterial(), table, length, defId);
return ret;
}
u16 CPlayer::SfxIdFromMaterial(const CMaterialList& mat, const u16* idList, u32 tableLen, u16 defId)
{
u16 id = defId;
for (u32 i = 0; i < tableLen; ++i)
{
if (mat.HasMaterial(EMaterialTypes(i)) && idList[i] != 0xFFFF)
id = idList[i];
}
return id;
}
void CPlayer::UpdateCrosshairsState(const CFinalInput&) {}
void CPlayer::UpdateVisorTransition(float, CStateManager& mgr) {}
void CPlayer::UpdateVisorState(const CFinalInput&, float, CStateManager& mgr) {}
void CPlayer::ForceGunOrientation(const zeus::CTransform&, CStateManager& mgr) {}
void CPlayer::UpdateDebugCamera(CStateManager& mgr) {}
CFirstPersonCamera& CPlayer::GetFirstPersonCamera(CStateManager& mgr)
{
return *mgr.GetCameraManager()->GetFirstPersonCamera();
}
void CPlayer::UpdateGunTransform(const zeus::CVector3f&, float, CStateManager& mgr, bool) {}
void CPlayer::UpdateAssistedAiming(const zeus::CTransform& xf, const CStateManager& mgr)
{
}
void CPlayer::UpdateAimTargetPrediction(const zeus::CTransform& xf, const CStateManager& mgr)
{
}
void CPlayer::ResetAimTargetPrediction(TUniqueId target)
{
if (target == kInvalidUniqueId || x3f4_aimTarget != target)
x404_aimTargetAverage.Clear();
x3f4_aimTarget = target;
}
void CPlayer::DrawGun(CStateManager& mgr) {}
void CPlayer::HolsterGun(CStateManager& mgr) {}
void CPlayer::UpdateGrappleArmTransform(const zeus::CVector3f&, CStateManager& mgr, float) {}
void CPlayer::ApplyGrappleForces(const CFinalInput& input, CStateManager& mgr, float) {}
bool CPlayer::ValidateFPPosition(const zeus::CVector3f& pos, CStateManager& mgr) { return false; }
void CPlayer::UpdateGrappleState(const CFinalInput& input, CStateManager& mgr) {}
void CPlayer::ApplyGrappleJump(CStateManager& mgr) {}
void CPlayer::BeginGrapple(zeus::CVector3f&, CStateManager& mgr) {}
void CPlayer::BreakGrapple(CStateManager& mgr) {}
void CPlayer::SetOrbitRequest(EPlayerOrbitRequest req, CStateManager& mgr)
{
x30c_orbitRequest = req;
switch (req)
{
case EPlayerOrbitRequest::Eight:
case EPlayerOrbitRequest::Seven:
SetOrbitState(EPlayerOrbitState::Two, mgr);
x314_orbitPoint = g_tweakPlayer->GetX164(int(x308_orbitType)) *
x34_transform.basis[1] + x34_transform.origin;
break;
default:
SetOrbitState(EPlayerOrbitState::Zero, mgr);
break;
}
}
void CPlayer::PreventFallingCameraPitch() {}
void CPlayer::OrbitCarcass(CStateManager&) {}
void CPlayer::OrbitPoint(EPlayerOrbitType, CStateManager& mgr) {}
zeus::CVector3f CPlayer::GetHUDOrbitTargetPosition() const { return {}; }
void CPlayer::SetOrbitState(EPlayerOrbitState, CStateManager& mgr) {}
void CPlayer::SetOrbitTargetId(TUniqueId id, CStateManager& mgr)
{
if (id != kInvalidUniqueId)
{
x394_ = (TCastToPtr<CPatterned>(mgr.ObjectById(id)) ||
TCastToPtr<CWallCrawlerSwarm>(mgr.ObjectById(id)) ||
CPatterned::CastTo<CThardusRockProjectile>(mgr.ObjectById(id)) ||
TCastToPtr<CScriptGunTurret>(mgr.ObjectById(id)));
}
x310_orbitTargetId = id;
if (x310_orbitTargetId == kInvalidUniqueId)
