mirror of https://github.com/AxioDL/metaforce.git
380 lines
12 KiB
C++
380 lines
12 KiB
C++
#ifndef __URDE_CGAMEAREA_HPP__
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#define __URDE_CGAMEAREA_HPP__
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#include "zeus/CVector2f.hpp"
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#include "zeus/CColor.hpp"
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#include "zeus/CAABox.hpp"
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#include "CToken.hpp"
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#include "RetroTypes.hpp"
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#include "IGameArea.hpp"
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#include "Collision/CAreaOctTree.hpp"
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#include "hecl/ClientProcess.hpp"
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#include "Graphics/CMetroidModelInstance.hpp"
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#include "CObjectList.hpp"
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#include "CWorldLight.hpp"
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#include "Graphics/CPVSAreaSet.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CModel.hpp"
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#include "CPathFindArea.hpp"
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#include "Editor/ProjectResourceFactoryBase.hpp"
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#include "World/CEnvFxManager.hpp"
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namespace urde
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{
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class CStateManager;
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class CScriptAreaAttributes;
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struct SMREAHeader
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{
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u32 version = 0;
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zeus::CTransform xf;
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u32 modelCount;
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u32 secCount;
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u32 geomSecIdx;
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u32 sclySecIdx;
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u32 collisionSecIdx;
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u32 unkSecIdx;
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u32 lightSecIdx;
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u32 visiSecIdx;
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u32 pathSecIdx;
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u32 arotSecIdx;
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};
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class CDummyGameArea final : public IGameArea
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{
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friend class CDummyWorld;
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int x4_mlvlVersion;
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CAssetId x8_nameSTRG;
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CAssetId xc_mrea;
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TAreaId x10_areaId;
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zeus::CTransform x14_transform;
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std::vector<u16> x44_attachedAreaIndices;
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std::vector<Dock> x54_docks;
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public:
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CDummyGameArea(CInputStream& in, int idx, int mlvlVersion);
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std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const;
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TAreaId IGetAreaId() const;
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CAssetId IGetAreaAssetId() const;
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bool IIsActive() const;
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TAreaId IGetAttachedAreaId(int) const;
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u32 IGetNumAttachedAreas() const;
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CAssetId IGetStringTableAssetId() const;
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const zeus::CTransform& IGetTM() const;
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};
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struct CAreaRenderOctTree
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{
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struct Node
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{
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u16 x0_bitmapIdx;
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u16 x2_flags;
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u16 x4_children[];
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u32 GetChildCount() const;
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zeus::CAABox GetNodeBounds(const zeus::CAABox& curAABB, int idx) const;
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void RecursiveBuildOverlaps(u32* out, const CAreaRenderOctTree& parent, const zeus::CAABox& curAABB,
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const zeus::CAABox& testAABB) const;
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};
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const u8* x0_buf;
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u32 x8_bitmapCount;
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u32 xc_meshCount;
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u32 x10_nodeCount;
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u32 x14_bitmapWordCount;
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zeus::CAABox x18_aabb;
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const u32* x30_bitmaps;
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const u32* x34_indirectionTable;
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const u8* x38_entries;
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CAreaRenderOctTree(const u8* buf);
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void FindOverlappingModels(std::vector<u32>& out, const zeus::CAABox& testAABB) const;
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void FindOverlappingModels(u32* out, const zeus::CAABox& testAABB) const;
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};
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class CGameArea final : public IGameArea
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{
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friend class CWorld;
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friend class CStateManager;
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int x4_selfIdx;
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CAssetId x8_nameSTRG;
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zeus::CTransform xc_transform;
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zeus::CTransform x3c_invTransform;
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zeus::CAABox x6c_aabb;
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CAssetId x84_mrea;
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u32 x88_areaId;
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std::vector<u16> x8c_attachedAreaIndices;
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std::vector<SObjectTag> x9c_deps1;
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std::vector<SObjectTag> xac_deps2;
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std::vector<u32> xbc_layerDepOffsets;
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std::vector<Dock> xcc_docks;
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std::vector<CToken> xdc_tokens;
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u32 xec_totalResourcesSize = 0;
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bool xf0_24_postConstructed : 1;
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bool xf0_25_active : 1;
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bool xf0_26_tokensReady : 1;
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bool xf0_27_loadPaused : 1;
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bool xf0_28_validated : 1;
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enum class EPhase
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{
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LoadHeader,
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LoadSecSizes,
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ReserveSections,
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LoadDataSections,
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WaitForFinish
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} xf4_phase = EPhase::LoadHeader;
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std::list<std::shared_ptr<IDvdRequest>> xf8_loadTransactions;
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public:
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class CChainIterator
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{
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CGameArea* m_area;
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public:
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CChainIterator(CGameArea* area) : m_area(area) {}
