metaforce/Runtime/Character/CAnimTreeSingleChild.cpp

113 lines
2.6 KiB
C++

#include "CAnimTreeSingleChild.hpp"
namespace urde
{
CAnimTreeSingleChild::CAnimTreeSingleChild(const std::weak_ptr<CAnimTreeNode>& node, const std::string& name)
: CAnimTreeNode(name)
{
}
SAdvancementResults CAnimTreeSingleChild::VAdvanceView(const CCharAnimTime& a)
{
return {};
}
CCharAnimTime CAnimTreeSingleChild::VGetTimeRemaining() const
{
return {};
}
bool CAnimTreeSingleChild::VHasOffset(const CSegId& seg) const
{
return false;
}
zeus::CVector3f CAnimTreeSingleChild::VGetOffset(const CSegId& seg) const
{
return {};
}
zeus::CQuaternion CAnimTreeSingleChild::VGetRotation(const CSegId& seg) const
{
return {};
}
u32 CAnimTreeSingleChild::VGetBoolPOIList(const CCharAnimTime& time,
CBoolPOINode* listOut,
u32 capacity, u32 iterator, u32) const
{
return 0;
}
u32 CAnimTreeSingleChild::VGetInt32POIList(const CCharAnimTime& time,
CInt32POINode* listOut,
u32 capacity, u32 iterator, u32) const
{
return 0;
}
u32 CAnimTreeSingleChild::VGetParticlePOIList(const CCharAnimTime& time,
CParticlePOINode* listOut,
u32 capacity, u32 iterator, u32) const
{
return 0;
}
u32 CAnimTreeSingleChild::VGetSoundPOIList(const CCharAnimTime& time,
CSoundPOINode* listOut,
u32 capacity, u32 iterator, u32) const
{
return 0;
}
bool CAnimTreeSingleChild::VGetBoolPOIState(const char* name) const
{
return false;
}
s32 CAnimTreeSingleChild::VGetInt32POIState(const char* name) const
{
return -1;
}
CParticleData::EParentedMode CAnimTreeSingleChild::VGetParticlePOIState(const char* name) const
{
return CParticleData::EParentedMode::Initial;
}
void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list,
CSegStatementSet& setOut) const
{
}
void CAnimTreeSingleChild::VGetSegStatementSet(const CSegIdList& list,
CSegStatementSet& setOut,
const CCharAnimTime& time) const
{
}
void CAnimTreeSingleChild::VSetPhase(float)
{
}
SAdvancementResults
CAnimTreeSingleChild::VGetAdvancementResults(const CCharAnimTime& a,
const CCharAnimTime& b) const
{
return {};
}
u32 CAnimTreeSingleChild::Depth() const
{
return 1;
}
u32 CAnimTreeSingleChild::VGetNumChildren() const
{
return 0;
}
}