metaforce/Runtime/GuiSys/CGuiWidget.hpp

57 lines
1.6 KiB
C++

#ifndef __URDE_CGUIWIDGET_HPP__
#define __URDE_CGUIWIDGET_HPP__
#include "IOStreams.hpp"
#include "CGuiObject.hpp"
namespace urde
{
class CGuiAnimBase;
class CGuiFrame;
class CGuiMessage;
enum class EGuiAnimBehListID
{
};
class CGuiWidget : public CGuiObject
{
public:
struct CGuiWidgetParms
{
};
private:
public:
virtual void Message(const CGuiMessage& msg);
virtual void ParseBaseInfo(CGuiFrame* frame, CInputStream& in, const CGuiWidgetParms& parms);
virtual void ParseMessages(CInputStream& in, const CGuiWidgetParms& parms);
virtual void ParseAnimations(CInputStream& in, const CGuiWidgetParms& parms);
virtual void GetTextureAssets() const;
virtual void GetModelAssets() const;
virtual void GetFontAssets() const;
virtual void GetKFAMAssets() const;
virtual void Initialize();
virtual void Touch() const;
virtual void GetIsVisible() const;
virtual void GetIsActive() const;
virtual void TextSupport();
virtual void GetTextSupport() const;
virtual void ModifyRGBA(CGuiWidget* widget);
virtual void AddAnim(EGuiAnimBehListID, CGuiAnimBase*);
virtual void AddChildWidget(CGuiWidget* widget, bool, bool);
virtual void RemoveChildWidget(CGuiWidget* widget, bool);
virtual void GetWidgetTypeID() const;
virtual void AddWorkerWidget(CGuiWidget* worker);
virtual void GetFinishedLoadingWidgetSpecific() const;
virtual void OnVisible();
virtual void OnInvisible();
virtual void OnActivate(bool);
virtual void OnDeActivate();
virtual void DoRegisterEventHandler();
virtual void DoUnregisterEventHandler();
};
}
#endif // __URDE_CGUIWIDGET_HPP__