metaforce/Runtime/MP1/MP1.cpp

852 lines
29 KiB
C++

#include "Runtime/MP1/MP1.hpp"
#include <array>
#include "NESEmulator/CNESShader.hpp"
#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
#include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CColoredStripShader.hpp"
#include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp"
#include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp"
#include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp"
#include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp"
#include "Runtime/Graphics/Shaders/CModelShaders.hpp"
#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
#include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp"
#include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp"
#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
#include "Runtime/Graphics/Shaders/CTextSupportShader.hpp"
#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
#include "Runtime/Graphics/Shaders/CWorldShadowShader.hpp"
#include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp"
#include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CGameHintInfo.hpp"
#include "Runtime/CWorldSaveGameInfo.hpp"
#include "Runtime/CScannableObjectInfo.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/CStopwatch.hpp"
#include "Runtime/CTextureCache.hpp"
#include "Runtime/Audio/CAudioGroupSet.hpp"
#include "Runtime/Audio/CMidiManager.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Audio/CStreamAudioManager.hpp"
#include "Runtime/AutoMapper/CMapArea.hpp"
#include "Runtime/AutoMapper/CMapUniverse.hpp"
#include "Runtime/AutoMapper/CMapWorld.hpp"
#include "Runtime/Character/CAllFormatsAnimSource.hpp"
#include "Runtime/Character/CAnimCharacterSet.hpp"
#include "Runtime/Character/CAnimPOIData.hpp"
#include "Runtime/Character/CCharLayoutInfo.hpp"
#include "Runtime/Character/CSkinRules.hpp"
#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
#include "Runtime/Collision/CCollisionResponseData.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CRasterFont.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
#include "Runtime/MP1/CGBASupport.hpp"
#include "Runtime/Particle/CDecalDataFactory.hpp"
#include "Runtime/Particle/CParticleDataFactory.hpp"
#include "Runtime/Particle/CParticleElectricDataFactory.hpp"
#include "Runtime/Particle/CParticleSwooshDataFactory.hpp"
#include "Runtime/Particle/CProjectileWeaponDataFactory.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include "Runtime/World/CPatterned.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CStateMachine.hpp"
#include "Runtime/World/CScriptMazeNode.hpp"
#include "Audio/SFX/Misc.h"
#include "Audio/SFX/MiscSamus.h"
#include "Audio/SFX/UI.h"
#include "Audio/SFX/Weapons.h"
#include "Audio/SFX/ZZZ.h"
#include "Runtime/MP1/CCredits.hpp"
#ifdef ENABLE_DISCORD
#include <discord_rpc.h>
#endif
namespace metaforce::MP1 {
namespace {
struct AudioGroupInfo {
const char* name;
u32 id;
};
constexpr std::array<AudioGroupInfo, 5> StaticAudioGroups{{
{"Misc_AGSC", GRPMisc},
{"MiscSamus_AGSC", GRPMiscSamus},
{"UI_AGSC", GRPUI},
{"Weapons_AGSC", GRPWeapons},
{"ZZZ_AGSC", GRPZZZ},
}};
} // Anonymous namespace
CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend)
: m_parent(parent)
, x0_audioSys(voiceEngine, backend, 0, 0, 0, 0, 0)
, x30_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(), g_tweakPlayer->GetRightLogicalThreshold())