x374_ = false;
}
void CPlayer::UpdateOrbitPosition(float pos, CStateManager& mgr)
{
switch (x304_orbitState)
{
case EPlayerOrbitState::Two:
case EPlayerOrbitState::Three:
SetOrbitPosition(pos, mgr);
break;
case EPlayerOrbitState::One:
case EPlayerOrbitState::Four:
case EPlayerOrbitState::Five:
if (TCastToPtr<CActor> act = mgr.ObjectById(x310_orbitTargetId))
if (x310_orbitTargetId != kInvalidUniqueId)
x314_orbitPoint = act->GetOrbitPosition(mgr);
break;
default: break;
}
}
void CPlayer::UpdateOrbitZPosition()
{
if (x304_orbitState == EPlayerOrbitState::Two)
{
if (std::fabs(x320_orbitVector.z) < g_tweakPlayer->GetOrbitZRange())
x314_orbitPoint.z = x320_orbitVector.z + x34_transform.origin.z + GetEyeHeight();
}
}
void CPlayer::UpdateOrbitFixedPosition()
{
x314_orbitPoint = x34_transform.rotate(x320_orbitVector) + GetEyePosition();
}
void CPlayer::SetOrbitPosition(float pos, CStateManager& mgr)
{
zeus::CTransform camXf = GetFirstPersonCameraTransform(mgr);
if (x304_orbitState == EPlayerOrbitState::Two && x30c_orbitRequest == EPlayerOrbitRequest::Seven)
camXf = x34_transform;
zeus::CVector3f fwd = camXf.basis[1];
float dot = fwd.normalized().dot(fwd);
if (std::fabs(dot) > 1.f)
dot = (dot > 0.f) ? 1.f : -1.f;
x314_orbitPoint = camXf.rotate(zeus::CVector3f(0.f, pos / dot, 0.f)) + camXf.origin;
x320_orbitVector = zeus::CVector3f(0.f, pos, x314_orbitPoint.z - camXf.origin.z);
}
void CPlayer::UpdateAimTarget(CStateManager& mgr) {}
void CPlayer::UpdateAimTargetTimer(float) {}
bool CPlayer::ValidateAimTargetId(TUniqueId, CStateManager& mgr) { return false; }
bool CPlayer::ValidateObjectForMode(TUniqueId, CStateManager& mgr) const { return false; }
TUniqueId CPlayer::FindAimTargetId(CStateManager& mgr) { return {}; }
const zeus::CTransform& CPlayer::GetFirstPersonCameraTransform(const CStateManager& mgr) const
{
return mgr.GetCameraManager()->GetFirstPersonCamera()->GetGunFollowTransform();
}
TUniqueId CPlayer::CheckEnemiesAgainstOrbitZone(const std::vector<TUniqueId>&, EPlayerZoneInfo, EPlayerZoneType,
CStateManager& mgr) const
{
return {};
}
TUniqueId CPlayer::FindOrbitTargetId(CStateManager& mgr)
{
return FindBestOrbitableObject(x354_onScreenOrbitObjects, x330_orbitZone, mgr);
}
static zeus::CAABox BuildNearListBox(bool cropBottom, const zeus::CTransform& xf, float x, float z, float y)
{
zeus::CAABox aabb(-x, cropBottom ? 0.f : -y, -z, x, y, z);
return aabb.getTransformedAABox(xf);
}
void CPlayer::UpdateOrbitableObjects(CStateManager& mgr)
{
x354_onScreenOrbitObjects.clear();
x344_nearbyOrbitObjects.clear();
x354_onScreenOrbitObjects.clear();
if (CheckOrbitDisableSourceList(mgr))
return;
float dist = GetOrbitMaxTargetDistance(mgr);
if (x9c6_24_)
dist *= 5.f;
zeus::CAABox nearAABB =
BuildNearListBox(true, GetFirstPersonCameraTransform(mgr),
g_tweakPlayer->GetOrbitNearX(), g_tweakPlayer->GetOrbitNearZ(), dist);
CMaterialFilter filter = mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan ?
