mirror of https://github.com/AxioDL/metaforce.git
108 lines
5.2 KiB
C++
108 lines
5.2 KiB
C++
#pragma once
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#include <functional>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <zeus/CAABox.hpp>
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#include <zeus/CColor.hpp>
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#include <zeus/CFrustum.hpp>
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#include <zeus/CPlane.hpp>
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#include <zeus/CRectangle.hpp>
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namespace urde {
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class CAreaOctTree;
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class CLight;
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class CMetroidModelInstance;
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class CModel;
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class CPVSVisSet;
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class CParticleGen;
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class CSkinnedModel;
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struct CAreaRenderOctTree;
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struct CModelFlags;
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struct SShader;
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class IRenderer {
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public:
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using TDrawableCallback = void (*)(void*, void*, int);
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using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
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enum class EDrawableSorting { SortedCallback, UnsortedCallback };
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enum class EDebugOption { Zero, One };
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enum class EPrimitiveType {};
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virtual ~IRenderer() = default;
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virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, const CAreaRenderOctTree* octTree,
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int areaIdx, const SShader* shaderSet) = 0;
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virtual void EnablePVS(const CPVSVisSet& set, u32 areaIdx) = 0;
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virtual void DisablePVS() = 0;
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virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) = 0;
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virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask) = 0;
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virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) = 0;
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virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask) = 0;
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virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask) = 0;
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virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0;
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virtual void PostRenderFogs() = 0;
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virtual void SetModelMatrix(const zeus::CTransform& xf) = 0;
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virtual void AddParticleGen(CParticleGen& gen) = 0;
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virtual void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0;
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virtual void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) = 0;
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virtual void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
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EDrawableSorting sorting) = 0;
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virtual void SetDrawableCallback(TDrawableCallback cb, void* ctx) = 0;
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virtual void SetWorldViewpoint(const zeus::CTransform& xf) = 0;
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virtual void SetPerspective(float fovy, float width, float height, float znear, float zfar) = 0;
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virtual void SetPerspective(float fovy, float aspect, float znear, float zfar) = 0;
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virtual std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool centered, float znear, float zfar) = 0;
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virtual void SetClippingPlanes(const zeus::CFrustum& frustum) = 0;
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virtual void SetViewport(int left, int bottom, int width, int height) = 0;
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// virtual void SetDepthReadWrite(bool, bool)=0;
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// virtual void SetBlendMode_AdditiveAlpha()=0;
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// virtual void SetBlendMode_AlphaBlended()=0;
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// virtual void SetBlendMode_NoColorWrite()=0;
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// virtual void SetBlendMode_ColorMultiply()=0;
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// virtual void SetBlendMode_InvertDst()=0;
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// virtual void SetBlendMode_InvertSrc()=0;
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// virtual void SetBlendMode_Replace()=0;
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// virtual void SetBlendMode_AdditiveDestColor()=0;
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virtual void SetDebugOption(EDebugOption, int) = 0;
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virtual void BeginScene() = 0;
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virtual void EndScene() = 0;
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// virtual void BeginPrimitive(EPrimitiveType, int)=0;
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// virtual void BeginLines(int)=0;
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// virtual void BeginLineStrip(int)=0;
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// virtual void BeginTriangles(int)=0;
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// virtual void BeginTriangleStrip(int)=0;
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// virtual void BeginTriangleFan(int)=0;
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// virtual void PrimVertex(const zeus::CVector3f&)=0;
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// virtual void PrimNormal(const zeus::CVector3f&)=0;
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// virtual void PrimColor(float, float, float, float)=0;
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// virtual void PrimColor(const zeus::CColor&)=0;
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// virtual void EndPrimitive()=0;
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virtual void SetAmbientColor(const zeus::CColor& color) = 0;
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virtual void DrawString(const char* string, int, int) = 0;
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virtual u32 GetFPS() = 0;
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virtual void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) = 0;
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virtual void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) = 0;
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virtual void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol) = 0;
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virtual void DrawXRayOutline(const zeus::CAABox& aabb) = 0;
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virtual void SetWireframeFlags(int flags) = 0;
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virtual void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) = 0;
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virtual void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
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const CSkinnedModel* sModel) = 0;
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virtual void SetThermal(bool thermal, float level, const zeus::CColor& color) = 0;
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virtual void SetThermalColdScale(float scale) = 0;
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virtual void DoThermalBlendCold() = 0;
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virtual void DoThermalBlendHot() = 0;
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virtual u32 GetStaticWorldDataSize() = 0;
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virtual void SetGXRegister1Color(const zeus::CColor& color) = 0;
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virtual void SetWorldLightMultiplyColor(const zeus::CColor& color) = 0;
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virtual void SetWorldLightFadeLevel(float level) = 0;
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virtual void PrepareDynamicLights(const std::vector<CLight>& lights) = 0;
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};
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} // namespace urde
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