mirror of https://github.com/AxioDL/metaforce.git
279 lines
12 KiB
C++
279 lines
12 KiB
C++
#pragma once
|
|
|
|
#include <array>
|
|
#include <list>
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <vector>
|
|
|
|
#include "Runtime/rstl.hpp"
|
|
#include "Runtime/RetroTypes.hpp"
|
|
#include "Runtime/AutoMapper/CMapUniverse.hpp"
|
|
#include "Runtime/MP1/CInGameGuiManager.hpp"
|
|
|
|
#include <zeus/CQuaternion.hpp>
|
|
#include <zeus/CTransform.hpp>
|
|
#include <zeus/CVector2f.hpp>
|
|
#include <zeus/CVector2i.hpp>
|
|
#include <zeus/CVector3f.hpp>
|
|
|
|
namespace metaforce {
|
|
class CMapWorldInfo;
|
|
class CStateManager;
|
|
class IWorld;
|
|
|
|
struct CFinalInput;
|
|
|
|
class CAutoMapper {
|
|
public:
|
|
using EInGameGuiState = MP1::EInGameGuiState;
|
|
enum class ELoadPhase { LoadResources, LoadUniverse, Done };
|
|
enum class EAutoMapperState { MiniMap, MapScreen, MapScreenUniverse };
|
|
struct SAutoMapperRenderState {
|
|
enum class Ease { None, Linear, Out, In, InOut };
|
|
using FGetViewportSize = zeus::CVector2i (*)();
|
|
|
|
FGetViewportSize m_getViewportSize = nullptr;
|
|
zeus::CVector2i x0_viewportSize;
|
|
zeus::CQuaternion x8_camOrientation;
|
|
float x18_camDist = 0.0f;
|
|
float x1c_camAngle = 0.0f;
|
|
zeus::CVector3f x20_areaPoint;
|
|
float x2c_drawDepth1 = 0.0f;
|
|
float x30_drawDepth2 = 0.0f;
|
|
float x34_alphaSurfaceVisited = 0.0f;
|
|
float x38_alphaOutlineVisited = 0.0f;
|
|
float x3c_alphaSurfaceUnvisited = 0.0f;
|
|
float x40_alphaOutlineUnvisited = 0.0f;
|
|
Ease x44_viewportEase = Ease::None;
|
|
Ease x48_camEase = Ease::None;
|
|
Ease x4c_pointEase = Ease::None;
|
|
Ease x50_depth1Ease = Ease::None;
|
|
Ease x54_depth2Ease = Ease::None;
|
|
Ease x58_alphaEase = Ease::None;
|
|
SAutoMapperRenderState() = default;
|
|
SAutoMapperRenderState(FGetViewportSize getViewportSize, const zeus::CQuaternion& camOrientation, float camDist,
|
|
float camAngle, const zeus::CVector3f& areaPoint, float drawDepth1, float drawDepth2,
|
|
float alphaSurfaceVisited, float alphaOutlineVisited, float alphaSurfaceUnvisited,
|
|
float alphaOutlineUnvisited)
|
|
: m_getViewportSize(getViewportSize)
|
|
, x0_viewportSize(getViewportSize())
|
|
, x8_camOrientation(camOrientation)
|
|
, x18_camDist(camDist)
|
|
, x1c_camAngle(camAngle)
|
|
, x20_areaPoint(areaPoint)
|
|
, x2c_drawDepth1(drawDepth1)
|
|
, x30_drawDepth2(drawDepth2)
|
|
, x34_alphaSurfaceVisited(alphaSurfaceVisited)
|
|
, x38_alphaOutlineVisited(alphaOutlineVisited)
|
|
, x3c_alphaSurfaceUnvisited(alphaSurfaceUnvisited)
|
|
, x40_alphaOutlineUnvisited(alphaOutlineUnvisited) {}
|
|
|
|
static void InterpolateWithClamp(const SAutoMapperRenderState& a, SAutoMapperRenderState& out,
|
|
const SAutoMapperRenderState& b, float t);
|
|
void ResetInterpolation() {
|
|
x44_viewportEase = Ease::None;
|
|
x48_camEase = Ease::None;
|
|
x4c_pointEase = Ease::None;
|
|
x50_depth1Ease = Ease::None;
|
|
x54_depth2Ease = Ease::None;
|
|
x58_alphaEase = Ease::None;
|
|
}
|
|
|
|
zeus::CVector2i GetViewportSize() const {
|
|
if (m_getViewportSize)