CMaterialFilter::MakeInclude({EMaterialTypes::Scannable}) : CMaterialFilter::MakeInclude({EMaterialTypes::Orbit});
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, nearAABB, filter, nullptr);
FindOrbitableObjects(nearList, x344_nearbyOrbitObjects, x330_orbitZone, EPlayerZoneType::Always, mgr, true);
FindOrbitableObjects(nearList, x354_onScreenOrbitObjects, x330_orbitZone, x334_orbitType, mgr, true);
FindOrbitableObjects(nearList, x364_offScreenOrbitObjects, x330_orbitZone, x334_orbitType, mgr, false);
}
TUniqueId CPlayer::FindBestOrbitableObject(const std::vector<TUniqueId>&, EPlayerZoneInfo, CStateManager& mgr) const
{
zeus::CVector3f eyePos = GetEyePosition();
zeus::CVector3f lookDir = x34_transform.basis[1].normalized();
/* TODO: Finish */
return {};
}
void CPlayer::FindOrbitableObjects(const rstl::reserved_vector<TUniqueId, 1024>& nearObjects,
std::vector<TUniqueId>& listOut, EPlayerZoneInfo zone,
EPlayerZoneType type, CStateManager& mgr, bool onScreenTest) const
{
CFirstPersonCamera* fpCam = mgr.GetCameraManager()->GetFirstPersonCamera();
zeus::CVector3f eyePos = GetEyePosition();
for (TUniqueId id : nearObjects)
{
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(id))
{
if (GetUniqueId() == act->GetUniqueId())
continue;
if (ValidateOrbitTargetId(act->GetUniqueId(), mgr))
continue;
zeus::CVector3f orbitPos = act->GetOrbitPosition(mgr);
zeus::CVector3f screenPos = fpCam->ConvertToScreenSpace(orbitPos);
screenPos.x = g_Viewport.x8_width * screenPos.x / 2.f + g_Viewport.x8_width / 2.f;
screenPos.y = g_Viewport.xc_height * screenPos.y / 2.f + g_Viewport.xc_height / 2.f;
bool pass = false;
if (onScreenTest)
{
if (WithinOrbitScreenBox(screenPos, zone, type))
pass = true;
}
else
{
if (!WithinOrbitScreenBox(screenPos, zone, type))
pass = true;
}
if (pass && (!act->GetDoTargetDistanceTest() || (orbitPos - eyePos).magnitude() <= GetOrbitMaxTargetDistance(mgr)))
listOut.push_back(id);
}
}
}
bool CPlayer::WithinOrbitScreenBox(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone, EPlayerZoneType type) const
{
if (screenCoords.z >= 1.f)
return false;
switch (type)
{
case EPlayerZoneType::Box:
return std::fabs(screenCoords.x - g_tweakPlayer->GetOrbitScreenBoxCenterX(int(zone))) <
g_tweakPlayer->GetOrbitScreenBoxHalfExtentX(int(zone)) &&
std::fabs(screenCoords.y - g_tweakPlayer->GetOrbitScreenBoxCenterY(int(zone))) <
g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(int(zone)) &&
screenCoords.z < 1.f;
break;
case EPlayerZoneType::Ellipse:
return WithinOrbitScreenEllipse(screenCoords, zone);
default:
return true;
}
return false;
}
bool CPlayer::WithinOrbitScreenEllipse(const zeus::CVector3f& screenCoords, EPlayerZoneInfo zone) const
{
if (screenCoords.z >= 1.f)
return false;
float heYSq = g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(int(zone));
heYSq *= heYSq;
float heXSq = g_tweakPlayer->GetOrbitScreenBoxHalfExtentX(int(zone));
heXSq *= heXSq;
float tmpY = std::fabs(screenCoords.y - g_tweakPlayer->GetOrbitScreenBoxCenterY(int(zone)));
float tmpX = std::fabs(screenCoords.x - g_tweakPlayer->GetOrbitScreenBoxCenterX(int(zone)));
return tmpX * tmpX <= (1.f - tmpY * tmpY / heYSq) * heXSq;
}
bool CPlayer::CheckOrbitDisableSourceList(CStateManager& mgr)
{
for (auto it = x9e4_orbitDisableList.begin() ; it != x9e4_orbitDisableList.end() ;)
{
if (!mgr.GetObjectById(*it))
{
it = x9e4_orbitDisableList.erase(it);
continue;
}
++it;
}
return x9e4_orbitDisableList.size() != 0;
}
void CPlayer::RemoveOrbitDisableSource(TUniqueId uid)
{
for (auto it = x9e4_orbitDisableList.begin() ; it != x9e4_orbitDisableList.end() ;)
{
if (*it == uid)
{
it = x9e4_orbitDisableList.erase(it);
return;
}
++it;
}
}
void CPlayer::AddOrbitDisableSource(CStateManager& mgr, TUniqueId addId)
