metaforce/Runtime/CMakeLists.txt

281 lines
12 KiB
CMake

macro(runtime_add_list rel_path a_list)
unset(tmp_list)
foreach (path IN LISTS ${a_list})
if (IS_ABSOLUTE ${path})
list(APPEND tmp_list "${path}")
else ()
list(APPEND tmp_list "${rel_path}/${path}")
endif ()
endforeach (path)
set(${a_list} "${tmp_list}" PARENT_SCOPE)
endmacro(runtime_add_list)
add_subdirectory(Audio)
add_subdirectory(Character)
add_subdirectory(Graphics)
add_subdirectory(Collision)
add_subdirectory(Camera)
add_subdirectory(World)
add_subdirectory(Weapon)
add_subdirectory(AutoMapper)
add_subdirectory(GuiSys)
add_subdirectory(Input)
add_subdirectory(Particle)
if (WIN32)
list(APPEND PLAT_SRCS CMemoryCardSysWin.cpp)
else ()
list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp)
endif ()
find_package(Python3 COMPONENTS Interpreter REQUIRED)
add_custom_command(OUTPUT TCastTo.hpp TCastTo.cpp DEPENDS MkCastTo.py
COMMAND ${Python3_EXECUTABLE} ARGS ${CMAKE_CURRENT_SOURCE_DIR}/MkCastTo.py
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating cast functions")
add_subdirectory(MP1)
add_subdirectory(MP2)
add_subdirectory(MP3)
set(CAST_TO_SOURCES
MkCastTo.py
TCastTo.hpp TCastTo.cpp)
set(RUNTIME_SOURCES_A
RetroTypes.hpp RetroTypes.cpp
${CAST_TO_SOURCES}
${MP1_SOURCES}
${AUDIO_SOURCES}
${AUTOMAPPER_SOURCES}
${CAMERA_SOURCES}
${CHARACTER_SOURCES}
${COLLISION_SOURCES}
${GRAPHICS_SOURCES})
set(RUNTIME_SOURCES_B
${CAST_TO_SOURCES}
${GUISYS_SOURCES}
${INPUT_SOURCES}
${PARTICLE_SOURCES}
${WORLD_SOURCES}
${WEAPON_SOURCES}
CInfiniteLoopDetector.hpp CInfiniteLoopDetector.cpp
ConsoleVariables/FileStoreManager.hpp ConsoleVariables/FileStoreManager.cpp
ConsoleVariables/CVar.hpp ConsoleVariables/CVar.cpp
ConsoleVariables/CVarManager.hpp ConsoleVariables/CVarManager.cpp
ConsoleVariables/CVarCommons.hpp ConsoleVariables/CVarCommons.cpp
Tweaks/ITweak.hpp
Tweaks/ITweakAutoMapper.hpp
Tweaks/ITweakBall.hpp
Tweaks/ITweakGame.hpp
Tweaks/ITweakGui.hpp
Tweaks/ITweakGuiColors.hpp
Tweaks/ITweakGunRes.hpp
Tweaks/ITweakParticle.hpp
Tweaks/ITweakPlayer.hpp
Tweaks/ITweakPlayerControl.hpp
Tweaks/ITweakPlayerGun.hpp Tweaks/ITweakPlayerGun.cpp
Tweaks/ITweakPlayerRes.hpp
Tweaks/ITweakSlideShow.hpp
Tweaks/ITweakTargeting.hpp
IMain.hpp
CStopwatch.hpp CStopwatch.cpp
Streams/IOStreams.hpp Streams/IOStreams.cpp
Streams/CMemoryStreamOut.hpp Streams/CMemoryStreamOut.cpp
Streams/CInputStream.hpp Streams/CInputStream.cpp
Streams/COutputStream.hpp Streams/COutputStream.cpp
Streams/CMemoryInStream.hpp
Streams/CZipInputStream.hpp Streams/CZipInputStream.cpp
Streams/ContainerReaders.hpp
Streams/CTextInStream.hpp Streams/CTextInStream.cpp
Streams/CTextOutStream.hpp Streams/CTextOutStream.cpp
Streams/CFileOutStream.hpp Streams/CFileOutStream.cpp
CGameAllocator.hpp CGameAllocator.cpp
CMemoryCardSys.hpp CMemoryCardSys.cpp
CScannableObjectInfo.hpp CScannableObjectInfo.cpp
CWorldSaveGameInfo.hpp CWorldSaveGameInfo.cpp
CDependencyGroup.hpp CDependencyGroup.cpp
CBasics.hpp CBasicsPC.cpp
CIOWin.hpp
CIOWinManager.hpp CIOWinManager.cpp
CStateManager.hpp CStateManager.cpp
CGameState.hpp CGameState.cpp
CScriptMailbox.hpp CScriptMailbox.cpp
CPlayerState.hpp CPlayerState.cpp
CRandom16.hpp CRandom16.cpp
CResFactory.hpp CResFactory.cpp
CResLoader.hpp CResLoader.cpp
CDvdRequest.hpp
CDvdFile.hpp CDvdFile.cpp
IObjectStore.hpp
CSimplePool.hpp CSimplePool.cpp