, x44_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero) {
auto* m = static_cast<CMain*>(g_Main);
// x30_inputGenerator.startScanning();
g_InputGenerator = &x30_inputGenerator;
CAudioSys::SysSetVolume(0x7f);
CAudioSys::SetDefaultVolumeScale(0x75);
CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale());
CStreamAudioManager::Initialize();
CStreamAudioManager::SetMusicVolume(0x7f);
m->ResetGameState();
if (!g_tweakGame->GetSplashScreensDisabled()) {
std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
x58_ioWinManager.AddIOWin(splash, 1000, 10000);
}
std::shared_ptr<CIOWin> mf = std::make_shared<CMainFlow>();
x58_ioWinManager.AddIOWin(mf, 0, 0);
std::shared_ptr<CIOWin> console = std::make_shared<CConsoleOutputWindow>(8, 5.f, 0.75f);
x58_ioWinManager.AddIOWin(console, 100, 0);
std::shared_ptr<CIOWin> audState = std::make_shared<CAudioStateWin>();
x58_ioWinManager.AddIOWin(audState, 100, -1);
std::shared_ptr<CIOWin> errWin = std::make_shared<CErrorOutputWindow>(false);
x58_ioWinManager.AddIOWin(errWin, 10000, 100000);
g_GuiSys = &x44_guiSys;
g_GameState->GameOptions().EnsureSettings();
}
void CGameArchitectureSupport::UpdateTicks(float dt) {
x4_archQueue.Push(MakeMsg::CreateFrameBegin(EArchMsgTarget::Game, x78_gameFrameCount));
x4_archQueue.Push(MakeMsg::CreateTimerTick(EArchMsgTarget::Game, dt));
}
void CGameArchitectureSupport::Update(float dt) {
g_GameState->GetWorldTransitionManager()->TouchModels();
x30_inputGenerator.Update(dt, x4_archQueue);
x4_archQueue.Push(MakeMsg::CreateFrameEnd(EArchMsgTarget::Game, x78_gameFrameCount));
x58_ioWinManager.PumpMessages(x4_archQueue);
}
bool CGameArchitectureSupport::LoadAudio() {
if (x88_audioLoadStatus == EAudioLoadStatus::Loaded) {
return true;
}
for (int i = 0; i < 5; ++i) {
TToken<CAudioGroupSet>& tok = x8c_pendingAudioGroups[i];
if (tok.IsLocked()) {
if (tok.IsLoaded()) {
CAudioGroupSet* set = tok.GetObj();
if (!CAudioSys::SysIsGroupSetLoaded(set->GetName())) {
CAudioSys::SysLoadGroupSet(tok, set->GetName(), tok.GetObjectTag()->id);
CAudioSys::SysAddGroupIntoAmuse(set->GetName());
}
} else {
return false;
}
} else {
/* Lock next pending group */
tok.Lock();
return false;
}
}
CSfxManager::LoadTranslationTable(g_SimplePool, g_ResFactory->GetResourceIdByName("sound_lookup"));
x8c_pendingAudioGroups = std::vector<TToken<CAudioGroupSet>>();
x88_audioLoadStatus = EAudioLoadStatus::Loaded;
return true;
}
void CGameArchitectureSupport::PreloadAudio() {
if (x88_audioLoadStatus != EAudioLoadStatus::Uninitialized) {
return;
}
x8c_pendingAudioGroups.clear();
x8c_pendingAudioGroups.reserve(5);
for (size_t i = 0; i < StaticAudioGroups.size(); ++i) {
const AudioGroupInfo& info = StaticAudioGroups[i];
CToken grp = g_SimplePool->GetObj(info.name);
// Lock first group in sequence
if (i == 0) {
grp.Lock();
}
x8c_pendingAudioGroups.emplace_back(std::move(grp));
}
x88_audioLoadStatus = EAudioLoadStatus::Loading;
}
void CGameArchitectureSupport::UnloadAudio() {
for (const AudioGroupInfo& info : StaticAudioGroups) {
const SObjectTag* tag = g_ResFactory->GetResourceIdByName(info.name);
auto name = CAudioSys::SysGetGroupSetName(tag->id);
CAudioSys::SysRemoveGroupFromAmuse(name);
CAudioSys::SysUnloadAudioGroupSet(name);
}
x8c_pendingAudioGroups = std::vector<TToken<CAudioGroupSet>>();
x88_audioLoadStatus = EAudioLoadStatus::Uninitialized;
