mirror of https://github.com/AxioDL/metaforce.git
439 lines
14 KiB
C++
439 lines
14 KiB
C++
#include "MP1.hpp"
|
|
#include "Graphics/Shaders/CModelShaders.hpp"
|
|
#include "Graphics/Shaders/CThermalColdFilter.hpp"
|
|
#include "Graphics/Shaders/CThermalHotFilter.hpp"
|
|
#include "Graphics/Shaders/CSpaceWarpFilter.hpp"
|
|
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
|
|
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
|
|
#include "Graphics/Shaders/CCameraBlurFilter.hpp"
|
|
#include "Graphics/Shaders/CXRayBlurFilter.hpp"
|
|
#include "Graphics/Shaders/CTextSupportShader.hpp"
|
|
#include "Graphics/Shaders/CEnergyBarShader.hpp"
|
|
#include "Graphics/Shaders/CRadarPaintShader.hpp"
|
|
#include "Graphics/Shaders/CMapSurfaceShader.hpp"
|
|
#include "Graphics/Shaders/CPhazonSuitFilter.hpp"
|
|
#include "Graphics/Shaders/CScanLinesFilter.hpp"
|
|
#include "Graphics/Shaders/CRandomStaticFilter.hpp"
|
|
#include "Graphics/Shaders/CFluidPlaneShader.hpp"
|
|
#include "Graphics/Shaders/CAABoxShader.hpp"
|
|
#include "Character/CCharLayoutInfo.hpp"
|
|
#include "Audio/CStreamAudioManager.hpp"
|
|
#include "CGBASupport.hpp"
|
|
#include "CBasics.hpp"
|
|
#include "Audio/CAudioGroupSet.hpp"
|
|
|
|
namespace urde
|
|
{
|
|
URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
|
|
URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
|
|
URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
|
|
URDE_DECL_SPECIALIZE_SHADER(CCameraBlurFilter)
|
|
URDE_DECL_SPECIALIZE_SHADER(CXRayBlurFilter)
|
|
URDE_DECL_SPECIALIZE_SHADER(CFogVolumePlaneShader)
|
|
URDE_DECL_SPECIALIZE_SHADER(CFogVolumeFilter)
|
|
URDE_DECL_SPECIALIZE_SHADER(CEnergyBarShader)
|
|
URDE_DECL_SPECIALIZE_SHADER(CRadarPaintShader)
|
|
URDE_DECL_SPECIALIZE_SHADER(CMapSurfaceShader)
|
|
URDE_DECL_SPECIALIZE_SHADER(CPhazonSuitFilter)
|
|
URDE_DECL_SPECIALIZE_SHADER(CAABoxShader)
|
|
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
|
|
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
|
|
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilterAlpha)
|
|
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTextSupportShader)
|
|
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CScanLinesFilter)
|
|
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CRandomStaticFilter)
|
|
|
|
namespace MP1
|
|
{
|
|
|
|
CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent,
|
|
boo::IAudioVoiceEngine* voiceEngine,
|
|
amuse::IBackendVoiceAllocator& backend)
|
|
: m_parent(parent),
|
|
x0_audioSys(voiceEngine, backend, 0,0,0,0,0),
|
|
x30_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(),
|
|
g_tweakPlayer->GetRightLogicalThreshold()),
|
|
x44_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero)
|
|
{
|
|
CMain* m = static_cast<CMain*>(g_Main);
|
|
|
|
g_GuiSys = &x44_guiSys;
|
|
x30_inputGenerator.startScanning();
|
|
g_InputGenerator = &x30_inputGenerator;