|
|
return m_getViewportSize();
|
|
else
|
|
return x0_viewportSize;
|
|
}
|
|
};
|
|
|
|
struct SAutoMapperHintStep {
|
|
enum class Type { PanToArea, PanToWorld, SwitchToUniverse, SwitchToWorld, ShowBeacon, ZoomIn, ZoomOut };
|
|
struct PanToArea {};
|
|
struct PanToWorld {};
|
|
struct SwitchToUniverse {};
|
|
struct SwitchToWorld {};
|
|
struct ShowBeacon {};
|
|
struct ZoomIn {};
|
|
struct ZoomOut {};
|
|
|
|
Type x0_type;
|
|
union {
|
|
CAssetId x4_worldId;
|
|
TAreaId x4_areaId;
|
|
float x4_float;
|
|
};
|
|
bool x8_processing = false;
|
|
|
|
SAutoMapperHintStep(PanToArea, TAreaId areaId) : x0_type(Type::PanToArea), x4_areaId(areaId) {}
|
|
SAutoMapperHintStep(PanToWorld, CAssetId worldId) : x0_type(Type::PanToWorld), x4_worldId(worldId) {}
|
|
SAutoMapperHintStep(SwitchToUniverse) : x0_type(Type::SwitchToUniverse), x4_worldId(CAssetId()) {}
|
|
SAutoMapperHintStep(SwitchToWorld, CAssetId worldId) : x0_type(Type::SwitchToWorld), x4_worldId(worldId) {}
|
|
SAutoMapperHintStep(ShowBeacon, float val) : x0_type(Type::ShowBeacon), x4_float(val) {}
|
|
SAutoMapperHintStep(ZoomIn) : x0_type(Type::ZoomIn), x4_worldId(CAssetId()) {}
|
|
SAutoMapperHintStep(ZoomOut) : x0_type(Type::ZoomOut), x4_worldId(CAssetId()) {}
|
|
};
|
|
|
|
struct SAutoMapperHintLocation {
|
|
u32 x0_showBeacon;
|
|
float x4_beaconAlpha;
|
|
CAssetId x8_worldId;
|
|
TAreaId xc_areaId;
|
|
};
|
|
|
|
private:
|
|
enum class EZoomState { None, In, Out };
|
|
|
|
ELoadPhase x4_loadPhase = ELoadPhase::LoadResources;
|
|
TLockedToken<CMapUniverse> x8_mapu;
|
|
std::vector<std::unique_ptr<IWorld>> x14_dummyWorlds;
|
|
IWorld* x24_world;
|
|
TLockedToken<CGuiFrame> x28_frmeMapScreen; // Used to be ptr
|
|
bool m_frmeInitialized = false;
|
|
TLockedToken<CModel> x30_miniMapSamus;
|
|
TLockedToken<CTexture> x3c_hintBeacon;
|
|
std::vector<CTexturedQuadFilter> m_hintBeaconFilters;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
|
|
CAssetId x74_areaHintDescId;
|
|
TLockedToken<CStringTable> x78_areaHintDesc;
|
|
CAssetId x88_mapAreaStringId;
|
|
TLockedToken<CStringTable> x8c_mapAreaString; // Used to be optional
|
|
u32 x9c_worldIdx = 0;
|
|
TAreaId xa0_curAreaId;
|
|
TAreaId xa4_otherAreaId;
|
|
std::array<SAutoMapperRenderState, 3> xa8_renderStates; // xa8, x104, x160; current, next, prev
|
|
EAutoMapperState x1bc_state = EAutoMapperState::MiniMap;
|
|
EAutoMapperState x1c0_nextState = EAutoMapperState::MiniMap;
|
|
float x1c4_interpDur = 0.f;
|
|
float x1c8_interpTime = 0.f;
|
|
CSfxHandle x1cc_panningSfx;
|
|
CSfxHandle x1d0_rotatingSfx;
|
|
CSfxHandle x1d4_zoomingSfx;
|
|
float x1d8_flashTimer = 0.f;
|
|
float x1dc_playerFlashPulse = 0.f;
|
|
std::list<SAutoMapperHintStep> x1e0_hintSteps;
|
|
std::list<SAutoMapperHintLocation> x1f8_hintLocations;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 9> x25c_cstick;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2a8_ltrigger;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2bc_rtrigger;
|
|
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2d0_abutton;
|
|
