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33 lines
707 B
C++
33 lines
707 B
C++
#ifndef __RETRO_CMEMORY_HPP__
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#define __RETRO_CMEMORY_HPP__
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#include "IAllocator.hpp"
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namespace Retro
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{
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class COsContext;
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class CMemory
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{
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public:
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static void Startup(COsContext&);
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static void Shutdown();
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static void SetAllocator(COsContext&, IAllocator&);
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static void OffsetFakeStatics(int);
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static void SetOutOfMemoryCallback(const IAllocator::TOutOfMemoryCallback, void*);
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static void Free(void*);
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static void* Alloc(u32, IAllocator::EHint, IAllocator::EScope, IAllocator::EType, const CCallStack&);
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};
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class CMemorySys
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{
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public:
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CMemorySys(COsContext&, IAllocator&);
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~CMemorySys();
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static IAllocator& GetGameAllocator();
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};
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}
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#endif // __RETRO_CMEMORY_HPP__
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