|
|
|
|
CAudioSys::SysSetVolume(0x7f);
|
|
CAudioSys::SetDefaultVolumeScale(0x75);
|
|
CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale());
|
|
CStreamAudioManager::Initialize();
|
|
CStreamAudioManager::SetMusicVolume(0x7f);
|
|
m->ResetGameState();
|
|
|
|
//std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
|
|
//x58_ioWinManager.AddIOWin(splash, 1000, 10000);
|
|
|
|
std::shared_ptr<CIOWin> mf = std::make_shared<CMainFlow>();
|
|
x58_ioWinManager.AddIOWin(mf, 0, 0);
|
|
|
|
std::shared_ptr<CIOWin> console = std::make_shared<CConsoleOutputWindow>(8, 5.f, 0.75f);
|
|
x58_ioWinManager.AddIOWin(console, 100, 0);
|
|
|
|
std::shared_ptr<CIOWin> audState = std::make_shared<CAudioStateWin>();
|
|
x58_ioWinManager.AddIOWin(audState, 100, -1);
|
|
|
|
std::shared_ptr<CIOWin> errWin = std::make_shared<CErrorOutputWindow>(false);
|
|
x58_ioWinManager.AddIOWin(errWin, 10000, 100000);
|
|
}
|
|
|
|
void CGameArchitectureSupport::UpdateTicks()
|
|
{
|
|
x4_archQueue.Push(MakeMsg::CreateFrameBegin(EArchMsgTarget::Game, x78_gameFrameCount));
|
|
x4_archQueue.Push(MakeMsg::CreateTimerTick(EArchMsgTarget::Game, 1.f / 60.f));
|
|
}
|
|
|
|
void CGameArchitectureSupport::Update()
|
|
{
|
|
g_GameState->GetWorldTransitionManager()->TouchModels();
|
|
x30_inputGenerator.Update(1 / 60.f, x4_archQueue);
|
|
x4_archQueue.Push(MakeMsg::CreateFrameEnd(EArchMsgTarget::Game, x78_gameFrameCount));
|
|
x58_ioWinManager.PumpMessages(x4_archQueue);
|
|
}
|
|
|
|
struct AudioGroupInfo
|
|
{
|
|
const char* name;
|
|
u32 id;
|
|
};
|
|
|
|
static const AudioGroupInfo StaticAudioGroups[] =
|
|
{
|
|
{"Misc_AGSC", 39},
|
|
{"MiscSamus_AGSC", 41},
|
|
{"UI_AGSC", 40},
|
|
{"Weapons_AGSC", 43},
|
|
{"ZZZ_AGSC", 65}
|
|
};
|
|
|
|
bool CGameArchitectureSupport::LoadAudio()
|
|
{
|
|
if (x88_audioLoadStatus == EAudioLoadStatus::Loaded)
|
|
return true;
|
|
|
|
for (int i=0 ; i<5 ; ++i)
|
|
{
|
|
TToken<CAudioGroupSet>& tok = x8c_pendingAudioGroups[i];
|
|
if (tok.IsLocked())
|
|
{
|
|
if (tok.IsLoaded())
|
|
{
|
|
CAudioGroupSet* set = tok.GetObj();
|
|
if (!CAudioSys::SysIsGroupSetLoaded(set->GetName()))
|
|
{
|
|
CAudioSys::SysLoadGroupSet(tok, set->GetName(), tok.GetObjectTag()->id);
|
|
CAudioSys::SysAddGroupIntoAmuse(set->GetName());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Lock next pending group */
|
|
tok.Lock();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
CSfxManager::LoadTranslationTable(g_SimplePool, g_ResFactory->GetResourceIdByName("sound_lookup"));
|
|
x8c_pendingAudioGroups = std::vector<TToken<CAudioGroupSet>>();
|
|
x88_audioLoadStatus = EAudioLoadStatus::Loaded;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CGameArchitectureSupport::PreloadAudio()
|
|
{
|
|
if (x88_audioLoadStatus != EAudioLoadStatus::Uninitialized)
|
|
return;
|
|
x8c_pendingAudioGroups.clear();
|
|
x8c_pendingAudioGroups.reserve(5);
|
|
|
|