{
if (x9e4_orbitDisableList.size() >= 5)
return;
for (TUniqueId uid : x9e4_orbitDisableList)
if (uid == addId)
return;
x9e4_orbitDisableList.push_back(addId);
ResetAimTargetPrediction(kInvalidUniqueId);
if (!TCastToConstPtr<CScriptGrapplePoint>(mgr.GetObjectById(x310_orbitTargetId)))
SetOrbitTargetId(kInvalidUniqueId, mgr);
}
void CPlayer::UpdateOrbitPreventionTimer(float) {}
void CPlayer::UpdateOrbitModeTimer(float) {}
void CPlayer::UpdateOrbitZone(CStateManager& mgr) {}
void CPlayer::UpdateOrbitInput(const CFinalInput& input, CStateManager& mgr) {}
void CPlayer::ActivateOrbitSource(CStateManager& mgr)
{
switch (x390_orbitSource)
{
default:
OrbitCarcass(mgr);
break;
case 1:
SetOrbitRequest(EPlayerOrbitRequest::Six, mgr);
break;
case 2:
if (x394_)
OrbitPoint(EPlayerOrbitType::One, mgr);
else
OrbitCarcass(mgr);
break;
}
}
void CPlayer::UpdateOrbitSelection(const CFinalInput& input, CStateManager& mgr) {}
void CPlayer::UpdateOrbitOrientation(CStateManager& mgr) {}
void CPlayer::UpdateOrbitTarget(CStateManager& mgr) {}
float CPlayer::GetOrbitMaxLockDistance(CStateManager& mgr) const { return 0.f; }
float CPlayer::GetOrbitMaxTargetDistance(CStateManager& mgr) const { return 0.f; }
bool CPlayer::ValidateOrbitTargetId(TUniqueId, CStateManager& mgr) const { return false; }
bool CPlayer::ValidateCurrentOrbitTargetId(CStateManager& mgr) { return false; }
bool CPlayer::ValidateOrbitTargetIdAndPointer(TUniqueId, CStateManager& mgr) const { return false; }
zeus::CVector3f CPlayer::GetBallPosition() const { return {}; }
zeus::CVector3f CPlayer::GetEyePosition() const { return {}; }
float CPlayer::GetEyeHeight() const { return 0.f; }
float CPlayer::GetStepUpHeight() const { return 0.f; }
float CPlayer::GetStepDownHeight() const { return 0.f; }
void CPlayer::Teleport(const zeus::CTransform& xf, CStateManager& mgr, bool) {}
void CPlayer::BombJump(const zeus::CVector3f& pos, CStateManager& mgr) {}
zeus::CTransform CPlayer::CreateTransformFromMovementDirection() const { return {}; }
const CCollisionPrimitive* CPlayer::GetCollisionPrimitive() const { return CPhysicsActor::GetCollisionPrimitive(); }
zeus::CTransform CPlayer::GetPrimitiveTransform() const { return {}; }
bool CPlayer::CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) { return false; }
float CPlayer::GetActualFirstPersonMaxVelocity() const { return 0.f; }
void CPlayer::SetMoveState(EPlayerMovementState, CStateManager& mgr) {}
float CPlayer::JumpInput(const CFinalInput& input, CStateManager& mgr) { return 0.f; }
float CPlayer::TurnInput(const CFinalInput& input) const { return 0.f; }
float CPlayer::StrafeInput(const CFinalInput& input) const { return 0.f; }
float CPlayer::ForwardInput(const CFinalInput& input, float) const { return 0.f; }
void CPlayer::ComputeMovement(const CFinalInput& input, CStateManager& mgr, float) {}
float CPlayer::GetWeight() const { return 0.f; }
float CPlayer::GetDampedClampedVelocityWR() const { return 0.f; }
void CPlayer::UpdateCinematicState(CStateManager& mgr)
{
if (mgr.GetCameraManager()->IsInCinematicCamera())
{
switch (x2f4_cameraState)
{
}
}
}
void CPlayer::SetCameraState(EPlayerCameraState camState, CStateManager& stateMgr)
{
if (x2f4_cameraState == camState)
return;
x2f4_cameraState = camState;
CCameraManager* camMgr = stateMgr.GetCameraManager();
switch (camState)
{
case EPlayerCameraState::Zero:
camMgr->SetCurrentCameraId(camMgr->GetFirstPersonCamera()->GetUniqueId(), stateMgr);
x768_morphball->SetBallLightActive(stateMgr, false);
break;
case EPlayerCameraState::One:
case EPlayerCameraState::Three:
camMgr->SetCurrentCameraId(camMgr->GetBallCamera()->GetUniqueId(), stateMgr);
x768_morphball->SetBallLightActive(stateMgr, true);
break;
case EPlayerCameraState::Two:
