metaforce/Runtime/Collision/CCollidableOBBTreeGroup.hpp

53 lines
2.0 KiB
C++

#pragma once
#include "IOStreams.hpp"
#include "CFactoryMgr.hpp"
#include "COBBTree.hpp"
#include "zeus/CAABox.hpp"
#include "CCollisionPrimitive.hpp"
namespace urde {
class CCollidableOBBTreeGroupContainer {
friend class CCollidableOBBTreeGroup;
std::vector<std::unique_ptr<COBBTree>> x0_trees;
std::vector<zeus::CAABox> x10_aabbs;
zeus::CAABox x20_aabox;
public:
CCollidableOBBTreeGroupContainer(CInputStream& in);
CCollidableOBBTreeGroupContainer(const zeus::CVector3f&, const zeus::CVector3f&);
};
class CCollidableOBBTreeGroup : public CCollisionPrimitive {
static const Type sType;
static u32 sTableIndex;
const CCollidableOBBTreeGroupContainer* x10_container;
public:
CCollidableOBBTreeGroup(CInputStream& in);
CCollidableOBBTreeGroup(const CCollidableOBBTreeGroupContainer*, const CMaterialList&);
virtual ~CCollidableOBBTreeGroup() {}
void ResetTestStats() const;
virtual u32 GetTableIndex() const;
virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
virtual zeus::CAABox CalculateLocalAABox() const;
virtual FourCC GetPrimType() const;
virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
static const Type& GetType();
static void SetStaticTableIndex(u32 index);
/* Sphere Collide */
static bool SphereCollide(const CInternalCollisionStructure&, CCollisionInfoList&);
static bool SphereCollideBoolean(const CInternalCollisionStructure&);
static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
/* AABox Collide */
static bool AABoxCollide(const CInternalCollisionStructure&, CCollisionInfoList&);
static bool AABoxCollideBoolean(const CInternalCollisionStructure&);
static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
};
CFactoryFnReturn FCollidableOBBTreeGroupFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference* selfRef);
} // namespace urde