for (int i=0 ; i<5 ; ++i)
|
|
{
|
|
const AudioGroupInfo& info = StaticAudioGroups[i];
|
|
CToken grp = g_SimplePool->GetObj(info.name);
|
|
if (i == 0) /* Lock first group in sequence */
|
|
grp.Lock();
|
|
x8c_pendingAudioGroups.push_back(std::move(grp));
|
|
}
|
|
|
|
x88_audioLoadStatus = EAudioLoadStatus::Loading;
|
|
}
|
|
|
|
void CGameArchitectureSupport::UnloadAudio()
|
|
{
|
|
|
|
for (int i=0 ; i<5 ; ++i)
|
|
{
|
|
const AudioGroupInfo& info = StaticAudioGroups[i];
|
|
const SObjectTag* tag = g_ResFactory->GetResourceIdByName(info.name);
|
|
const std::string& name = CAudioSys::SysGetGroupSetName(tag->id);
|
|
CAudioSys::SysRemoveGroupFromAmuse(name);
|
|
CAudioSys::SysUnloadAudioGroupSet(name);
|
|
}
|
|
|
|
x8c_pendingAudioGroups = std::vector<TToken<CAudioGroupSet>>();
|
|
x88_audioLoadStatus = EAudioLoadStatus::Uninitialized;
|
|
}
|
|
|
|
void CGameArchitectureSupport::Draw()
|
|
{
|
|
x58_ioWinManager.Draw();
|
|
if (m_parent.x161_24_gameFrameDrawn)
|
|
{
|
|
++x78_gameFrameCount;
|
|
m_parent.x161_24_gameFrameDrawn = false;
|
|
}
|
|
}
|
|
|
|
CGameArchitectureSupport::~CGameArchitectureSupport()
|
|
{
|
|
x58_ioWinManager.RemoveAllIOWins();
|
|
UnloadAudio();
|
|
CSfxManager::Shutdown();
|
|
CStreamAudioManager::Shutdown();
|
|
}
|
|
|
|
CMain::CMain(IFactory& resFactory, CSimplePool& resStore,
|
|
boo::IGraphicsDataFactory* gfxFactory,
|
|
boo::IGraphicsCommandQueue* cmdQ,
|
|
boo::ITextureR* spareTex)
|
|
: m_booSetter(gfxFactory, cmdQ, spareTex),
|
|
x128_globalObjects(resFactory, resStore)
|
|
{
|
|
xe4_gameplayResult = EGameplayResult::Playing;
|
|
g_Main = this;
|
|
}
|
|
|
|
CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory,
|
|
boo::IGraphicsCommandQueue* cmdQ,
|
|
boo::ITextureR* spareTex)
|
|
{
|
|
CGraphics::InitializeBoo(factory, cmdQ, spareTex);
|
|
TShader<CThermalColdFilter>::Initialize();
|
|
TShader<CThermalHotFilter>::Initialize();
|
|
TShader<CSpaceWarpFilter>::Initialize();
|
|
TShader<CCameraBlurFilter>::Initialize();
|
|
TShader<CXRayBlurFilter>::Initialize();
|
|
TShader<CFogVolumePlaneShader>::Initialize();
|
|
TShader<CFogVolumeFilter>::Initialize();
|
|
TShader<CEnergyBarShader>::Initialize();
|
|
TShader<CRadarPaintShader>::Initialize();
|
|
TShader<CMapSurfaceShader>::Initialize();
|
|
TShader<CPhazonSuitFilter>::Initialize();
|
|
TShader<CAABoxShader>::Initialize();
|
|
TMultiBlendShader<CColoredQuadFilter>::Initialize();
|
|
TMultiBlendShader<CTexturedQuadFilter>::Initialize();
|
|
TMultiBlendShader<CTexturedQuadFilterAlpha>::Initialize();
|
|
TMultiBlendShader<CTextSupportShader>::Initialize();
|
|
TMultiBlendShader<CScanLinesFilter>::Initialize();
|
|
TMultiBlendShader<CRandomStaticFilter>::Initialize();
|
|
}
|
|
|
|
void CMain::RegisterResourceTweaks()
|
|
{
|
|
}
|
|
void CMain::ResetGameState()
|
|
{
|
|
CPersistentOptions sysOpts = g_GameState->SystemOptions();
|
|
