mirror of https://github.com/AxioDL/metaforce.git
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
#pragma once
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#include "CGameProjectile.hpp"
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namespace urde {
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class CNewFlameThrower : public CGameProjectile {
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CRandom16 x2e8_rand = {99};
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float x2ec_ = 0.f;
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float x2f0_ = 0.f;
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bool x300_ = false;
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TCachedToken<CGenDescription> x304_mainFire;
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TCachedToken<CGenDescription> x310_mainSmoke;
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TCachedToken<CGenDescription> x31c_secondarySmoke;
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TCachedToken<CGenDescription> x328_secondaryFire;
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TCachedToken<CGenDescription> x334_secondarySparks;
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TCachedToken<CSwooshDescription> x340_swooshCenter;
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TCachedToken<CSwooshDescription> x34c_swooshFire;
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std::unique_ptr<CElementGen> x358_mainFireGen;
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std::unique_ptr<CElementGen> x35c_mainSmokeGen;
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std::unique_ptr<CElementGen> x360_secondarySmokeGen;
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std::unique_ptr<CElementGen> x364_secondaryFireGen;
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std::unique_ptr<CElementGen> x368_secondarySparksGen;
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std::unique_ptr<CParticleSwoosh> x36c_swooshCenterGen;
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std::unique_ptr<CParticleSwoosh> x370_swooshFireGen;
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u32 x374_ = 0;
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TAreaId x378_ = kInvalidAreaId;
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bool x37c_24_renderAuxEffects : 1;
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bool x37c_25_firing : 1;
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bool x37c_26_ : 1;
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bool x37c_27_ : 1;
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bool x37c_28_ : 1;
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rstl::reserved_vector<std::vector<std::pair<float, u32>>, 3> x380_;
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u32 x3b4_ = 0;
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rstl::reserved_vector<TUniqueId, 4> x3b8_lightIds;
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void DeleteLightObjects(CStateManager& mgr);
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void CreateLightObjects(CStateManager& mgr);
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void EnableFx(CStateManager& mgr);
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public:
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// Resinfo:
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// NFTMainFire
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// NFTMainSmoke
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// NFTSwooshCenter
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// NFTSwooshFire
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// NFTSecondarySmoke
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// NFTSecondaryFire
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// NFTSecondarySparks
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// <invalid>
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CNewFlameThrower(const TToken<CWeaponDescription>& desc, std::string_view name, EWeaponType wType,
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const CAssetId resInfo[8], const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId uid, TAreaId aid, TUniqueId owner, EProjectileAttrib attribs);
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void StartFiring(const zeus::CTransform& xf, CStateManager& mgr);
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bool CanRenderAuxEffects() const { return x37c_24_renderAuxEffects; }
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bool IsFiring() const { return x37c_25_firing; }
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bool AreEffectsFinished() const;
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void UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr);
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void Reset(CStateManager& mgr, bool deactivate);
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};
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} // namespace urde
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