metaforce/Runtime/Weapon/CFlameInfo.hpp

24 lines
485 B
C++

#pragma once
#include "Weapon/CGameProjectile.hpp"
namespace urde {
class CFlameInfo {
friend class CFlameThrower;
s32 x0_;
s32 x4_attributes;
CAssetId x8_flameFxId;
s32 xc_length;
float x10_;
float x18_;
float x1c_;
public:
CFlameInfo(s32, s32, CAssetId, s32, float, float, float);
s32 GetAttributes() const { return x4_attributes; }
s32 GetLength() const { return xc_length; }
CAssetId GetFlameFxId() const { return x8_flameFxId; }
};
} // namespace urde