CGameOptions gameOpts = g_GameState->GameOptions();
|
|
x128_globalObjects.ResetGameState();
|
|
g_GameState->ImportPersistentOptions(sysOpts);
|
|
g_GameState->SetGameOptions(gameOpts);
|
|
g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive());
|
|
}
|
|
|
|
void CMain::InitializeSubsystems(const hecl::Runtime::FileStoreManager& storeMgr)
|
|
{
|
|
CBasics::Initialize();
|
|
CModelShaders::Initialize(storeMgr, CGraphics::g_BooFactory);
|
|
CMoviePlayer::Initialize();
|
|
CLineRenderer::Initialize();
|
|
CElementGen::Initialize();
|
|
CAnimData::InitializeCache();
|
|
CDecalManager::Initialize();
|
|
CGBASupport::Initialize();
|
|
}
|
|
|
|
void CMain::FillInAssetIDs()
|
|
{
|
|
}
|
|
|
|
bool CMain::LoadAudio()
|
|
{
|
|
if (x164_archSupport)
|
|
return x164_archSupport->LoadAudio();
|
|
return true;
|
|
}
|
|
|
|
void CMain::EnsureWorldPaksReady()
|
|
{
|
|
}
|
|
|
|
void CMain::EnsureWorldPakReady(CAssetId mlvl)
|
|
{
|
|
/* TODO: Schedule resource list load for World Pak containing mlvl */
|
|
}
|
|
|
|
void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
|
|
{
|
|
bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive();
|
|
x128_globalObjects.x134_gameState = std::make_unique<CGameState>(r, idx);
|
|
g_GameState = x128_globalObjects.x134_gameState.get();
|
|
g_GameState->SystemOptions().SetPlayerFusionSuitActive(fusionBackup);
|
|
g_GameState->GetPlayerState()->SetIsFusionEnabled(fusionBackup);
|
|
g_GameState->HintOptions().SetNextHintTime();
|
|
}
|
|
|
|
void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
|
|
boo::IWindow* window,
|
|
boo::IAudioVoiceEngine* voiceEngine,
|
|
amuse::IBackendVoiceAllocator& backend)
|
|
{
|
|
m_mainWindow = window;
|
|
InitializeSubsystems(storeMgr);
|
|
x128_globalObjects.PostInitialize();
|
|
x70_tweaks.RegisterTweaks();
|
|
x70_tweaks.RegisterResourceTweaks();
|
|
FillInAssetIDs();
|
|
x164_archSupport.reset(new CGameArchitectureSupport(*this, voiceEngine, backend));
|
|
g_archSupport = x164_archSupport.get();
|
|
x164_archSupport->PreloadAudio();
|
|
//g_TweakManager->ReadFromMemoryCard("AudioTweaks");
|
|
|
|
//CStreamAudioManager::Start(false, "Audio/rui_samusL.dsp|Audio/rui_samusR.dsp", 0x7f, true, 1.f, 1.f);
|
|
}
|
|
|
|
bool CMain::Proc()
|
|
{
|
|
CGBASupport::GlobalPoll();
|
|
x164_archSupport->UpdateTicks();
|
|
x164_archSupport->Update();
|
|
CSfxManager::Update(1.f / 60.f);
|
|
CStreamAudioManager::Update(1.f / 60.f);
|
|
if (x164_archSupport->GetIOWinManager().IsEmpty() || CheckReset())
|
|
{
|
|
CStreamAudioManager::StopAll();
|
|
/*
|
|
x164_archSupport.reset();
|
|
g_archSupport = x164_archSupport.get();
|
|
x164_archSupport->PreloadAudio();
|
|
*/
|
|
x160_24_finished = true;
|
|
}
|
|
return x160_24_finished;
|
|
}
|
|
|
|
void CMain::Draw()
|
|
{
|
|
x164_archSupport->Draw();
|
|
}
|
|
|
|
void CMain::ShutdownSubsystems()
|
|
{
|
|
CMoviePlayer::Shutdown();
|
|