u32 x2e4_lStickPos = 0;
|
|
u32 x2e8_rStickPos = 0;
|
|
u32 x2ec_lTriggerPos = 0;
|
|
u32 x2f0_rTriggerPos = 0;
|
|
u32 x2f4_aButtonPos = 0;
|
|
CGuiTextPane* x2f8_textpane_areaname = nullptr;
|
|
CGuiTextPane* x2fc_textpane_hint = nullptr;
|
|
CGuiTextPane* x300_textpane_instructions = nullptr;
|
|
CGuiTextPane* x304_textpane_instructions1 = nullptr;
|
|
CGuiTextPane* x308_textpane_instructions2 = nullptr;
|
|
CGuiWidget* x30c_basewidget_leftPane = nullptr;
|
|
CGuiWidget* x310_basewidget_yButtonPane = nullptr;
|
|
CGuiWidget* x314_basewidget_bottomPane = nullptr;
|
|
float x318_leftPanePos = 0.f;
|
|
float x31c_yButtonPanePos = 0.f;
|
|
float x320_bottomPanePos = 0.f;
|
|
EZoomState x324_zoomState = EZoomState::None;
|
|
u32 x328_ = 0;
|
|
bool x32c_loadingDummyWorld = false;
|
|
|
|
std::optional<zeus::CVector2f> m_lastMouseCoord;
|
|
zeus::CVector2f m_mouseDelta;
|
|
boo::SScrollDelta m_lastAccumScroll;
|
|
boo::SScrollDelta m_mapScroll;
|
|
|
|
template <class T>
|
|
static void SetResLockState(T& list, bool lock) {
|
|
for (auto& res : list)
|
|
if (lock)
|
|
res.Lock();
|
|
else
|
|
res.Unlock();
|
|
}
|
|
bool NotHintNavigating() const;
|
|
bool CanLeaveMapScreenInternal(const CStateManager& mgr) const;
|
|
void LeaveMapScreen(CStateManager& mgr);
|
|
void SetupMiniMapWorld(CStateManager& mgr);
|
|
bool HasCurrentMapUniverseWorld() const;
|
|
bool CheckDummyWorldLoad(CStateManager& mgr);
|
|
void UpdateHintNavigation(float dt, CStateManager& mgr);
|
|
static zeus::CVector2i GetMiniMapViewportSize();
|
|
static zeus::CVector2i GetMapScreenViewportSize();
|
|
static float GetMapAreaMiniMapDrawDepth() { return 2.f; }
|
|
float GetMapAreaMaxDrawDepth(const CStateManager& mgr, TAreaId aid) const;
|
|
static float GetMapAreaMiniMapDrawAlphaSurfaceVisited(const CStateManager& mgr);
|
|
static float GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager& mgr);
|
|
static float GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager& mgr);
|
|
static float GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager& mgr);
|
|
float GetDesiredMiniMapCameraDistance(const CStateManager& mgr) const;
|
|
static float GetBaseMapScreenCameraMoveSpeed();
|
|
float GetClampedMapScreenCameraDistance(float value) const;
|
|
float GetFinalMapScreenCameraMoveSpeed() const;
|
|
void ProcessMapRotateInput(const CFinalInput& input, const CStateManager& mgr);
|
|
void ProcessMapZoomInput(const CFinalInput& input, const CStateManager& mgr);
|
|
void ProcessMapPanInput(const CFinalInput& input, const CStateManager& mgr);
|
|
void SetShouldPanningSoundBePlaying(bool shouldBePlaying);
|
|
void SetShouldZoomingSoundBePlaying(bool shouldBePlaying);
|
|
void SetShouldRotatingSoundBePlaying(bool shouldBePlaying);
|
|
void TransformRenderStatesWorldToUniverse();
|
|
void TransformRenderStatesUniverseToWorld();
|
|
void TransformRenderStateWorldToUniverse(SAutoMapperRenderState&);
|
|
void SetupHintNavigation();
|
|
CAssetId GetAreaHintDescriptionString(CAssetId mreaId);
|
|
|
|
public:
|
|
explicit CAutoMapper(CStateManager& stateMgr);