}
void CGameArchitectureSupport::Draw() {
x58_ioWinManager.Draw();
if (m_parent.x161_24_gameFrameDrawn) {
++x78_gameFrameCount;
m_parent.x161_24_gameFrameDrawn = false;
}
}
CGameArchitectureSupport::~CGameArchitectureSupport() {
x58_ioWinManager.RemoveAllIOWins();
UnloadAudio();
CSfxManager::Shutdown();
CStreamAudioManager::Shutdown();
}
void CGameArchitectureSupport::charKeyDown(uint8_t charCode, aurora::ModifierKey mods, bool isRepeat) {
x30_inputGenerator.charKeyDown(charCode, mods, isRepeat);
// m_parent.m_console->handleCharCode(charCode, mods, isRepeat);
}
void CGameArchitectureSupport::specialKeyDown(aurora::SpecialKey key, aurora::ModifierKey mods, bool isRepeat) {
x30_inputGenerator.specialKeyDown(key, mods, isRepeat);
// m_parent.m_console->handleSpecialKeyDown(key, mods, isRepeat);
}
void CGameArchitectureSupport::specialKeyUp(aurora::SpecialKey key, aurora::ModifierKey mods) {
x30_inputGenerator.specialKeyUp(key, mods);
// m_parent.m_console->handleSpecialKeyUp(key, mods);
}
CMain::CMain(IFactory* resFactory, CSimplePool* resStore)
: m_booSetter()
, xe4_gameplayResult(EGameplayResult::Playing)
, x128_globalObjects(std::make_unique<CGameGlobalObjects>(resFactory, resStore)) {
g_Main = this;
}
CMain::BooSetter::BooSetter() {
// CGraphics::InitializeBoo();
CParticleSwooshShaders::Initialize();
CThermalColdFilter::Initialize();
CThermalHotFilter::Initialize();
CSpaceWarpFilter::Initialize();
CCameraBlurFilter::Initialize();
CXRayBlurFilter::Initialize();
// CFogVolumePlaneShader::Initialize();
CFogVolumeFilter::Initialize();
CEnergyBarShader::Initialize();
CRadarPaintShader::Initialize();
CMapSurfaceShader::Initialize();
CPhazonSuitFilter::Initialize();
CAABoxShader::Initialize();
CWorldShadowShader::Initialize();
CColoredQuadFilter::Initialize();
CColoredStripShader::Initialize();
CTexturedQuadFilter::Initialize();
CTexturedQuadFilterAlpha::Initialize();
CTextSupportShader::Initialize();
CScanLinesFilter::Initialize();
CRandomStaticFilter::Initialize();
CEnvFxShaders::Initialize();
CNESShader::Initialize();
CMoviePlayer::Initialize();
}
void CMain::RegisterResourceTweaks() {}
void CGameGlobalObjects::AddPaksAndFactories() {
CGraphics::SetViewPointMatrix(zeus::CTransform());
CGraphics::SetModelMatrix(zeus::CTransform());
if (CResLoader* loader = g_ResFactory->GetResLoader()) {
loader->AddPakFileAsync("Tweaks", false, false);
loader->AddPakFileAsync("NoARAM", false, false);
loader->AddPakFileAsync("AudioGrp", false, false);
loader->AddPakFileAsync("MiscData", false, false);
loader->AddPakFileAsync("SamusGun", true, false);
loader->AddPakFileAsync("TestAnim", true, false);
loader->AddPakFileAsync("SamGunFx", true, false);
loader->AddPakFileAsync("MidiData", false, false);
loader->AddPakFileAsync("GGuiSys", false, false);
loader->WaitForPakFileLoadingComplete();
}
if (CFactoryMgr* fmgr = g_ResFactory->GetFactoryMgr()) {
fmgr->AddFactory(FOURCC('TXTR'), FMemFactoryFunc(FTextureFactory));
fmgr->AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory));
fmgr->AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame));
fmgr->AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory));
fmgr->AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FPCModelFactory));
fmgr->AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo));
fmgr->AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory));