CLineRenderer::Shutdown();
|
|
CDecalManager::Shutdown();
|
|
CElementGen::Shutdown();
|
|
CAnimData::FreeCache();
|
|
CMemoryCardSys::Shutdown();
|
|
CModelShaders::Shutdown();
|
|
CMappableObject::Shutdown();
|
|
}
|
|
|
|
void CMain::Shutdown()
|
|
{
|
|
x164_archSupport.reset();
|
|
ShutdownSubsystems();
|
|
TShader<CThermalColdFilter>::Shutdown();
|
|
TShader<CThermalHotFilter>::Shutdown();
|
|
TShader<CSpaceWarpFilter>::Shutdown();
|
|
TShader<CCameraBlurFilter>::Shutdown();
|
|
TShader<CXRayBlurFilter>::Shutdown();
|
|
TShader<CFogVolumePlaneShader>::Shutdown();
|
|
TShader<CFogVolumeFilter>::Shutdown();
|
|
TShader<CEnergyBarShader>::Shutdown();
|
|
TShader<CRadarPaintShader>::Shutdown();
|
|
TShader<CMapSurfaceShader>::Shutdown();
|
|
TShader<CPhazonSuitFilter>::Shutdown();
|
|
TShader<CAABoxShader>::Shutdown();
|
|
TMultiBlendShader<CColoredQuadFilter>::Shutdown();
|
|
TMultiBlendShader<CTexturedQuadFilter>::Shutdown();
|
|
TMultiBlendShader<CTexturedQuadFilterAlpha>::Shutdown();
|
|
TMultiBlendShader<CTextSupportShader>::Shutdown();
|
|
TMultiBlendShader<CScanLinesFilter>::Shutdown();
|
|
TMultiBlendShader<CRandomStaticFilter>::Shutdown();
|
|
CFluidPlaneShader::Shutdown();
|
|
}
|
|
|
|
boo::IWindow* CMain::GetMainWindow() const
|
|
{
|
|
return m_mainWindow;
|
|
}
|
|
|
|
#if MP1_USE_BOO
|
|
|
|
int CMain::appMain(boo::IApplication* app)
|
|
{
|
|
zeus::detectCPU();
|
|
mainWindow = app->newWindow(_S("Metroid Prime 1 Reimplementation vZygote"), 1);
|
|
mainWindow->showWindow();
|
|
TOneStatic<CGameGlobalObjects> globalObjs;
|
|
InitializeSubsystems();
|
|
globalObjs->PostInitialize();
|
|
x70_tweaks.RegisterTweaks();
|
|
AddWorldPaks();
|
|
g_TweakManager->ReadFromMemoryCard("AudioTweaks");
|
|
FillInAssetIDs();
|
|
TOneStatic<CGameArchitectureSupport> archSupport;
|
|
mainWindow->setCallback(archSupport.GetAllocSpace());
|
|
|
|
boo::IGraphicsCommandQueue* gfxQ = mainWindow->getCommandQueue();
|
|
boo::SWindowRect windowRect = mainWindow->getWindowFrame();
|
|
boo::ITextureR* renderTex;
|
|
boo::GraphicsDataToken data = mainWindow->getMainContextDataFactory()->commitTransaction(
|
|
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
|
{
|
|
renderTex = ctx.newRenderTexture(windowRect.size[0], windowRect.size[1], true, true);
|
|
return true;
|
|
});
|
|
float rgba[4] = { 0.2f, 0.2f, 0.2f, 1.0f};
|
|
gfxQ->setClearColor(rgba);
|
|
|
|
while (!xe8_b24_finished)
|
|
{
|
|
xe8_b24_finished = archSupport->Update();
|
|
|
|
if (archSupport->isRectDirty())
|
|
{
|
|
const boo::SWindowRect& windowRect = archSupport->getWindowRect();
|
|
gfxQ->resizeRenderTexture(renderTex,
|
|
windowRect.size[0],
|
|
windowRect.size[1]);
|
|
}
|
|
|
|
gfxQ->setRenderTarget(renderTex);
|
|
gfxQ->clearTarget();
|
|
gfxQ->resolveDisplay(renderTex);
|
|
gfxQ->execute();
|
|
mainWindow->waitForRetrace();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
}
|