metaforce/Runtime/MP1/World/CMetaree.hpp

53 lines
1.9 KiB
C++

#pragma once
#include "Audio/SFX/Metaree.h"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CPatterned.hpp"
#include <zeus/CVector3f.hpp>
namespace metaforce::MP1 {
class CMetaree : public CPatterned {
float x568_delay;
float x56c_haltDelay;
float x570_dropHeight;
zeus::CVector3f x574_offset;
float x580_attackSpeed;
zeus::CVector3f x584_lookPos;
zeus::CVector3f x590_projectileDelta;
zeus::CVector3f x59c_velocity;
u32 x5a8_ = 0;
CDamageInfo x5ac_damageInfo;
u16 x5c8_attackSfx = SFXsfx0225;
bool x5ca_24_ : 1;
bool x5ca_25_started : 1;
bool x5ca_26_deactivated : 1;
u32 x5cc_;
public:
DEFINE_PATTERNED(Metaree);
CMetaree(TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, const CDamageInfo&, float, const zeus::CVector3f&, float, EBodyType, float, float,
const CActorParameters&);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Touch(CActor&, CStateManager&) override;
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&) override;
void ThinkAboutMove(float) override {}
bool Delay(CStateManager&, float) override { return x330_stateMachineState.GetTime() > x568_delay; }
void Explode(CStateManager&, EStateMsg, float) override;
void Flee(CStateManager&, EStateMsg, float) override;
void Dead(CStateManager&, EStateMsg, float) override;
void Attack(CStateManager&, EStateMsg, float) override;
void Halt(CStateManager&, EStateMsg, float) override;
void Active(CStateManager&, EStateMsg, float) override;
void InActive(CStateManager&, EStateMsg, float) override;
bool InRange(CStateManager&, float) override;
bool ShouldAttack(CStateManager&, float) override;
};
} // namespace metaforce::MP1