CGameOptions.hpp CGameOptions.cpp
CStaticInterference.hpp CStaticInterference.cpp
CCRC32.hpp CCRC32.cpp
IFactory.hpp
IObjFactory.hpp
CObjectList.hpp CObjectList.cpp
GameObjectLists.hpp GameObjectLists.cpp
CSortedLists.hpp CSortedLists.cpp
CArchitectureMessage.hpp
CArchitectureQueue.hpp
IObj.hpp
IVParamObj.hpp
CTimeProvider.hpp CTimeProvider.cpp
CToken.hpp CToken.cpp
CFactoryMgr.hpp CFactoryMgr.cpp
CPakFile.hpp CPakFile.cpp
CStringExtras.hpp CStringExtras.cpp
CMainFlowBase.hpp CMainFlowBase.cpp
CMFGameBase.hpp
CInGameTweakManagerBase.hpp
CGameDebug.hpp
CGameHintInfo.hpp CGameHintInfo.cpp
rstl.hpp
GameGlobalObjects.hpp GameGlobalObjects.cpp
GCNTypes.hpp
CTextureCache.hpp CTextureCache.cpp
CMayaSpline.hpp CMayaSpline.cpp
ImGuiPlayerLoadouts.hpp ImGuiPlayerLoadouts.cpp
${PLAT_SRCS})
function(add_runtime_common_library name)
add_library(${name} ${ARGN})
target_compile_definitions(${name} PUBLIC "-DMETAFORCE_TARGET_BYTE_ORDER=__BYTE_ORDER__")
if (WINDOWS_STORE)
set_property(TARGET ${name} PROPERTY VS_WINRT_COMPONENT TRUE)
endif ()
endfunction()
set(RUNTIME_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_SOURCE_DIR})
set(DISCORD_RPC_LIBRARY "")
if (NOT GEKKO AND NOT NX AND NOT IOS AND NOT TVOS)
set(DISCORD_RPC_LIBRARY "discord-rpc")
endif()
set(RUNTIME_LIBRARIES amuse zeus nod NESEmulator libjpeg-turbo jbus kabufuda logvisor OptickCore imgui aurora
boo # TODO move audiodev
${DISCORD_RPC_LIBRARY}
${ZLIB_LIBRARIES}
SDL2::SDL2-static SDL2::SDL2main
)
add_runtime_common_library(RuntimeCommon ${RUNTIME_SOURCES_A})
target_include_directories(RuntimeCommon PUBLIC ${RUNTIME_INCLUDES})
target_link_libraries(RuntimeCommon PUBLIC ${RUNTIME_LIBRARIES})
add_runtime_common_library(RuntimeCommonB ${RUNTIME_SOURCES_B})
target_include_directories(RuntimeCommonB PUBLIC ${RUNTIME_INCLUDES})
target_link_libraries(RuntimeCommonB PUBLIC ${RUNTIME_LIBRARIES})
if (WIN32)
configure_file(platforms/win/metaforce.rc.in "${CMAKE_CURRENT_SOURCE_DIR}/platforms/win/metaforce.rc" @ONLY)
set(PLAT_SRCS "${CMAKE_CURRENT_SOURCE_DIR}/platforms/win/metaforce.rc" platforms/win/metaforce.manifest)
if (WINDOWS_STORE)
set(UWP_ASSETS
platforms/win/Assets/LargeTile.scale-100.png
platforms/win/Assets/LargeTile.scale-125.png
platforms/win/Assets/LargeTile.scale-150.png
platforms/win/Assets/LargeTile.scale-200.png
platforms/win/Assets/LargeTile.scale-400.png
platforms/win/Assets/SmallTile.scale-100.png
platforms/win/Assets/SmallTile.scale-125.png
platforms/win/Assets/SmallTile.scale-150.png
platforms/win/Assets/SmallTile.scale-200.png
platforms/win/Assets/SmallTile.scale-400.png
platforms/win/Assets/SplashScreen.scale-100.png
platforms/win/Assets/SplashScreen.scale-125.png
platforms/win/Assets/SplashScreen.scale-150.png
platforms/win/Assets/SplashScreen.scale-200.png
platforms/win/Assets/SplashScreen.scale-400.png
platforms/win/Assets/Square44x44Logo.scale-100.png
platforms/win/Assets/Square44x44Logo.scale-125.png
platforms/win/Assets/Square44x44Logo.scale-150.png
platforms/win/Assets/Square44x44Logo.scale-200.png
platforms/win/Assets/Square44x44Logo.scale-400.png
platforms/win/Assets/Square44x44Logo.altform-unplated_targetsize-16.png
platforms/win/Assets/Square44x44Logo.altform-unplated_targetsize-24.png
platforms/win/Assets/Square44x44Logo.altform-unplated_targetsize-32.png
platforms/win/Assets/Square44x44Logo.altform-unplated_targetsize-48.png
