mirror of https://github.com/AxioDL/metaforce.git
342 lines
9.9 KiB
C++
342 lines
9.9 KiB
C++
#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CVector2i.hpp"
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#include "zeus/CColor.hpp"
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#include "hecl/Runtime.hpp"
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#include "hecl/CVar.hpp"
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namespace urde {
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extern hecl::CVar* g_disableLighting;
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class CLight;
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class CTimeProvider;
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enum class ERglLight : u8 { Zero = 0, One, Two, Three, Four, Five, Six, Seven };
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enum class ERglLightBits : u8 {
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None = 0,
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Zero = 1,
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One = 1 << 1,
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Two = 1 << 2,
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Three = 1 << 3,
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Four = 1 << 4,
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Five = 1 << 5,
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Six = 1 << 6,
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Seven = 1 << 7
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};
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ENABLE_BITWISE_ENUM(ERglLightBits)
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enum class ERglEnum { Never = 0, Less = 1, Equal = 2, LEqual = 3, Greater = 4, NEqual = 5, GEqual = 6, Always = 7 };
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enum class ERglBlendMode { None = 0, Blend = 1, Logic = 2, Subtract = 3 };
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enum class ERglBlendFactor {
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Zero = 0,
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One = 1,
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SrcColor = 2,
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InvSrcColor = 3,
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SrcAlpha = 4,
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InvSrcAlpha = 5,
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DstAlpha = 6,
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InvDstAlpha = 7
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};
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enum class ERglLogicOp {
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Clear = 0,
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And = 1,
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RevAnd = 2,
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Copy = 3,
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InvAnd = 4,
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NoOp = 5,
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Xor = 6,
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Or = 7,
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Nor = 8,
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Equiv = 9,
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Inv = 10,
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RevOr = 11,
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InvCopy = 12,
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InvOr = 13,
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NAnd = 14,
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Set = 15
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};
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enum class ERglCullMode { None = 0, Front = 1, Back = 2, All = 3 };
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enum class ERglAlphaFunc {
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Never = 0,
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Less = 1,
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Equal = 2,
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LEqual = 3,
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Greater = 4,
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NEqual = 5,
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GEqual = 6,
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Always = 7
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};
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enum class ERglAlphaOp { And = 0, Or = 1, Xor = 2, XNor = 3 };
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enum class ERglFogMode : uint32_t {
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None = 0x00,
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PerspLin = 0x02,
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PerspExp = 0x04,
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PerspExp2 = 0x05,
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PerspRevExp = 0x06,
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PerspRevExp2 = 0x07,
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OrthoLin = 0x0A,
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OrthoExp = 0x0C,
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OrthoExp2 = 0x0D,
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OrthoRevExp = 0x0E,
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OrthoRevExp2 = 0x0F
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};
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struct SViewport {
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u32 x0_left;
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u32 x4_top;
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u32 x8_width;
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u32 xc_height;
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float x10_halfWidth;
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float x14_halfHeight;
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float aspect;
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};
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extern SViewport g_Viewport;
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struct SClipScreenRect {
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bool x0_valid = false;
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int x4_left = 0;
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int x8_top = 0;
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int xc_width = 0;
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int x10_height = 0;
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int x14_dstWidth = 0;
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float x18_uvXMin = 0.f;
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float x1c_uvXMax = 0.f;
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float x20_uvYMin = 0.f;
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float x24_uvYMax = 0.f;
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SClipScreenRect() = default;
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SClipScreenRect(bool valid, int left, int top, int width, int height, int dstWidth, float uvXMin, float uvXMax,
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float uvYMin, float uvYMax)
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: x0_valid(valid)
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, x4_left(left)
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, x8_top(top)
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, xc_width(width)
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, x10_height(height)
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, x14_dstWidth(dstWidth)
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, x18_uvXMin(uvXMin)
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, x1c_uvXMax(uvXMax)
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, x20_uvYMin(uvYMin)
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, x24_uvYMax(uvYMax) {}