|
|
bool CheckLoadComplete();
|
|
bool CanLeaveMapScreen(const CStateManager& mgr) const;
|
|
float GetMapRotationX() const { return xa8_renderStates[0].x1c_camAngle; }
|
|
float GetMapRotationZ() const { return xa8_renderStates[0].x8_camOrientation.yaw(); }
|
|
TAreaId GetFocusAreaIndex() const { return xa0_curAreaId; }
|
|
CAssetId GetCurrWorldAssetId() const { return x24_world->IGetWorldAssetId(); }
|
|
void SetCurWorldAssetId(CAssetId mlvlId);
|
|
void MuteAllLoopedSounds();
|
|
void UnmuteAllLoopedSounds();
|
|
void ProcessControllerInput(const CFinalInput& input, CStateManager& mgr);
|
|
bool IsInPlayerControlState() const {
|
|
return IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse);
|
|
}
|
|
void Update(float dt, CStateManager& mgr);
|
|
void Draw(const CStateManager& mgr, const zeus::CTransform& xf, float alpha);
|
|
float GetTimeIntoInterpolation() const { return x1c8_interpTime; }
|
|
void BeginMapperStateTransition(EAutoMapperState state, CStateManager& mgr);
|
|
void CompleteMapperStateTransition(CStateManager& mgr);
|
|
void ResetInterpolationTimer(float duration);
|
|
SAutoMapperRenderState BuildMiniMapWorldRenderState(const CStateManager& stateMgr, const zeus::CQuaternion& rot,
|
|
TAreaId area) const;
|
|
SAutoMapperRenderState BuildMapScreenWorldRenderState(const CStateManager& mgr, const zeus::CQuaternion& rot,
|
|
TAreaId area, bool doingHint) const;
|
|
SAutoMapperRenderState BuildMapScreenUniverseRenderState(const CStateManager& mgr, const zeus::CQuaternion& rot,
|
|
TAreaId area) const;
|
|
void LeaveMapScreenState();
|
|
void ProcessMapScreenInput(const CFinalInput& input, CStateManager& mgr);
|
|
zeus::CQuaternion GetMiniMapCameraOrientation(const CStateManager& stateMgr) const;
|
|
zeus::CVector3f GetAreaPointOfInterest(const CStateManager& mgr, TAreaId aid) const;
|
|
TAreaId FindClosestVisibleArea(const zeus::CVector3f& point, const zeus::CUnitVector3f& camDir,
|
|
const CStateManager& mgr, const IWorld& wld, const CMapWorldInfo& mwInfo) const;
|
|
std::pair<int, int> FindClosestVisibleWorld(const zeus::CVector3f& point, const zeus::CUnitVector3f& camDir,
|
|
const CStateManager& mgr) const;
|
|
|
|
EAutoMapperState GetNextState() const { return x1c0_nextState; }
|
|
bool IsInMapperState(EAutoMapperState state) const { return state == x1bc_state && state == x1c0_nextState; }
|
|
bool IsInMapperStateTransition() const { return x1c0_nextState != x1bc_state; }
|
|
bool IsRenderStateInterpolating() const { return x1c8_interpTime < x1c4_interpDur; }
|
|
bool IsStateTransitioning() const { return x1bc_state != x1c0_nextState; }
|
|
bool IsFullyInMiniMapState() const { return IsInMapperState(EAutoMapperState::MiniMap); }
|
|
bool IsFullyOutOfMiniMapState() const {
|
|
return x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap;
|
|
}
|
|
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& mgr);
|
|
float GetInterp() const {
|
|
if (x1c4_interpDur > 0.f)
|
|
return x1c8_interpTime / x1c4_interpDur;
|
|
return 0.f;
|
|
}
|
|
};
|
|
} // namespace metaforce
|