metaforce/Runtime/Character/CCharacterFactory.hpp

76 lines
2.8 KiB
C++

#ifndef __URDE_CCHARACTERFACTORY_HPP__
#define __URDE_CCHARACTERFACTORY_HPP__
#include "IFactory.hpp"
#include "IObjFactory.hpp"
#include "CToken.hpp"
#include "CSimplePool.hpp"
#include "CAnimationSet.hpp"
namespace urde
{
class CSimplePool;
class CAnimCharacterSet;
class CCharacterInfo;
class CCharLayoutInfo;
class CAdditiveAnimationInfo;
class CTransitionDatabaseGame;
class CAnimationManager;
class CTransitionManager;
class CAllFormatsAnimSource;
class CAnimData;
class CCharacterFactory : public IObjFactory
{
public:
class CDummyFactory : public IFactory
{
public:
CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**, CObjectReference* selfRef);
void CancelBuild(const SObjectTag&);
bool CanBuild(const SObjectTag&);
const SObjectTag* GetResourceIdByName(const char*) const;
FourCC GetResourceTypeById(ResId id) const;
u32 ResourceSize(const urde::SObjectTag& tag);
bool LoadResourceAsync(const urde::SObjectTag& tag, std::unique_ptr<u8[]>& target);
bool LoadResourcePartAsync(const urde::SObjectTag& tag, u32 size, u32 off, std::unique_ptr<u8[]>& target);
std::unique_ptr<u8[]> LoadResourceSync(const urde::SObjectTag& tag);
std::unique_ptr<u8[]> LoadResourcePartSync(const urde::SObjectTag& tag, u32 size, u32 off);
};
private:
std::vector<CCharacterInfo> x4_charInfoDB;
std::vector<TLockedToken<CCharLayoutInfo>> x14_charLayoutInfoDB;
std::shared_ptr<CAnimSysContext> x24_sysContext;
std::shared_ptr<CAnimationManager> x28_animMgr;
std::shared_ptr<CTransitionManager> x2c_transMgr;
std::vector<TCachedToken<CAllFormatsAnimSource>> x30_animSourceDB;
std::vector<std::pair<u32, CAdditiveAnimationInfo>> x40_additiveInfo;
CAdditiveAnimationInfo x50_defaultAdditiveInfo;
std::vector<std::pair<ResId, ResId>> x58_animResources;
ResId x68_selfId;
CDummyFactory x6c_dummyFactory;
CSimplePool x70_cacheResPool;
static std::vector<CCharacterInfo> GetCharacterInfoDB(const CAnimCharacterSet& ancs);
static std::vector<TLockedToken<CCharLayoutInfo>>
GetCharLayoutInfoDB(CSimplePool& store,
const std::vector<CCharacterInfo>& chars);
public:
CCharacterFactory(CSimplePool& store, const CAnimCharacterSet& ancs, ResId);
std::unique_ptr<CAnimData> CreateCharacter(int charIdx, bool loop,
const TLockedToken<CCharacterFactory>& factory,
int defaultAnim) const;
ResId GetEventResourceIdForAnimResourceId(ResId animId) const;
const CCharacterInfo& GetCharInfo(int charIdx) const { return x4_charInfoDB[charIdx]; }
};
}
#endif // __URDE_CCHARACTERFACTORY_HPP__