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SClipScreenRect(const boo::SWindowRect& rect) {
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x4_left = rect.location[0];
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x8_top = rect.location[1];
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xc_width = rect.size[0];
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x10_height = rect.size[1];
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x14_dstWidth = rect.size[0];
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}
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SClipScreenRect(const SViewport& vp) {
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x4_left = vp.x0_left;
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x8_top = vp.x4_top;
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xc_width = vp.x8_width;
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x10_height = vp.xc_height;
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}
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};
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enum class ETexelFormat {
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I4 = 0,
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I8 = 1,
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IA4 = 2,
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IA8 = 3,
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C4 = 4,
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C8 = 5,
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C14X2 = 6,
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RGB565 = 7,
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RGB5A3 = 8,
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RGBA8 = 9,
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CMPR = 10,
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RGBA8PC = 16,
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C8PC = 17,
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CMPRPC = 18,
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};
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#define DEPTH_FAR 1.f
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#define DEPTH_SKY 0.999f
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#define DEPTH_TARGET_MANAGER 0.12500012f
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#define DEPTH_WORLD (1.f / 8.f)
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#define DEPTH_GUN (1.f / 32.f)
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#define DEPTH_SCREEN_ACTORS (1.f / 64.f)
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#define DEPTH_HUD (1.f / 512.f)
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#define DEPTH_NEAR 0.f
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class CGraphics {
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public:
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struct CProjectionState {
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bool x0_persp;
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float x4_left;
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float x8_right;
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float xc_top;
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float x10_bottom;
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float x14_near;
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float x18_far;
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};
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struct CFogState {
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ERglFogMode m_mode;
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zeus::CColor m_color;
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float m_rangeScale = 0.f;
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float m_start = 4096.f;
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};
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static CProjectionState g_Proj;
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static zeus::CVector2f g_CachedDepthRange;
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static CFogState g_Fog;
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static zeus::CColor g_ColorRegs[3];
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static float g_ProjAspect;
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static u32 g_NumLightsActive;
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static u32 g_NumBreakpointsWaiting;
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static u32 g_FlippingState;
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static bool g_LastFrameUsedAbove;
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static bool g_InterruptLastFrameUsedAbove;
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static ERglLightBits g_LightActive;
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static ERglLightBits g_LightsWereOn;
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static zeus::CTransform g_GXModelView;
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static zeus::CTransform g_GXModelViewInvXpose;
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static zeus::CTransform g_GXModelMatrix;
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static zeus::CTransform g_ViewMatrix;
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static zeus::CVector3f g_ViewPoint;
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static zeus::CTransform g_GXViewPointMatrix;
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static zeus::CTransform g_CameraMatrix;
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static SClipScreenRect g_CroppedViewport;
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static bool g_IsGXModelMatrixIdentity;
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static void DisableAllLights();
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static void LoadLight(ERglLight light, const CLight& info);
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static void EnableLight(ERglLight light);
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static void SetLightState(ERglLightBits lightState);
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static void SetAmbientColor(const zeus::CColor& col);
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static void SetFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color);
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static void SetDepthWriteMode(bool test, ERglEnum comp, bool write);
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static void SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp);
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static void SetCullMode(ERglCullMode);
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static void BeginScene();
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static void EndScene();
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static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1);
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static void SetViewPointMatrix(const zeus::CTransform& xf);
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static void SetViewMatrix();
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static void SetModelMatrix(const zeus::CTransform& xf);
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static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect, float znear, float zfar,
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bool forRenderer);
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static zeus::CMatrix4f GetPerspectiveProjectionMatrix(bool forRenderer);
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static const CProjectionState& GetProjectionState();
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static void SetProjectionState(const CProjectionState&);
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static void SetPerspective(float fovy, float aspect, float znear, float zfar);
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static void SetOrtho(float left, float right, float top, float bottom, float znear, float zfar);
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static void FlushProjection();
