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			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "Weapon/CFlameThrower.hpp"
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| #include "Weapon/CFlameInfo.hpp"
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| #include "Particle/CElementGen.hpp"
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| #include "GameGlobalObjects.hpp"
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| #include "CSimplePool.hpp"
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| #include "TCastTo.hpp"
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| namespace urde
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| {
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| const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
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| 
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| CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
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|                              const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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|                              const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1, u32 w2,
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|                              s16 sId, u32 w3)
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| : CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, owner, aId, uid, kInvalidUniqueId, w1, false,
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|                   zeus::CVector3f(1.f), {}, -1, false)
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| , x2e8_(xf)
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| , x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()}))
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| , x348_flameGen(new CElementGen(x33c_flameDesc, CElementGen::EModelOrientationType::Normal,
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|                                 CElementGen::EOptionalSystemFlags::One))
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| {
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| }
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| 
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| void CFlameThrower::Accept(IVisitor& visitor) { visitor.Visit(this); }
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| 
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| void CFlameThrower::SetTransform(const zeus::CTransform& xf) { x2e8_ = xf; }
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| 
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| void CFlameThrower::Reset(CStateManager&, bool) {}
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| 
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| void CFlameThrower::Fire(const zeus::CTransform&, CStateManager&, bool) {}
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| }
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