fmgr->AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet));
fmgr->AddFactory(FOURCC('ANIM'), FFactoryFunc(AnimSourceFactory));
fmgr->AddFactory(FOURCC('EVNT'), FFactoryFunc(AnimPOIDataFactory));
fmgr->AddFactory(FOURCC('DCLN'), FFactoryFunc(FCollidableOBBTreeGroupFactory));
fmgr->AddFactory(FOURCC('DGRP'), FFactoryFunc(FDependencyGroupFactory));
fmgr->AddFactory(FOURCC('AGSC'), FMemFactoryFunc(FAudioGroupSetDataFactory));
fmgr->AddFactory(FOURCC('CSNG'), FFactoryFunc(FMidiDataFactory));
fmgr->AddFactory(FOURCC('ATBL'), FFactoryFunc(FAudioTranslationTableFactory));
fmgr->AddFactory(FOURCC('STRG'), FFactoryFunc(FStringTableFactory));
fmgr->AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory));
fmgr->AddFactory(FOURCC('SAVW'), FFactoryFunc(FWorldSaveGameInfoFactory));
fmgr->AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory));
fmgr->AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory));
fmgr->AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory));
fmgr->AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory));
fmgr->AddFactory(FOURCC('ELSC'), FFactoryFunc(FParticleElectricDataFactory));
fmgr->AddFactory(FOURCC('WPSC'), FFactoryFunc(FProjectileWeaponDataFactory));
fmgr->AddFactory(FOURCC('DPSC'), FFactoryFunc(FDecalDataFactory));
fmgr->AddFactory(FOURCC('MAPA'), FFactoryFunc(FMapAreaFactory));
fmgr->AddFactory(FOURCC('MAPU'), FFactoryFunc(FMapUniverseFactory));
fmgr->AddFactory(FOURCC('AFSM'), FFactoryFunc(FAiFiniteStateMachineFactory));
fmgr->AddFactory(FOURCC('PATH'), FMemFactoryFunc(FPathFindAreaFactory));
fmgr->AddFactory(FOURCC('TMET'), FFactoryFunc(FTextureCacheFactory));
}
}
CGameGlobalObjects::~CGameGlobalObjects() {
g_ResFactory = nullptr;
g_SimplePool = nullptr;
g_CharFactoryBuilder = nullptr;
g_AiFuncMap = nullptr;
g_GameState = nullptr;
g_TweakManager = nullptr;
}
void CGameGlobalObjects::PostInitialize() {
AddPaksAndFactories();
LoadTextureCache();
LoadStringTable();
m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory));
CEnvFxManager::Initialize();
CScriptMazeNode::LoadMazeSeeds();
}
void CMain::AddWorldPaks() {
CResLoader* loader = g_ResFactory->GetResLoader();
if (loader == nullptr) {
return;
}
auto pakPrefix = g_tweakGame->GetWorldPrefix();
for (int i = 0; i < 10; ++i) {
std::string path(pakPrefix);
if (i != 0) {
path += '0' + char(i);
}
if (CDvdFile::FileExists(path + ".pak")) {
loader->AddPakFileAsync(path, false, true);
}
}
loader->WaitForPakFileLoadingComplete();
}
void CMain::AddOverridePaks() {
CResLoader* loader = g_ResFactory->GetResLoader();
if (loader == nullptr) {
return;
}
/* Inversely load each pak starting at 999, to ensure proper priority order
* the higher the number the higer the priority, e.g: Override0 has less priority than Override1 etc.
*/
for (size_t i = 9; i > 0; --i) {
const std::string path = fmt::format(FMT_STRING("Override{}"), i);
if (CDvdFile::FileExists(path + ".pak")) {
loader->AddPakFileAsync(path, false, false, true);
}
}
/* Make sure all Override paks are ready before attempting to load URDE.pak */
loader->WaitForPakFileLoadingComplete();
/* Load Trilogy PAKs */
if (CDvdFile::FileExists("RS5.pak")) {
loader->AddPakFile("RS5", false, false, true);
}
if (CDvdFile::FileExists("Strings.pak")) {
loader->AddPakFile("Strings", false, false, true);
}
/* Attempt to load URDE.pak
* NOTE(phil): Should we fatal here if it's not found?
