mirror of https://github.com/AxioDL/metaforce.git
210 lines
6.2 KiB
C++
210 lines
6.2 KiB
C++
#include "World/CDamageVulnerability.hpp"
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namespace urde
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{
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static inline bool is_normal_or_weak(EVulnerability vuln)
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{
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return (vuln == EVulnerability::DoubleDamage || vuln == EVulnerability::Normal);
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}
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static inline bool is_not_immune(EVulnerability vuln)
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{
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return vuln != EVulnerability::Immune &&
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vuln != EVulnerability::DirectImmune;
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}
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void CDamageVulnerability::ConstructNew(CInputStream& in, int propCount)
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{
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propCount -= 3;
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EVulnerability* vulns = &x0_power;
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for (int i = 0; i < std::min(propCount, 15); ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount < 15)
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{
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for (int i = propCount; i < 15; ++i)
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vulns[i] = EVulnerability::Reflect;
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}
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for (int i = 15; i < propCount; ++i)
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in.readUint32Big();
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x5c_ = EVulnerability(in.readUint32Big());
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EVulnerability* vulns2 = &x3c_chargedPower;
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in.readUint32Big();
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for (int i = 0; i < 4; ++i)
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vulns2[i] = EVulnerability(in.readUint32Big());
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x60_chargedPhazon = EVulnerability(in.readUint32Big());
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EVulnerability* vulns3 = &x4c_superMissile;
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in.readUint32Big();
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for (int i = 0; i < 4; ++i)
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vulns3[i] = EVulnerability(in.readUint32Big());
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x64_phazonCombo = EVulnerability(in.readUint32Big());
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}
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CDamageVulnerability::CDamageVulnerability(CInputStream& in)
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{
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u32 propCount = in.readUint32Big();
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if (propCount == 11)
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{
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EVulnerability* vulns = &x0_power;
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for (int i = 0; i < 15; ++i)
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vulns[i] = EVulnerability(in.readUint32Big());
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if (propCount == 15)
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x5c_ = EVulnerability::DoubleDamage;
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else
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x5c_ = EVulnerability(in.readUint32Big());
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x3c_chargedPower = x0_power;
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x4c_superMissile = x0_power;
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x40_chargedIce = x4_ice;
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x50_iceSpreader = x4_ice;
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x44_chargedWave = x8_wave;
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x54_wavebuster = x8_wave;
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x48_chargedPlasma = xc_plasma;
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x58_flamethrower = xc_plasma;
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}
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else
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ConstructNew(in, propCount);
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}
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EVulnerability CDamageVulnerability::GetPhazonVulnerability(const CWeaponMode& mode) const
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{
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if (mode.IsCharged())
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return x60_chargedPhazon;
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if (mode.IsComboed())
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return x64_phazonCombo;
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return x5c_;
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}
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bool CDamageVulnerability::WeaponHurts(const CWeaponMode& mode, bool ignoreDirect) const
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{
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
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return false;
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if (mode.IsInstantKill())
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return true;
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EVulnerability normalVuln = (&x0_power)[u32(mode.GetType())];
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bool normalHurts = true;
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if (ignoreDirect)
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normalHurts = is_not_immune(normalVuln);
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else
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{
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if (!is_not_immune(normalVuln) &&
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(normalVuln != EVulnerability::DirectDouble && normalVuln != EVulnerability::DirectNormal))
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normalHurts = false;
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}
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bool chargedHurts = true;
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bool comboedHurts = true;
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if (mode.GetType() < EWeaponType::Bomb)
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{
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EVulnerability chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())];
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EVulnerability comboedVuln = (&x4c_superMissile)[u32(mode.GetType())];
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if (ignoreDirect)
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{
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chargedHurts = is_not_immune(chargedVuln);
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comboedHurts = is_not_immune(comboedVuln);
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}
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else
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{
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if (!is_not_immune(chargedVuln) &&
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(chargedVuln != EVulnerability::DirectDouble && chargedVuln != EVulnerability::DirectNormal))
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chargedHurts = false;
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if (!is_not_immune(comboedVuln) &&
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(comboedVuln != EVulnerability::DirectDouble && comboedVuln != EVulnerability::DirectNormal))
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comboedHurts = false;
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}
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}
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if (normalHurts && !mode.IsCharged() && !mode.IsComboed())
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return true;
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if (chargedHurts && mode.IsCharged())
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return true;
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if (comboedHurts && mode.IsComboed())
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return true;
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return false;
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}
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bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect) const
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{
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
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return false;
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if (mode.IsInstantKill())
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return true;
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bool normalVuln;
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if (!checkDirect)
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normalVuln = (&x0_power)[u32(mode.GetType())] != EVulnerability::Immune;
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else
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normalVuln = is_not_immune((&x0_power)[u32(mode.GetType())]);
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bool chargedVuln = true;
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bool comboedVuln = true;
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if (mode.GetType() < EWeaponType::Bomb)
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{
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if (!checkDirect)
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{
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chargedVuln = (&x3c_chargedPower)[u32(mode.GetType())] != EVulnerability::Immune;
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comboedVuln = (&x4c_superMissile)[u32(mode.GetType())] != EVulnerability::Immune;
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}
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else
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{
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chargedVuln = is_not_immune((&x3c_chargedPower)[u32(mode.GetType())]);
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comboedVuln = is_not_immune((&x4c_superMissile)[u32(mode.GetType())]);
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}
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}
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if (normalVuln && !mode.IsCharged() && !mode.IsComboed())
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return true;
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if (chargedVuln && mode.IsCharged())
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return true;
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if (comboedVuln && mode.IsComboed())
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return true;
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return false;
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}
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EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const
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{
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if (mode.GetType() == EWeaponType::None || mode.GetType() > EWeaponType::Unused2)
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return EVulnerability::Reflect;
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if (mode.IsInstantKill())
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return EVulnerability::Normal;
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EVulnerability vuln = (&x0_power)[u32(mode.GetType())];
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if (mode.IsCharged())
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{
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if (mode.GetType() < EWeaponType::Bomb)
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vuln = (&x3c_chargedPower)[u32(mode.GetType())];
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else
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vuln = EVulnerability::Normal;
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}
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if (mode.IsComboed())
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{
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if (mode.GetType() < EWeaponType::Bomb)
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vuln = (&x3c_chargedPower)[u32(mode.GetType())];
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else
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vuln = EVulnerability::Normal;
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}
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if (ignoreDirect)
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return vuln;
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if (vuln == EVulnerability::DirectDouble)
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return EVulnerability::DoubleDamage;
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else if (vuln == EVulnerability::DirectNormal)
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return EVulnerability::Normal;
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else if (vuln == EVulnerability::DirectImmune)
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return EVulnerability::Immune;
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return vuln;
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}
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}
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