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static zeus::CVector2i ProjectPoint(const zeus::CVector3f& point);
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static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
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static SClipScreenRect ClipScreenRectFromVS(const zeus::CVector3f& p1, const zeus::CVector3f& p2);
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static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point);
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static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point, float& wOut);
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static void SetViewportResolution(const zeus::CVector2i& res);
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static void SetViewport(int leftOff, int bottomOff, int width, int height);
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static void SetScissor(int leftOff, int bottomOff, int width, int height);
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static void SetDepthRange(float near, float far);
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static CTimeProvider* g_ExternalTimeProvider;
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static float g_DefaultSeconds;
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static u32 g_RenderTimings;
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static void SetExternalTimeProvider(CTimeProvider* provider) { g_ExternalTimeProvider = provider; }
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static float GetSecondsMod900();
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static void TickRenderTimings();
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static u32 g_FrameCounter;
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static u32 GetFrameCounter() { return g_FrameCounter; }
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static boo::IGraphicsDataFactory::Platform g_BooPlatform;
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static const boo::SystemChar* g_BooPlatformName;
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static boo::IGraphicsDataFactory* g_BooFactory;
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static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
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static boo::ObjToken<boo::ITextureR> g_SpareTexture;
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static void InitializeBoo(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cc,
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const boo::ObjToken<boo::ITextureR>& spareTex) {
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g_BooPlatform = factory->platform();
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g_BooPlatformName = factory->platformName();
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g_BooFactory = factory;
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g_BooMainCommandQueue = cc;
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g_SpareTexture = spareTex;
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}
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static void ShutdownBoo() {
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g_BooFactory = nullptr;
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g_BooMainCommandQueue = nullptr;
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g_SpareTexture.reset();
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}
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static const boo::SystemChar* PlatformName() { return g_BooPlatformName; }
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static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) {
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g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse);
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}
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static void SetShaderDataBinding(const boo::ObjToken<boo::IShaderDataBinding>& binding) {
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g_BooMainCommandQueue->setShaderDataBinding(binding);
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}
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static void ResolveSpareTexture(const SClipScreenRect& rect, int bindIdx = 0, bool clearDepth = false) {
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boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height};
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g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, true, false, clearDepth);
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}
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static void ResolveSpareDepth(const SClipScreenRect& rect, int bindIdx = 0) {
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boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height};
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g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, false, true);
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}
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static void DrawInstances(size_t start, size_t count, size_t instCount, size_t startInst = 0) {
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g_BooMainCommandQueue->drawInstances(start, count, instCount, startInst);
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}
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static void DrawArray(size_t start, size_t count) { g_BooMainCommandQueue->draw(start, count); }
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static void DrawArrayIndexed(size_t start, size_t count) { g_BooMainCommandQueue->drawIndexed(start, count); }
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};
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template <class VTX>
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class TriFanToStrip {
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std::vector<VTX>& m_vec;
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size_t m_start;
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size_t m_added = 0;
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public:
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explicit TriFanToStrip(std::vector<VTX>& vec) : m_vec(vec), m_start(vec.size()) {}
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void AddVert(const VTX& vert) {
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++m_added;
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if (m_added > 3 && (m_added & 1) == 0) {
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m_vec.reserve(m_vec.size() + 3);
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m_vec.push_back(m_vec.back());
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m_vec.push_back(m_vec[m_start]);
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}
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m_vec.push_back(vert);
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}
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template <class... _Args>
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void EmplaceVert(_Args&&... args) {
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++m_added;
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if (m_added > 3 && (m_added & 1) == 0) {
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m_vec.reserve(m_vec.size() + 3);
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m_vec.push_back(m_vec.back());
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m_vec.push_back(m_vec[m_start]);
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}
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m_vec.emplace_back(std::forward<_Args>(args)...);
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}
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void Draw() const { CGraphics::DrawArray(m_start, m_vec.size() - m_start); }
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};
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} // namespace urde
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