*/
if (CDvdFile::FileExists("URDE.pak")) {
loader->AddPakFile("URDE", false, false, true);
}
}
void CMain::ResetGameState() {
CPersistentOptions sysOpts = g_GameState->SystemOptions();
CGameOptions gameOpts = g_GameState->GameOptions();
x128_globalObjects->ResetGameState();
g_GameState->ImportPersistentOptions(sysOpts);
g_GameState->SetGameOptions(gameOpts);
g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive());
}
void CMain::InitializeSubsystems() {
CBasics::Initialize();
CModelShaders::Initialize();
CLineRenderer::Initialize();
CElementGen::Initialize();
CAnimData::InitializeCache();
CDecalManager::Initialize();
CGBASupport::Initialize();
CPatterned::Initialize();
// CGraphics::g_BooFactory->waitUntilShadersReady();
}
void CMain::MemoryCardInitializePump() {
if (g_MemoryCardSys != nullptr) {
return;
}
std::unique_ptr<CMemoryCardSys>& memSys = x128_globalObjects->x0_memoryCardSys;
if (!memSys) {
memSys = std::make_unique<CMemoryCardSys>();
}
if (memSys->InitializePump()) {
g_MemoryCardSys = memSys.get();
g_GameState->InitializeMemoryStates();
}
}
void CMain::FillInAssetIDs() {
if (const SObjectTag* tag = g_ResFactory->GetResourceIdByName(g_tweakGame->GetDefaultRoom())) {
g_GameState->SetCurrentWorldId(tag->id);
}
}
bool CMain::LoadAudio() {
if (x164_archSupport) {
return x164_archSupport->LoadAudio();
}
return true;
}
void CMain::EnsureWorldPaksReady() {}
void CMain::EnsureWorldPakReady(CAssetId mlvl) { /* TODO: Schedule resource list load for World Pak containing mlvl */
}
void CMain::StreamNewGameState(CInputStream& r, u32 idx) {
bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive();
x128_globalObjects->x134_gameState = std::make_unique<CGameState>(r, idx);
g_GameState = x128_globalObjects->x134_gameState.get();
g_GameState->SystemOptions().SetPlayerFusionSuitActive(fusionBackup);
g_GameState->GetPlayerState()->SetIsFusionEnabled(fusionBackup);
g_GameState->HintOptions().SetNextHintTime();
}
void CMain::RefreshGameState() {
CPersistentOptions sysOpts = g_GameState->SystemOptions();
u64 cardSerial = g_GameState->GetCardSerial();
std::vector<u8> saveData = g_GameState->BackupBuf();
CGameOptions gameOpts = g_GameState->GameOptions();
CMemoryInStream r(saveData.data(), saveData.size(), CMemoryInStream::EOwnerShip::NotOwned);
x128_globalObjects->StreamInGameState(r, g_GameState->GetFileIdx());
g_GameState->SetPersistentOptions(sysOpts);
g_GameState->SetGameOptions(gameOpts);
g_GameState->GameOptions().EnsureSettings();
g_GameState->SetCardSerial(cardSerial);
g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive());
}
static logvisor::Module DiscordLog("Discord");
static logvisor::Module MainLog("MP1::CMain");
static const char* DISCORD_APPLICATION_ID = "402571593815031819";
static int64_t DiscordStartTime;
static CAssetId DiscordWorldSTRG;
static TLockedToken<CStringTable> DiscordWorldSTRGObj;
static std::string DiscordWorldName;
static u32 DiscordItemPercent = 0xffffffff;
static std::string DiscordState;
void CMain::InitializeDiscord() {
#ifdef ENABLE_DISCORD
DiscordStartTime = std::time(nullptr);
DiscordEventHandlers handlers = {};
handlers.ready = HandleDiscordReady;
handlers.disconnected = HandleDiscordDisconnected;
handlers.errored = HandleDiscordErrored;
Discord_Initialize(DISCORD_APPLICATION_ID, &handlers, 1, nullptr);
