metaforce/Runtime/Graphics/CMetroidModelInstance.hpp

47 lines
950 B
C++

#pragma once
#include <memory>
#include <unordered_map>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Shaders/CModelShaders.hpp"
//#include <hecl/HMDLMeta.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CTransform.hpp>
namespace metaforce {
class CBooModel;
struct CBooSurface;
class CMetroidModelInstance {
friend class CBooRenderer;
friend class CGameArea;
int x0_visorFlags;
zeus::CTransform x4_xf;
zeus::CAABox x34_aabb;
std::vector<CBooSurface> m_surfaces;
std::unique_ptr<CBooModel> m_instance;
// hecl::HMDLMeta m_hmdlMeta;
// std::unordered_map<int, CModelShaders::ShaderPipelines> m_shaders;
public:
CMetroidModelInstance() = default;
CMetroidModelInstance(CMetroidModelInstance&&) = default;
void Clear() {
x0_visorFlags = 0;
x4_xf = {};
x34_aabb = {};
m_surfaces.clear();
m_instance.reset();
// m_hmdlMeta = {};
// m_shaders.clear();
}
};
} // namespace metaforce