mirror of https://github.com/AxioDL/metaforce.git
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
#include "CAssetFactory.hpp"
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#include "CAnimCharacterSet.hpp"
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#include "CCharacterFactory.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CModelData.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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namespace urde
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{
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CFactoryFnReturn CCharacterFactoryBuilder::CDummyFactory::Build(const SObjectTag& tag,
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const CVParamTransfer&,
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CObjectReference* selfRef)
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{
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TLockedToken<CAnimCharacterSet> ancs =
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g_SimplePool->GetObj({SBIG('ANCS'), tag.id});
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return TToken<CCharacterFactory>::GetIObjObjectFor(
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std::make_unique<CCharacterFactory>(*g_SimplePool, *ancs.GetObj(), tag.id));
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}
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void CCharacterFactoryBuilder::CDummyFactory::BuildAsync(const SObjectTag& tag,
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const CVParamTransfer& parms,
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IObj** objOut,
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CObjectReference* selfRef)
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{
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*objOut = Build(tag, parms, selfRef).release();
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}
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void CCharacterFactoryBuilder::CDummyFactory::CancelBuild(const SObjectTag&)
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{
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}
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bool CCharacterFactoryBuilder::CDummyFactory::CanBuild(const SObjectTag&)
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{
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return true;
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}
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const SObjectTag* CCharacterFactoryBuilder::CDummyFactory::GetResourceIdByName(const char*) const
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{
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return nullptr;
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}
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FourCC CCharacterFactoryBuilder::CDummyFactory::GetResourceTypeById(ResId id) const
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{
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return {};
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}
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u32 CCharacterFactoryBuilder::CDummyFactory::ResourceSize(const urde::SObjectTag& tag)
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{
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return 0;
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}
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bool CCharacterFactoryBuilder::CDummyFactory::LoadResourceAsync(const urde::SObjectTag& tag,
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std::unique_ptr<u8[]>& target)
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{
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return false;
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}
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bool CCharacterFactoryBuilder::CDummyFactory::LoadResourcePartAsync(const urde::SObjectTag& tag,
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u32 size, u32 off,
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std::unique_ptr<u8[]>& target)
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{
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return false;
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}
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std::unique_ptr<u8[]> CCharacterFactoryBuilder::CDummyFactory::LoadResourceSync(const urde::SObjectTag& tag)
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{
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return {};
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}
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std::unique_ptr<u8[]> CCharacterFactoryBuilder::CDummyFactory::LoadResourcePartSync(const urde::SObjectTag& tag,
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u32 size, u32 off)
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{
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return {};
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}
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CCharacterFactoryBuilder::CCharacterFactoryBuilder() : x4_dummyStore(x0_dummyFactory) {}
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TToken<CCharacterFactory> CCharacterFactoryBuilder::GetFactory(const CAnimRes& res)
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{
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return x4_dummyStore.GetObj({SBIG('ANCS'), res.GetId()});
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}
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}
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