metaforce/Runtime/Graphics/IRenderer.hpp

108 lines
5.2 KiB
C++

#pragma once
#include <functional>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
#include <zeus/CPlane.hpp>
#include <zeus/CRectangle.hpp>
namespace urde {
class CAreaOctTree;
class CLight;
class CMetroidModelInstance;
class CModel;
class CPVSVisSet;
class CParticleGen;
class CSkinnedModel;
struct CAreaRenderOctTree;
struct CModelFlags;
struct SShader;
class IRenderer {
public:
using TDrawableCallback = void (*)(void*, void*, int);
using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
enum class EDrawableSorting { SortedCallback, UnsortedCallback };
enum class EDebugOption { Zero, One };
enum class EPrimitiveType {};
virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry, const CAreaRenderOctTree* octTree,
int areaIdx, const SShader* shaderSet) = 0;
virtual void EnablePVS(const CPVSVisSet& set, u32 areaIdx) = 0;
virtual void DisablePVS() = 0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) = 0;
virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) = 0;
virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask) = 0;
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0;
virtual void PostRenderFogs() = 0;
virtual void SetModelMatrix(const zeus::CTransform& xf) = 0;
virtual void AddParticleGen(CParticleGen& gen) = 0;
virtual void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0;
virtual void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) = 0;
virtual void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
EDrawableSorting sorting) = 0;
virtual void SetDrawableCallback(TDrawableCallback cb, void* ctx) = 0;
virtual void SetWorldViewpoint(const zeus::CTransform& xf) = 0;
virtual void SetPerspective(float fovy, float width, float height, float znear, float zfar) = 0;
virtual void SetPerspective(float fovy, float aspect, float znear, float zfar) = 0;
virtual std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool centered, float znear, float zfar) = 0;
virtual void SetClippingPlanes(const zeus::CFrustum& frustum) = 0;
virtual void SetViewport(int left, int bottom, int width, int height) = 0;
// virtual void SetDepthReadWrite(bool, bool)=0;
// virtual void SetBlendMode_AdditiveAlpha()=0;
// virtual void SetBlendMode_AlphaBlended()=0;
// virtual void SetBlendMode_NoColorWrite()=0;
// virtual void SetBlendMode_ColorMultiply()=0;
// virtual void SetBlendMode_InvertDst()=0;
// virtual void SetBlendMode_InvertSrc()=0;
// virtual void SetBlendMode_Replace()=0;
// virtual void SetBlendMode_AdditiveDestColor()=0;
virtual void SetDebugOption(EDebugOption, int) = 0;
virtual void BeginScene() = 0;
virtual void EndScene() = 0;
// virtual void BeginPrimitive(EPrimitiveType, int)=0;
// virtual void BeginLines(int)=0;
// virtual void BeginLineStrip(int)=0;
// virtual void BeginTriangles(int)=0;
// virtual void BeginTriangleStrip(int)=0;
// virtual void BeginTriangleFan(int)=0;
// virtual void PrimVertex(const zeus::CVector3f&)=0;
// virtual void PrimNormal(const zeus::CVector3f&)=0;
// virtual void PrimColor(float, float, float, float)=0;
// virtual void PrimColor(const zeus::CColor&)=0;
// virtual void EndPrimitive()=0;
virtual void SetAmbientColor(const zeus::CColor& color) = 0;
virtual void DrawString(const char* string, int, int) = 0;
virtual u32 GetFPS() = 0;
virtual void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) = 0;
virtual void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) = 0;
virtual void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol) = 0;
virtual void DrawXRayOutline(const zeus::CAABox& aabb) = 0;
virtual void SetWireframeFlags(int flags) = 0;
virtual void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) = 0;
virtual void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken<CModel>* model,
const CSkinnedModel* sModel) = 0;
virtual void SetThermal(bool thermal, float level, const zeus::CColor& color) = 0;
virtual void SetThermalColdScale(float scale) = 0;
virtual void DoThermalBlendCold() = 0;
virtual void DoThermalBlendHot() = 0;
virtual u32 GetStaticWorldDataSize() = 0;
virtual void SetGXRegister1Color(const zeus::CColor& color) = 0;
virtual void SetWorldLightMultiplyColor(const zeus::CColor& color) = 0;
virtual void SetWorldLightFadeLevel(float level) = 0;
virtual void PrepareDynamicLights(const std::vector<CLight>& lights) = 0;
};
} // namespace urde