platforms/win/Assets/Square44x44Logo.altform-unplated_targetsize-256.png
platforms/win/Assets/Square150x150Logo.scale-100.png
platforms/win/Assets/Square150x150Logo.scale-125.png
platforms/win/Assets/Square150x150Logo.scale-150.png
platforms/win/Assets/Square150x150Logo.scale-200.png
platforms/win/Assets/Square150x150Logo.scale-400.png
platforms/win/Assets/metaforce.scale-100.png
platforms/win/Assets/metaforce.scale-125.png
platforms/win/Assets/metaforce.scale-150.png
platforms/win/Assets/metaforce.scale-200.png
platforms/win/Assets/metaforce.scale-400.png
platforms/win/Assets/WideTile.scale-100.png
platforms/win/Assets/WideTile.scale-125.png
platforms/win/Assets/WideTile.scale-150.png
platforms/win/Assets/WideTile.scale-200.png
platforms/win/Assets/WideTile.scale-400.png)
set_property(SOURCE platforms/win/Package.appxmanifest PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${UWP_ASSETS} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${UWP_ASSETS} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
list(APPEND PLAT_SRCS ${UWP_ASSETS} platforms/win/Package.appxmanifest)
endif ()
elseif (APPLE)
# nothing
elseif (UNIX)
set(PLAT_LIBS rt)
endif ()
add_executable(metaforce CMain.cpp ${PLAT_SRCS}
ImGuiConsole.hpp ImGuiConsole.cpp
ImGuiControllerConfig.hpp ImGuiControllerConfig.cpp
ImGuiEntitySupport.hpp ImGuiEntitySupport.cpp)
# RUNTIME_LIBRARIES repeated here for link ordering
target_link_libraries(metaforce PUBLIC RuntimeCommon RuntimeCommonB ${RUNTIME_LIBRARIES} ${PLAT_LIBS})
if (TARGET nativefiledialog)
target_link_libraries(metaforce PRIVATE nativefiledialog)
endif()
target_compile_definitions(metaforce PUBLIC "-DMETAFORCE_TARGET_BYTE_ORDER=__BYTE_ORDER__")
if (APPLE)
if (TVOS)
set(RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/tvos)
set(INFO_PLIST ${RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE RESOURCE_FILES "${RESOURCE_DIR}/Base.lproj/*")
list(APPEND RESOURCE_FILES ${RESOURCE_DIR}/Assets.car)
elseif (IOS)
set(RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios)
set(INFO_PLIST ${RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE RESOURCE_FILES "${RESOURCE_DIR}/Base.lproj/*")
list(APPEND RESOURCE_FILES
${RESOURCE_DIR}/Assets.car
${RESOURCE_DIR}/AppIcon60x60@2x.png
${RESOURCE_DIR}/AppIcon76x76@2x~ipad.png)
else ()
set(RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/macos)
set(INFO_PLIST ${RESOURCE_DIR}/Info.plist.in)
set(RESOURCE_FILES ${RESOURCE_DIR}/mainicon.icns)
endif ()
target_sources(metaforce PRIVATE ${RESOURCE_FILES})
# Add to resources, preserving directory structure
foreach (FILE ${RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
source_group("Resources/${NEW_FILE_PATH}" FILES "${FILE}")
endforeach ()
set_target_properties(
metaforce PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${INFO_PLIST}
MACOSX_BUNDLE_BUNDLE_NAME Metaforce
MACOSX_BUNDLE_GUI_IDENTIFIER com.axiodl.Metaforce
MACOSX_BUNDLE_BUNDLE_VERSION "${METAFORCE_VERSION_STRING}"
MACOSX_BUNDLE_SHORT_VERSION_STRING "${METAFORCE_SHORT_VERSION_STRING}"
OUTPUT_NAME Metaforce
)
endif ()
if (WINDOWS_STORE)
set_property(TARGET metaforce PROPERTY VS_WINRT_COMPONENT TRUE)
# This should match the Package.appxmanifest
set_property(TARGET metaforce PROPERTY VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION "10.0.14393.0")
endif ()