metaforce/Runtime/Particle/CUVElement.hpp

69 lines
1.8 KiB
C++

#ifndef __PSHAG_CUVELEMENT_HPP__
#define __PSHAG_CUVELEMENT_HPP__
#include "IElement.hpp"
#include "CToken.hpp"
#include "CTexture.hpp"
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#UV_Elements */
namespace pshag
{
class CToken;
struct SUVElementSet
{
float xMin, yMin, xMax, yMax;
};
class CUVElement : public IElement
{
public:
virtual TLockedToken<CTexture> GetValueTexture(int frame) const=0;
virtual void GetValueUV(int frame, SUVElementSet& valOut) const=0;
virtual bool HasConstantTexture() const=0;
virtual bool HasConstantUV() const=0;
};
struct CUVEConstant : public CUVElement
{
TLockedToken<CTexture> x4_tex;
public:
CUVEConstant(TToken<CTexture>&& tex)
: x4_tex(std::move(tex)) {}
TLockedToken<CTexture> GetValueTexture(int frame) const
{
return TLockedToken<CTexture>(x4_tex);
}
void GetValueUV(int frame, SUVElementSet& valOut) const
{
valOut = {0.f, 0.f, 1.f, 1.f};
}
bool HasConstantTexture() const {return true;}
bool HasConstantUV() const {return true;}
};
struct CUVEAnimTexture : public CUVElement
{
TLockedToken<CTexture> x4_tex;
int x10_tileW, x14_tileH, x18_strideW, x1c_strideH;
int x20_tiles;
bool x24_loop;
std::unique_ptr<CIntElement> x28_cycleFrames;
std::vector<SUVElementSet> x2c_uvElems;
public:
CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b,
CIntElement* c, CIntElement* d, CIntElement* e, bool f);
TLockedToken<CTexture> GetValueTexture(int frame) const
{
return TLockedToken<CTexture>(x4_tex);
}
void GetValueUV(int frame, SUVElementSet& valOut) const;
bool HasConstantTexture() const {return true;}
bool HasConstantUV() const {return false;}
};
}
#endif // __PSHAG_CUVELEMENT_HPP__