#endif
}
void CMain::ShutdownDiscord() {
#ifdef ENABLE_DISCORD
DiscordWorldSTRGObj = TLockedToken<CStringTable>();
Discord_Shutdown();
#endif
}
void CMain::UpdateDiscordPresence(CAssetId worldSTRG) {
#ifdef ENABLE_DISCORD
bool updated = false;
if (worldSTRG != DiscordWorldSTRG) {
DiscordWorldSTRG = worldSTRG;
DiscordWorldSTRGObj = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), worldSTRG});
}
if (DiscordWorldSTRGObj.IsLoaded()) {
DiscordWorldName = hecl::Char16ToUTF8(DiscordWorldSTRGObj->GetString(0));
DiscordWorldSTRGObj = TLockedToken<CStringTable>();
updated = true;
}
if (g_GameState != nullptr) {
if (const CPlayerState* pState = g_GameState->GetPlayerState().get()) {
const u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal();
if (DiscordItemPercent != itemPercent) {
DiscordItemPercent = itemPercent;
DiscordState = fmt::format(FMT_STRING("{}%"), itemPercent);
updated = true;
}
}
}
if (updated) {
DiscordRichPresence discordPresence = {};
discordPresence.state = DiscordState.c_str();
discordPresence.details = DiscordWorldName.c_str();
discordPresence.largeImageKey = "default";
discordPresence.startTimestamp = DiscordStartTime;
Discord_UpdatePresence(&discordPresence);
}
#endif
}
void CMain::HandleDiscordReady(const DiscordUser* request) {
DiscordLog.report(logvisor::Info, FMT_STRING("Discord Ready"));
}
void CMain::HandleDiscordDisconnected(int errorCode, const char* message) {
DiscordLog.report(logvisor::Warning, FMT_STRING("Discord Disconnected: {}"), message);
}
void CMain::HandleDiscordErrored(int errorCode, const char* message) {
DiscordLog.report(logvisor::Error, FMT_STRING("Discord Error: {}"), message);
}
void CMain::Init(const FileStoreManager& storeMgr, CVarManager* cvarMgr,
boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) {
InitializeDiscord();
m_cvarMgr = cvarMgr;
m_cvarCommons = std::make_unique<CVarCommons>(*m_cvarMgr);
bool loadedVersion = false;
#if 0
if (CDvdFile::FileExists("version.yaml")) {
CDvdFile file("version.yaml");
if (file) {
std::unique_ptr<u8[]> buf = std::make_unique<u8[]>(file.Length());
u32 readLen = file.SyncRead(buf.get(), file.Length());
if (readLen == file.Length()) {
CMemoryInStream memoryInStream(buf.get(), file.Length());
athena::io::FromYAMLStream(m_version, memoryInStream);
loadedVersion = true;
MainLog.report(logvisor::Level::Info, FMT_STRING("Loaded version info"));
}
}
} else
#endif
if (CDvdFile::FileExists("default.dol")) {
CDvdFile file("default.dol");
if (file) {
std::unique_ptr<u8[]> buf = std::make_unique<u8[]>(file.Length());
u32 readLen = file.SyncRead(buf.get(), file.Length());
const char* buildInfo =
static_cast<char*>(memmem(buf.get(), readLen, "MetroidBuildInfo", 16)) + 19;
if (buildInfo != nullptr) {
// TODO
m_version = MetaforceVersionInfo{
.version = std::string(buildInfo),
.region = ERegion::NTSC_U,
.game = EGame::MetroidPrime1,
.isTrilogy = false,
};
loadedVersion = true;
MainLog.report(logvisor::Level::Info, FMT_STRING("Loaded version info"));
}
}
}
InitializeSubsystems();
AddOverridePaks();
x128_globalObjects->PostInitialize();
x70_tweaks.RegisterTweaks(m_cvarMgr);
x70_tweaks.RegisterResourceTweaks(m_cvarMgr);
AddWorldPaks();
if (loadedVersion) {
if (GetGame() != EGame::MetroidPrime1) {
MainLog.report(logvisor::Level::Fatal,