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CGameArea& operator*() const { return *m_area; }
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CGameArea* operator->() const { return m_area; }
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CChainIterator& operator++() { m_area = m_area->GetNext(); return *this; }
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bool operator!=(const CChainIterator& other) const { return m_area != other.m_area; }
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bool operator==(const CChainIterator& other) const { return m_area == other.m_area; }
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};
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class CConstChainIterator
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{
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const CGameArea* m_area;
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public:
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CConstChainIterator(const CGameArea* area) : m_area(area) {}
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const CGameArea& operator*() const { return *m_area; }
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const CGameArea* operator->() const { return m_area; }
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CConstChainIterator& operator++() { m_area = m_area->GetNext(); return *this; }
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bool operator!=(const CConstChainIterator& other) const { return m_area != other.m_area; }
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bool operator==(const CConstChainIterator& other) const { return m_area == other.m_area; }
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};
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class CAreaObjectList : public CObjectList
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{
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private:
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TAreaId x200c_areaIdx = 0;
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public:
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CAreaObjectList(TAreaId areaIdx)
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: CObjectList(EGameObjectList::Invalid)
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, x200c_areaIdx(areaIdx)
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{
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}
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bool IsQualified(const CEntity& ent);
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};
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enum class EOcclusionState
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{
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Occluded,
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Visible
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};
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class CAreaFog
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{
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ERglFogMode x0_fogMode = ERglFogMode::None;
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zeus::CVector2f x4_rangeCur = {0.f, 1024.f};
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zeus::CVector2f xc_rangeTarget = {0.f, 1024.f};
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zeus::CVector2f x14_rangeDelta;
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zeus::CColor x1c_colorCur = {0.5f, 0.5f, 0.5f, 1.f};
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zeus::CColor x28_colorTarget = {0.5f, 0.5f, 0.5f, 1.f};
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float x34_colorDelta = 0.f;
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public:
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void SetCurrent() const;
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void Update(float dt);
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void RollFogOut(float rangeDelta, float colorDelta, const zeus::CColor& color);
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void FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1,
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float, const zeus::CVector2f& vec2);
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void SetFogExplicit(ERglFogMode mode, const zeus::CColor& color, const zeus::CVector2f& range);
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bool IsFogDisabled() const;
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void DisableFog();
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};
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struct CPostConstructed
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{
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std::unique_ptr<CAreaOctTree> x0_collision;
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u32 x8_collisionSize = 0;
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std::experimental::optional<CAreaRenderOctTree> xc_octTree;
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std::vector<CMetroidModelInstance> x4c_insts;
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SShader m_materialSet = {0};
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//std::unique_ptr<from unknown, pointless MREA section> x5c_;
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std::vector<CWorldLight> x60_lightsA;
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std::vector<CLight> x70_gfxLightsA;
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std::vector<CWorldLight> x80_lightsB;
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std::vector<CLight> x90_gfxLightsB;
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std::unique_ptr<CPVSAreaSet> xa0_pvs;
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u32 xa4_elemCount = 1024;
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struct MapEntry
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{
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s16 x0_id = -1;
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TUniqueId x4_uid = kInvalidUniqueId;
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} xa8_pvsEntityMap[1024];
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u32 x10a8_pvsVersion = 0;
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TLockedToken<CPFArea> x10ac_path;
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// bool x10b8_ = 0; optional flag for CToken
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u32 x10bc_ = 0;
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std::unique_ptr<CAreaObjectList> x10c0_areaObjs;
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std::unique_ptr<CAreaFog> x10c4_areaFog;
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const u8* x10c8_sclyBuf = nullptr;
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u32 x10d0_sclySize = 0;
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u32 x10d4_ = 0;
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const CScriptAreaAttributes* x10d8_areaAttributes = nullptr;
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EOcclusionState x10dc_occlusionState = EOcclusionState::Occluded;
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u32 x10e0_ = 0;
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float x10e4_occludedTime = 5.f;
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u32 x10e8_ = -1;
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u32 x10ec_ = 0;
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// std::vector<CAramToken> x10f0_tokens;
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u32 x1100_ = 0;
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u32 x1104_ = 0;
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union
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{
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struct
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{
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bool x1108_24_ : 1;
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bool x1108_25_modelsConstructed : 1;
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bool x1108_26_ : 1;
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bool x1108_27_ : 1;
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bool x1108_28_occlusionPinged : 1;
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bool x1108_29_ : 1;
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bool x1108_30_ : 1;
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};
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u32 _dummy = 0;
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};
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std::vector<std::pair<const u8*, u32>> x110c_layerPtrs;
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float x111c_thermalCurrent = 0.f;
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float x1120_thermalSpeed = 0.f;
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float x1124_thermalTarget = 0.f;
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float x1128_worldLightingLevel = 1.f;
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float x112c_xraySpeed = 0.f;
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float x1130_xrayTarget = 1.f;
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float x1134_weaponWorldLightingSpeed = 0.f;
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float x1138_weaponWorldLightingTarget = 1.f;
