mirror of https://github.com/AxioDL/metaforce.git
39 lines
1.6 KiB
C++
39 lines
1.6 KiB
C++
#pragma once
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#include "CCollisionPrimitive.hpp"
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#include "zeus/CSphere.hpp"
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namespace urde {
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namespace Collide {
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bool Sphere_AABox(const CInternalCollisionStructure&, CCollisionInfoList&);
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bool Sphere_AABox_Bool(const CInternalCollisionStructure&);
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bool Sphere_Sphere(const CInternalCollisionStructure&, CCollisionInfoList&);
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bool Sphere_Sphere_Bool(const CInternalCollisionStructure&);
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} // namespace Collide
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class CCollidableSphere : public CCollisionPrimitive {
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static const Type sType;
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static u32 sTableIndex;
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zeus::CSphere x10_sphere;
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public:
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CCollidableSphere(const zeus::CSphere&, const CMaterialList&);
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const zeus::CSphere& GetSphere() const { return x10_sphere; }
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void SetSphereCenter(const zeus::CVector3f& center) { x10_sphere.position = center; }
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zeus::CSphere Transform(const zeus::CTransform& xf) const;
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virtual u32 GetTableIndex() const;
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virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const;
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virtual zeus::CAABox CalculateLocalAABox() const;
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virtual FourCC GetPrimType() const;
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virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
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static const Type& GetType() { return sType; }
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static void SetStaticTableIndex(u32 index) { sTableIndex = index; }
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static bool CollideMovingAABox(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
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static bool CollideMovingSphere(const CInternalCollisionStructure&, const zeus::CVector3f&, double&, CCollisionInfo&);
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static bool Sphere_AABox_Bool(const zeus::CSphere& sphere, const zeus::CAABox& aabb);
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};
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} // namespace urde
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