FMT_STRING("Attempted to initialize URDE in MP1 mode with non-MP1 data!!!!"));
}
MainLog.report(logvisor::Level::Info, FMT_STRING("Loading data from Metroid Prime version {} from region {}{}"),
GetVersionString(), GetRegion(), IsTrilogy() ? " from trilogy" : "");
} else {
MainLog.report(logvisor::Level::Fatal, FMT_STRING("Unable to load version info"));
}
auto args = aurora::get_args();
for (auto it = args.begin(); it != args.end(); ++it) {
if (*it == "--warp" && args.end() - it >= 3) {
const char* worldIdxStr = (*(it + 1)).c_str();
const char* areaIdxStr = (*(it + 2)).c_str();
char* endptr = nullptr;
m_warpWorldIdx = TAreaId(strtoul(worldIdxStr, &endptr, 0));
if (endptr == worldIdxStr) {
m_warpWorldIdx = 0;
}
m_warpAreaId = TAreaId(strtoul(areaIdxStr, &endptr, 0));
if (endptr == areaIdxStr) {
m_warpAreaId = 0;
}
bool found = false;
for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) {
if (*(pak->GetPath().end() - 6) == '0' + m_warpWorldIdx) {
found = true;
break;
}
}
if (!found) {
m_warpWorldIdx = -1;
break;
}
while (args.end() - it >= 4) {
const char* layerStr = (*(it + 3)).c_str();
if (!(layerStr[0] == '0' && layerStr[1] == 'x') &&
(layerStr[0] == '0' || layerStr[0] == '1')) {
for (const auto* cur = layerStr; *cur != '\0'; ++cur)
if (*cur == '1')
m_warpLayerBits |= u64(1) << (cur - layerStr);
} else if (layerStr[0] == '0' && layerStr[1] == 'x') {
m_warpMemoryRelays.emplace_back(TAreaId(strtoul(layerStr + 2, nullptr, 16)));
}
++it;
}
SetFlowState(EClientFlowStates::StateSetter);
break;
}
}
FillInAssetIDs();
x164_archSupport = std::make_unique<CGameArchitectureSupport>(*this, voiceEngine, backend);
g_archSupport = x164_archSupport.get();
x164_archSupport->PreloadAudio();
std::srand(static_cast<u32>(std::time(nullptr)));
// g_TweakManager->ReadFromMemoryCard("AudioTweaks");
}
static logvisor::Module WarmupLog("ShaderWarmup");
void CMain::WarmupShaders() {
if (!m_warmupTags.empty())
return;
m_needsWarmupClear = true;
size_t modelCount = 0;
g_ResFactory->EnumerateResources([&](const SObjectTag& tag) {
if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('MREA')) {
++modelCount;
}
return true;
});
m_warmupTags.reserve(modelCount);
std::unordered_set<SObjectTag> addedTags;
addedTags.reserve(modelCount);
g_ResFactory->EnumerateResources([&](const SObjectTag& tag) {
if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('MREA')) {
if (addedTags.find(tag) != addedTags.end()) {
return true;
}
addedTags.insert(tag);
m_warmupTags.push_back(tag);
}
return true;
});
m_warmupIt = m_warmupTags.begin();
WarmupLog.report(logvisor::Info, FMT_STRING("Began warmup of {} objects"), m_warmupTags.size());
}
bool CMain::Proc(float dt) {
CRandom16::ResetNumNextCalls();
// Warmup cycle overrides update
if (m_warmupTags.size())
return false;
if (!m_loadedPersistentResources) {
x128_globalObjects->m_gameResFactory->LoadPersistentResources(*g_SimplePool);
m_loadedPersistentResources = true;
}
if (!m_paused) {
CGBASupport::GlobalPoll();
x164_archSupport->UpdateTicks(dt);
x164_archSupport->Update(dt);
CSfxManager::Update(dt);
CStreamAudioManager::Update(dt);
}
if (x164_archSupport->GetIOWinManager().IsEmpty() || CheckReset()) {
CStreamAudioManager::StopAll();
/*
x164_archSupport.reset();
g_archSupport = x164_archSupport.get();
x164_archSupport->PreloadAudio();