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u32 x113c_playerActorsLoading = 0;
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};
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private:
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std::vector<std::pair<std::unique_ptr<u8[]>, int>> x110_mreaSecBufs;
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std::vector<std::pair<const u8*, int>> m_resolvedBufs;
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u32 x124_secCount = 0;
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u32 x128_mreaDataOffset = 0;
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std::unique_ptr<CPostConstructed> x12c_postConstructed;
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CGameArea* x130_next = nullptr;
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CGameArea* x134_prev = nullptr;
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EChain x138_curChain = EChain::ToDeallocate;
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void UpdateFog(float dt);
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void UpdateThermalVisor(float dt);
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void UpdateWeaponWorldLighting(float dt);
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public:
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CGameArea(CInputStream& in, int idx, int mlvlVersion);
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CGameArea(CAssetId mreaId); // Warmup constructor
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~CGameArea();
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bool IsFinishedOccluding() const;
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void ReadDependencyList();
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void SetLoadPauseState(bool paused);
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std::pair<std::unique_ptr<u8[]>, s32> IGetScriptingMemoryAlways() const;
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TAreaId GetAreaId() const { return x4_selfIdx; }
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TAreaId IGetAreaId() const { return x4_selfIdx; }
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CAssetId IGetAreaAssetId() const { return x84_mrea; }
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bool IIsActive() const;
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TAreaId IGetAttachedAreaId(int) const;
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u32 IGetNumAttachedAreas() const;
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CAssetId IGetStringTableAssetId() const;
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const zeus::CTransform& IGetTM() const;
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void SetXRaySpeedAndTarget(float speed, float target);
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void SetThermalSpeedAndTarget(float speed, float target);
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void SetWeaponWorldLighting(float speed, float target);
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CAssetId GetAreaAssetId() const { return x84_mrea; }
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const CAreaFog* GetAreaFog() const { return GetPostConstructed()->x10c4_areaFog.get(); }
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CAreaFog* AreaFog() { return const_cast<CAreaFog*>(GetAreaFog()); }
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float GetXRayFogDistance() const;
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EEnvFxType DoesAreaNeedEnvFx() const;
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bool DoesAreaNeedSkyNow() const;
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void OtherAreaOcclusionChanged();
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void PingOcclusionState();
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void PreRender();
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void AliveUpdate(float dt);
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void SetOcclusionState(EOcclusionState state);
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EOcclusionState GetOcclusionState() const { return GetPostConstructed()->x10dc_occlusionState; }
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void RemoveStaticGeometry();
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void AddStaticGeometry();
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//void TransferTokensToARAM();
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//void TransferARAMTokensOver();
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EChain SetChain(CGameArea* prev, EChain chain);
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bool StartStreamingMainArea();
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//void UnloadAllLoadedTextures();
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//void ReloadAllLoadedTextures();
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void ReloadAllUnloadedTextures();
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u32 GetNumPartSizes() const;
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void AllocNewAreaData(int, int);
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bool Invalidate(CStateManager* mgr);
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void KillmAreaData();
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void CullDeadAreaRequests();
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void StartStreamIn(CStateManager& mgr);
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void Validate(CStateManager& mgr);
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void LoadScriptObjects(CStateManager& mgr);
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std::pair<const u8*, u32> GetLayerScriptBuffer(int layer);
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void PostConstructArea();
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void FillInStaticGeometry(bool textures = true);
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void VerifyTokenList(CStateManager& stateMgr);
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void ClearTokenList();
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u32 GetPreConstructedSize() const;
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SMREAHeader VerifyHeader() const;
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TUniqueId LookupPVSUniqueID(TUniqueId id) const;
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s16 LookupPVSID(TUniqueId id) const;
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const CPVSAreaSet* GetAreaVisSet() const { return GetPostConstructed()->xa0_pvs.get(); }
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u32 Get1stPVSLightFeature(u32 lightIdx) const
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{ return GetAreaVisSet() ? GetAreaVisSet()->Get1stLightIndex(lightIdx) : -1; }
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u32 Get2ndPVSLightFeature(u32 lightIdx) const
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{ return GetAreaVisSet() ? GetAreaVisSet()->Get2ndLightIndex(lightIdx) : -1; }
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const zeus::CTransform& GetTransform() const {return xc_transform;}
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const zeus::CTransform& GetInverseTransform() const {return x3c_invTransform;}
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const zeus::CAABox& GetAABB() const {return x6c_aabb;}
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const std::vector<Dock>& GetDocks() const {return xcc_docks;}
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const Dock* GetDock(s32 dock) const { return &xcc_docks[dock]; }
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s32 GetDockCount() const { return xcc_docks.size(); }
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Dock* DockNC(s32 dock) { return &xcc_docks[dock]; }
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bool IsPostConstructed() const { return xf0_24_postConstructed; }
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const CPostConstructed* GetPostConstructed() const
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{
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if (!x12c_postConstructed)
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return nullptr;
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return x12c_postConstructed.get();
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}
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bool IsValidated() const { return xf0_28_validated; }
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void SetAreaAttributes(const CScriptAreaAttributes* areaAttributes);
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bool GetActive() const { return xf0_25_active; }
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void SetActive(bool active) { xf0_25_active = active; }
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CObjectList* GetAreaObjects() const { return GetPostConstructed() ? GetPostConstructed()->x10c0_areaObjs.get() : nullptr; }
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CGameArea* GetNext() const { return x130_next; }
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static void WarmupShaders(const SObjectTag& mreaTag);
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};
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}
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#endif // __URDE_CGAMEAREA_HPP__
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