metaforce/Runtime/Collision/CCollisionActor.hpp

58 lines
2.8 KiB
C++

#pragma once
#include "World/CPhysicsActor.hpp"
#include "World/CHealthInfo.hpp"
#include "World/CDamageVulnerability.hpp"
namespace urde {
class CCollidableSphere;
class CCollidableOBBTreeGroup;
class CCollidableOBBTreeGroupContainer;
class CCollisionActor : public CPhysicsActor {
enum class EPrimitiveType { OBBTreeGroup, AABox, Sphere };
EPrimitiveType x258_primitiveType;
TUniqueId x25c_owner;
zeus::CVector3f x260_boxSize;
zeus::CVector3f x26c_center;
std::unique_ptr<CCollidableOBBTreeGroupContainer> x278_obbContainer;
std::unique_ptr<CCollidableOBBTreeGroup> x27c_obbTreeGroupPrimitive;
std::unique_ptr<CCollidableAABox> x280_aaboxPrimitive;
std::unique_ptr<CCollidableSphere> x284_spherePrimitive;
float x288_sphereRadius;
CHealthInfo x28c_healthInfo = CHealthInfo(0.f);
CDamageVulnerability x294_damageVuln = CDamageVulnerability::NormalVulnerabilty();
TUniqueId x2fc_lastTouched = kInvalidUniqueId;
EWeaponCollisionResponseTypes x300_responseType = EWeaponCollisionResponseTypes::EnemyNormal;
zeus::CVector3f x304_extendedTouchBounds = zeus::skZero3f;
public:
CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, bool, float,
std::string_view name);
CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, bool, float, std::string_view name);
CCollisionActor(TUniqueId, TAreaId, TUniqueId, bool, float, float, std::string_view name);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
CHealthInfo* HealthInfo(CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const;
void OnScanStateChanged(EScanState, CStateManager&);
void Touch(CActor&, CStateManager&);
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
const CCollisionPrimitive* GetCollisionPrimitive() const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const;
zeus::CTransform GetPrimitiveTransform() const;
rstl::optional<zeus::CAABox> GetTouchBounds() const;
void SetDamageVulnerability(const CDamageVulnerability& vuln);
const zeus::CVector3f& GetBoxSize() const { return x260_boxSize; }
TUniqueId GetOwnerId() const { return x25c_owner; }
TUniqueId GetLastTouchedObject() const { return x2fc_lastTouched; }
zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
void SetExtendedTouchBounds(const zeus::CVector3f& boundExt) { x304_extendedTouchBounds = boundExt; }
float GetSphereRadius() const { return x288_sphereRadius; }
};
} // namespace urde