break;
case EPlayerCameraState::Four:
{
bool ballLight = false;
if (TCastToPtr<CCinematicCamera> cineCam = camMgr->GetCurrentCamera(stateMgr))
ballLight = x2f8_morphTransState == EPlayerMorphBallState::Morphed && cineCam->GetW1() & 0x40;
x768_morphball->SetBallLightActive(stateMgr, ballLight);
break;
}
}
}
bool CPlayer::IsEnergyLow(const CStateManager& mgr) const
{
float lowThreshold = mgr.GetPlayerState()->GetItemCapacity(CPlayerState::EItemType::EnergyTanks) < 4 ? 30.f : 100.f;
return HealthInfo(mgr)->GetHP() < lowThreshold;
}
bool CPlayer::ObjectInScanningRange(TUniqueId id, const CStateManager& mgr) const
{
const CEntity* ent = mgr.GetObjectById(id);
if (TCastToConstPtr<CActor> act = ent)
{
zeus::CVector3f delta = act->GetTranslation() - GetTranslation();
if (delta.canBeNormalized())
return delta.magnitude() < g_tweakPlayer->GetScanningRange();
}
return false;
}
void CPlayer::Touch() {}
void CPlayer::CVisorSteam::SetSteam(float a, float b, float c, ResId d, bool e)
{
if (x1c_ == -1 || a > x10_)
{
x10_ = a;
x14_ = b;
x18_ = c;
x1c_ = d;
}
x28_ = e;
}
ResId CPlayer::CVisorSteam::GetTextureId() const { return xc_tex; }
void CPlayer::CVisorSteam::Update(float dt)
{
if (x1c_ == -1)
x0_ = 0.f;
else
{
x0_ = x10_;
x4_ = x14_;
x8_ = x18_;
xc_tex = x1c_;
}
x1c_ = -1;
if ((x20_alpha - x0_) < 0.000009999f || std::fabs(x20_alpha) > 0.000009999f)
return;
if (x20_alpha > x0_)
{
if (x24_ <= 0.f)
{
x20_alpha -= (dt / x8_);
x20_alpha = std::min(x20_alpha, x0_);
}
else
{
x24_ = x0_ - dt;
x24_ = zeus::max(0.f, x24_);
}
return;
}
CToken tmpTex = g_SimplePool->GetObj({SBIG('TXTR'), xc_tex});
if (!tmpTex)
return;
x20_alpha += (x20_alpha + (dt / x4_));
if (x20_alpha > x0_)
x20_alpha = x0_;
x24_ = 0.1f;
}
void CPlayer::CInputFilter::Reset()
{
x0_stateSamples.clear();
x54_posSamples.clear();
x148_velSamples.clear();
x23c_inputSamples.clear();
}
void CPlayer::CInputFilter::AddSample(EInputState state, const zeus::CVector3f& pos,
const zeus::CVector3f& vel, const zeus::CVector2f& input)
{
if (x0_stateSamples.size() >= 20)
x0_stateSamples.resize(19);
x0_stateSamples.insert(x0_stateSamples.begin(), state);
if (x54_posSamples.size() >= 20)
x54_posSamples.resize(19);
x54_posSamples.insert(x54_posSamples.begin(), pos);
if (x148_velSamples.size() >= 20)
x148_velSamples.resize(19);
x148_velSamples.insert(x148_velSamples.begin(), vel);
if (x23c_inputSamples.size() >= 20)
x23c_inputSamples.resize(19);
x23c_inputSamples.insert(x23c_inputSamples.begin(), input);
}
bool CPlayer::CInputFilter::Passes() const
{
// TODO: Do
return false;
}
void CPlayer::SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState, CStateManager&) {}
void CPlayer::DecrementPhazon()
{
if (xa10_phazonCounter == 0)
return;
xa10_phazonCounter--;
}
void CPlayer::IncrementPhazon()
{
if (xa10_phazonCounter != 0)
xa10_phazonCounter++;
else
xa14_ = 0.f;
}
bool CPlayer::CheckSubmerged() const
{
if (!xe6_24_fluidCounter)
return false;
return x828_waterLevelOnPlayer >= (x2f8_morphTransState == EPlayerMorphBallState::Morphed ?
2.f * g_tweakPlayer->GetPlayerBallHalfExtent() : 0.5f * GetEyeHeight());
}
void CPlayer::UpdateSubmerged(CStateManager& mgr)
{
x82c_ = false;
x828_waterLevelOnPlayer = 0.f;
if (xe6_24_fluidCounter)
{
if (TCastToPtr<CScriptWater> water = mgr.ObjectById(xc4_fluidId))
{
x828_waterLevelOnPlayer =
-(zeus::CVector3f::skUp.dot(x34_transform.origin) - water->GetTriggerBoundsWR().max.z);
CFluidPlane::EFluidType fluidType = water->GetFluidPlane().GetFluidType();
x82c_ = (fluidType == CFluidPlane::EFluidType::Two || fluidType == CFluidPlane::EFluidType::Five);
CheckSubmerged();
}
}
}
void CPlayer::ApplySubmergedPitchBend(CSfxHandle& sfx)
{
if (CheckSubmerged())
CSfxManager::PitchBend(sfx, -1.f);
}
}