metaforce/Editor/ModelViewer.hpp

85 lines
1.8 KiB
C++

#ifndef URDE_MODEL_VIEWER_HPP
#define URDE_MODEL_VIEWER_HPP
#include "Space.hpp"
#include "ViewManager.hpp"
#include "Camera.hpp"
namespace URDE
{
class ModelViewer : public ViewerSpace
{
struct State : Space::State
{
DECL_YAML
enum class Mode
{
Solid,
Material,
Wireframe
};
Value<Mode> renderMode = Mode::Material;
Value<Zeus::CVector3f> cameraPosition;
Value<Zeus::CQuaternion> cameraOrientation;
} m_state;
const Space::State& spaceState() const { return m_state; }
struct View : Specter::View
{
ModelViewer& m_mv;
View(ModelViewer& mv, Specter::ViewResources& res)
: Specter::View(res, mv.m_vm.rootView()), m_mv(mv)
{}
};
Camera m_camera;
std::unique_ptr<View> m_view;
public:
ModelViewer(ViewManager& vm, Space* parent)
: ViewerSpace(vm, Class::ModelViewer, parent)
{
reloadState();
}
ModelViewer(ViewManager& vm, Space* parent, const ModelViewer& other)
: ModelViewer(vm, parent)
{
m_state = other.m_state;
reloadState();
}
ModelViewer(ViewManager& vm, Space* parent, ConfigReader& r)
: ModelViewer(vm, parent)
{
m_state.read(r);
reloadState();
}
void reloadState()
{
m_camera.setPosition(m_state.cameraPosition);
m_camera.setOrientation(m_state.cameraOrientation);
}
Space* copy(Space *parent) const
{
return new ModelViewer(m_vm, parent, *this);
}
virtual Specter::View* buildContentView(Specter::ViewResources& res)
{
m_view.reset(new View(*this, res));
return m_view.get();
}
bool usesToolbar() const { return true; }
};
}
#endif // URDE_MODEL_VIEWER_HPP