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metaforce/Runtime/MP1/CPauseScreen.hpp
2017-02-17 16:19:50 -10:00

33 lines
529 B
C++

#ifndef __URDE_CPAUSESCREEN_HPP__
#define __URDE_CPAUSESCREEN_HPP__
#include "CInGameGuiManager.hpp"
namespace urde
{
namespace MP1
{
class CPauseScreen
{
union
{
struct
{
bool x50_24_ : 1;
bool x50_25_ : 1;
};
u32 _dummy = 0;
};
public:
CPauseScreen();
bool CheckLoadComplete();
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
bool GetX50_25() const { return x50_25_; }
};
}
}
#endif // __URDE_CPAUSESCREEN_HPP__