*/
x160_24_finished = true;
}
#ifdef ENABLE_DISCORD
Discord_RunCallbacks();
#endif
return x160_24_finished;
}
void CMain::Draw() {
// Warmup cycle overrides draw
if (m_warmupTags.size()) {
if (m_needsWarmupClear) {
// CGraphics::g_BooMainCommandQueue->clearTarget(true, true);
m_needsWarmupClear = false;
}
auto startTime = std::chrono::steady_clock::now();
while (m_warmupIt != m_warmupTags.end()) {
WarmupLog.report(logvisor::Info, FMT_STRING("[{} / {}] Warming {}"), int(m_warmupIt - m_warmupTags.begin() + 1),
int(m_warmupTags.size()), *m_warmupIt);
if (m_warmupIt->type == FOURCC('CMDL'))
CModel::WarmupShaders(*m_warmupIt);
else if (m_warmupIt->type == FOURCC('MREA'))
CGameArea::WarmupShaders(*m_warmupIt);
++m_warmupIt;
// Approximately 3/4 frame of warmups
auto curTime = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(curTime - startTime).count() > 12)
break;
}
if (m_warmupIt == m_warmupTags.end()) {
m_warmupTags = std::vector<SObjectTag>();
WarmupLog.report(logvisor::Info, FMT_STRING("Finished warmup"));
}
return;
}
x164_archSupport->Draw();
// m_console->draw(CGraphics::g_BooMainCommandQueue);
}
void CMain::ShutdownSubsystems() {
CMoviePlayer::Shutdown();
CLineRenderer::Shutdown();
CDecalManager::Shutdown();
CElementGen::Shutdown();
CAnimData::FreeCache();
CMemoryCardSys::Shutdown();
CModelShaders::Shutdown();
CMappableObject::Shutdown();
}
void CMain::Shutdown() {
// m_console->unregisterCommand("Give");
x128_globalObjects->m_gameResFactory->UnloadPersistentResources();
x164_archSupport.reset();
ShutdownSubsystems();
CParticleSwooshShaders::Shutdown();
CThermalColdFilter::Shutdown();
CThermalHotFilter::Shutdown();
CSpaceWarpFilter::Shutdown();
CCameraBlurFilter::Shutdown();
CXRayBlurFilter::Shutdown();
// CFogVolumePlaneShader::Shutdown();
CFogVolumeFilter::Shutdown();
CEnergyBarShader::Shutdown();
CRadarPaintShader::Shutdown();
CMapSurfaceShader::Shutdown();
CPhazonSuitFilter::Shutdown();
CAABoxShader::Shutdown();
CWorldShadowShader::Shutdown();
CColoredQuadFilter::Shutdown();
CColoredStripShader::Shutdown();
CTexturedQuadFilter::Shutdown();
CTexturedQuadFilterAlpha::Shutdown();
CTextSupportShader::Shutdown();
CScanLinesFilter::Shutdown();
CRandomStaticFilter::Shutdown();
CEnvFxShaders::Shutdown();
CFluidPlaneShader::Shutdown();
CFluidPlaneManager::RippleMapTex.reset();
CNESShader::Shutdown();
CBooModel::Shutdown();
// CGraphics::ShutdownBoo();
ShutdownDiscord();
}
#if 0
int CMain::RsMain(int argc, char** argv, boo::IAudioVoiceEngine* voiceEngine,
amuse::IBackendVoiceAllocator& backend) {
// PPCSetFpIEEEMode();
// uVar21 = OSGetTime();
// LCEnable();
x128_globalObjects = std::make_unique<CGameGlobalObjects>(nullptr, nullptr);
xf0_.resize(4, 0.3f);
x104_.resize(4, 0.2f);
x118_ = 0.3f;
x11c_ = 0.2f;
InitializeSubsystems();
x128_globalObjects->PostInitialize(); // COsContext*, CMemorySys*
x70_tweaks.RegisterTweaks(m_cvarMgr);
AddWorldPaks();
std::string msg;
if (!g_TweakManager->ReadFromMemoryCard("AudioTweaks"sv)) {
msg = "Loaded audio tweaks from memory card\n"s;
} else {
msg = "FAILED to load audio tweaks from memory card\n";
}
FillInAssetIDs();
x164_archSupport = std::make_unique<CGameArchitectureSupport>(*this, voiceEngine, backend);
x164_archSupport->PreloadAudio();
return 0;
}
#endif
} // namespace metaforce::MP1